EXACTELY!
There should not be JUST ONE APPROCH to the game.
This is what frustrates me so much. They seem to be catering to the gang that just attacks. And if they can afford an army then the game is too easy.
There is no point in investing in the economy. There is no point in reducing taxes to grow population or wealth. There isn’t any real point in building trade vessels.
It has taken away the wealth of depth from the game. Now it is just a war game. You may as well give us all the armies up front and take everything else out.
If armies were not unaffordable enough the two 6% increases as you tech up have a serious effect.
The game may have seemed too easy for those who do nothing but war but it has ruined it for those who wish to build something more lasting.
The game is not supposed to cater to the VH/VH Grognoids! But that is what they always seem to turn into.
War and the military should place a strain on the economy. The trouble now is that you have no economy substantial enough to defend your self, much less fueling an expansionist policy, unless you base the military on taxes and conquering new near by regions.
Taking a mainland European Region may net you several thousand, while taking Georgia or the Windward Islands will only cover the upkeep for a single line infantry unit. It makes it rather hard to justify their capture other than it is a victory condition.
But if those testing the game ever played a faction other than Prussia they would have already found this out.
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