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Thread: Diplomacy is entirely broken

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  1. #1
    Nobody expects the Senior Member Lemur's Avatar
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    Default Re: Diplomacy is entirely broken

    Yup, the new AI forces you to blitz or die. No room for this so-called "diplomacy."

    Since I like to roleplay, and not expand much past historical bounds, I find this intensely irritating. I may have to leave ETW alone until the next patch.

  2. #2

    Default Re: Diplomacy is entirely broken

    Quote Originally Posted by Lemur View Post
    Yup, the new AI forces you to blitz or die. No room for this so-called "diplomacy."

    Since I like to roleplay, and not expand much past historical bounds, I find this intensely irritating. I may have to leave ETW alone until the next patch.
    Same here. I'm not being forced to take more territory, but since it's a region that I need to win, I figure I'll just go ahead and take it early. This causes a chain reaction effect of the faction next to your new region will declare war, and soon its hard to stop.

    Hannover used to never declare war on Prussia, but this time they did, so I got sucked into killing them, then Denmark declares war, and after I take Copenhagen Sweden declares war. Pretty sure if the Dutch didn't take Rhineland, Westphalia would've declared war too. As it is now, they're only trying to buy Hannover from me every turn.

    I usually try to spread out the taking of the 14 required regions over a span of 60 years, but it's 1725 and I'm pretty much there already. I'm not gonna say the AI randomly declares war, I mean all the factions that have done so had a legitimate reason to. I will say that the AI is being unreasonably aggressive, same as it was in M2TW, and in RTW, etc. etc. etc.

    On the bright side, my infantry are leveling up a lot faster than before. By 1720, all the infantry in both my field armies are 4xp.

  3. #3
    Senior Member Senior Member Cheetah's Avatar
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    Default Re: Diplomacy is entirely broken

    Quote Originally Posted by Lemur View Post
    Yup, the new AI forces you to blitz or die.
    No it does not. Being in war does not mean that you have to conquer. Conquering is still your choice.

    In my Poland game (though it was pre-patch) I was in war with the Prussians, Austria and the Crimean-chanate. They did not send anyting to me, I did not send anything to them for more then 2 decades! It felt like total tranquility and not total war. I was able to tech up and build everything with 4 landlocked provinces!

    Another example: in my GRB game the hurons declared war on me (as usual I assume). They sent a dozen or so raiding parties to Moose factory. Defeated them all; now they have not sent anyone for many years. I don't touch them, they don't touch me yet we are still at war.

    I none of the cases was I forced to blitz and in both of the cases I am well and alive. It is your choice.
    Lional of Cornwall
    proud member of the Round Table Knights
    ___________________________________
    Death before dishonour.

    "If you wish to weaken the enemy's sword, move first, fly in and cut!" - Ueshiba Morihei O-Sensei

  4. #4

    Default Re: Diplomacy is entirely broken

    I agree Diplomacy just is not realistic at all another aspect of the problem is the demand surrender function . Has anyone EVER had a city surrender???

    I have had a un walled/ unfortified city in India besieged by a full stack and a half stack nearby that would take part tons of artillery and had their port blockaded, them only having 1 infantry 2 mob units, there was no relief force anywhere. the nation was pretty much wiped out. I demanded surrender up until the end where the battle had to be resolved and they were crushed.

    I think that the diplomacy rationale numbers are set too high and or the calculations to decide the outcome are not complex enough like they are not able to take into consideration certain factors like opposing force size, turns till possible relief, or remaining provinces that would make a more logical decision instead it seems like it just rolls the dice and if the # rolled doesn’t exceed a preset limit surrender limit value( apparently set at 99.99 across the board) the answer is No.

    I think maybe its this same issue with the rest of diplomacy, I imagine they set it so high in case you are able to mass an overwhelming force and attack a poor or weakened country or theater the game would be over too quickly?

  5. #5
    Member Member Didz's Avatar
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    Default Re: Diplomacy is entirely broken

    Just once. but that was patch 1.2.
    Didz
    Fortis balore et armis

  6. #6
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Diplomacy is entirely broken

    Me too in 1.2, but all it did was swap some of the citizenry (arab) for other types of citizenry in defense....

    That said, the AI demanded i surrender in 1.3 twice, but each time it was inferior to my force (IMO, not according to balance of course)
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