The funny thing is though that you only should be able to ransom nobles (not just FMs though, "noble" units too) as they were the only ones worth the money. Peasant levies etc. were usually killed on spot. (Concerning M(2):TW ransom mechancis)
The funny thing is though that you only should be able to ransom nobles (not just FMs though, "noble" units too) as they were the only ones worth the money. Peasant levies etc. were usually killed on spot. (Concerning M(2):TW ransom mechancis)
I has two balloons!
Either way ransom could be very profitable which is an even bigger reason to concentrate on winning for me, ransom and sack every city I encounter I'll stay rich forever with Rome lol
You aren't fabulously wealthy as the romans? How many Quinquiremes have you got?
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
All my money go into fighting the Gauls, Aeverni, and Sweboz, or rather protect Patavium and Segesta which they seem to have taken a liking to and the rest goes to building since rebellions keep sprouting up every turn. ; ;
Atleast if I had the ransom feature I could probably make some money off of these battles lol
Sorry guys I have been away from EB for some time now, loved EB1 btw, I can see quite a lot of previews which is encouraging, are you fellas progressing at your desired pace?
Hi,
I was wondering what are the EB teams plans for dealing with battlemap settlements and ambient structures? So far I believe no one has cracked the ability to edit the models for settlements I believe. How do you plan to deal with this since church spires and minarets in Rome or Babylon won't look very nice.
"A wise man once said: Never buy a game full price!"
- Another wise man
Bookmarks