http://imgcash1.imageshack.us/Himg51...=640&ysize=480That's odd, I've never had Teppo run out of ammo. Was a particularly long drawn out battle?
https://imgcash3.imageshack.us/Himg1...=640&ysize=480
I had two units of muskets with this army. When they ran out of ammo I withdrew them because they are, as I'm sure you know, quite useless in melee combat. Note the number of kills directly on the bridge and that few enemy units even managed to cross onto land on my side of the riverThe attacking army was cavalry heavy especially CA & NC. They just wouldn't quit
And this instant retargeting of units makes me appreciate the STW battle system all the more. RTW's system is extremely annoying......archers fire 3 extra volley's after you give the order to either stop or target another unitIn bridge defences I tend to single out a unit towards the rear of the bridge and target that with all my archers. This way your archers fire a bit more over the heads of your own units but do still hit the other enemy units in front of the targetted unit.The only way I found to prevent that is to order the unit to move and then immediately halt them. I always get more friendly-fire casualties in RTW than in STW despite this..........
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