Quote Originally Posted by econ21 View Post
If I understand the mathematics (and Puzz3D is right):
Increasing your lethality from 0.13 to 0.225, increases the chances of your hit being a kill by 96%.
is it that much?

i though it'd be (0.225-0.13)/0.13 = 73% or did you apply something from Puzz3D's formula (i couldn't really get my head around it)

assuming you're right, you'd need around 19 attack before things balanced out?