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  1. #1
    Wannabe Member The General's Avatar
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    Default Re: Europa Barbarorum II FAQ

    The funny thing is though that you only should be able to ransom nobles (not just FMs though, "noble" units too) as they were the only ones worth the money. Peasant levies etc. were usually killed on spot. (Concerning M(2):TW ransom mechancis)
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  2. #2

    Default Re: Europa Barbarorum II FAQ

    Either way ransom could be very profitable which is an even bigger reason to concentrate on winning for me, ransom and sack every city I encounter I'll stay rich forever with Rome lol

  3. #3
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Europa Barbarorum II FAQ

    You aren't fabulously wealthy as the romans? How many Quinquiremes have you got?
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  4. #4

    Default Re: Europa Barbarorum II FAQ

    All my money go into fighting the Gauls, Aeverni, and Sweboz, or rather protect Patavium and Segesta which they seem to have taken a liking to and the rest goes to building since rebellions keep sprouting up every turn. ; ;

    Atleast if I had the ransom feature I could probably make some money off of these battles lol

  5. #5

    Default Re: Europa Barbarorum II FAQ

    Sorry guys I have been away from EB for some time now, loved EB1 btw, I can see quite a lot of previews which is encouraging, are you fellas progressing at your desired pace?

  6. #6

    Default Re: Europa Barbarorum II FAQ

    Hi,

    I was wondering what are the EB teams plans for dealing with battlemap settlements and ambient structures? So far I believe no one has cracked the ability to edit the models for settlements I believe. How do you plan to deal with this since church spires and minarets in Rome or Babylon won't look very nice.

  7. #7
    Bored Member Tux's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by mirage41 View Post
    Hi,

    I was wondering what are the EB teams plans for dealing with battlemap settlements and ambient structures? So far I believe no one has cracked the ability to edit the models for settlements I believe. How do you plan to deal with this since church spires and minarets in Rome or Babylon won't look very nice.
    We haven't spent too much man power there because of that but recently we have started working on battlefield building models since now it's possible to modify the settlement models and the only issue that remains is the pathfinding which has to be cracked.

  8. #8
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by A Very Super Market View Post
    You aren't fabulously wealthy as the romans? How many Quinquiremes have you got?
    Btw: Is the pirat spawn rate increased? And the AIs naval recruitment in general? Because once you killed of the enemy's ships in your area, you've got your peace on sea for the rest of the game and thus big fleets are quite useless.

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