Which particular Ignorance is that then? The General Ignorance of joining the Order itself? *wink*
I’m just glad that the glitch we had which was automatically releasing prisoners stopped this time round and managed to net us a tidy coin or two!
Which particular Ignorance is that then? The General Ignorance of joining the Order itself? *wink*
I’m just glad that the glitch we had which was automatically releasing prisoners stopped this time round and managed to net us a tidy coin or two!
My Steam Community Profile - Currently looking for .Org members I know with NTW for MP stuff (as I'm new to that...lol)
Last edited by _Tristan_; 09-22-2009 at 16:01.
Philippe 1er de Francein King of the Franks
My Steam Community Profile - Currently looking for .Org members I know with NTW for MP stuff (as I'm new to that...lol)
Due to my schedule, the save is going to remain open until tomorrow around 12:00pm GMT.
For the turn after that the save will be open for approximately 36 hours.
Last edited by OverKnight; 09-23-2009 at 00:01.
Chretien Saisset, Chevalier in the King of the Franks PBM
Since we have our first merchant, I was wondering how we should handle trading. As a long time M2 player, I know most of the major resources on the map. However in this game, much of the world is currently hidden from us.
So, do I send merchants only to resources within our line of sight, ie when resources are hovered over they give a tool tip, or send them out into the fog of war, ie into the Sahara?
Chretien Saisset, Chevalier in the King of the Franks PBM
I would suggest making use of our knowledge gained by trading map information/trade rights with foreign factions. It would make sense both Ic and OOC to gain knowledge of what resources are available in said faction through diplomatic /trade exchanges. And requiring trade rights would also mean that our merchants have been granted a patent to trade in said factions.
Ie, if we have established diplomatic relationships with Byzantium, I'd be allowing trade of resources within their territory.
It is difficult to "not know" where the resources are in game as we're all veteran players but by creating the necessity for an established link, we somewhat limit ourselves...
So until we've conquered Egypt and the Moors, there should be no trading of the goods that bring so much cash (ivory, slaves, sugar...) as I think all diplomacy with them was forbidden (though that may not have been re-enacted this term).
Philippe 1er de Francein King of the Franks
I agree with Tristan that the fog of war in the game is too restrictive. I would make full use of your knowledge of trade spots.
I am not sure trading with Muslims counts as conducting diplomacy (as at some level it might be private, as opposed to official, trading) but that's the kind of thing that can be debated IC.
In KotR one of my characters actively supported trade and even pushed for a trade delegation to be send towards North Africa via ship. I think that most Europeans were aware that great riches lie in foreign trade. At the same time it was very dangerous to conduct, which really isn't modeled very well in M2:TW. Still the general knowledge, or at least an inkling that riches might be found could be enough to send Merchants abroad. For the rest of it, we should deal with it IC. Especially trading with slaves should be interesting.
Edit: Just saw the matter of Frankfurt. It comes from the word ford and is acutally quite a common German city name. If there's a rive and a ford and the Franks crossed it at some point. Well there you have it.
Last edited by Ituralde; 09-23-2009 at 11:13.
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule.
—chant from a children's game heard in Great Aravalon, the Fourth Age
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