godsakes 11:48 07-13-2009
Originally Posted by econ21:
If I understand the mathematics (and Puzz3D is right):
Increasing your lethality from 0.13 to 0.225, increases the chances of your hit being a kill by 96%.
is it that much?
i though it'd be (0.225-0.13)/0.13 = 73% or did you apply something from Puzz3D's formula (i couldn't really get my head around it)
assuming you're right, you'd need around 19 attack before things balanced out?
Single Sign On provided by
vBSSO