I've been playing Paradox games quite a lot lately, from EU3 to Victoria, and I thought, "wow, an EB mod on this engine would kick ass".
I'm specifically talking about EU3, because it is IMO the Paradox game that offers the best balance between the economical, diplomatical and military parts (Victoria is more economy-oriented, HoI more military-centred, EU:Rome is just bad).
This would obviously have a downside: EU3 doesn't offer highly detailled and randomized units and doesn't have anything like Total War battle maps. Knowing that the EB team is doing its best to model and skin beautiful and realistic units, I can see some reluctance to move to this engine (though it would allow make the whole developement faster, as it seems finding people who can skin and model unit is a pain).
But on the other hand, EU3 basically has many things the EB team has been trying to reproduce over RTW: a slower paced game (as in you usually don't conquer half the world through a gamey rush), a working and realistic diplomacy, various government systems and decisions.
Furthermore, scripting is quite easy, making possible all kind of dynamic events, it allows for an almost infinite number of states/factions, religions, cultures and what not. I don't know how hard map editing is, but I'm fairly sure the part of the map not used (far east, africa, the americas) could be covered with permanent terra incognita.
Is it something the team considered at some point, or is still considering?
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