This is most unfortunate.
Unless there are free unit slots available, there shouldn't be any new factions then, because it would take away units from existing factions.
Is there a way to mod the .exe so that more than 500 units can be memorized by the game?
This, after all, is a mod and no profit is made with it, only fun with history.
- My first suggestion of a faction is the Gladiator uprising of Spartacus.
The faction-specific infantry would be perhaps 5 different types of gladiators, maybe 7 ?
You'd get more advanced units as gladiator schools are upgraded.
Gladiator training would only take one round, but their combat statistics can be upgraded by retraining them in buildings.
You'd also get to train existing Celtic units, Thraikian units and some Germanic units, since those races were the main components of gladiators.
Other than that, units would come from mercenaries.
Also, Spartacus and his generals would be able to persuade units to defect from the enemy army (either the entire army, or some units from the enemy army). I have no idea how this could be implemented, it can certainly be done with some programming. So the Spartacus and his generals would have a charisma level, and the opposing army would have a charisma level, and then some random flips of coin.
The campaign would start in 73 BC, with Rome already expanded in Hispania in the West (Sertorius has a split-away kingdom in Iberia), and Pontos in the East (Rome at war with Mithridates). Spartacus' faction would start as a horde outside Capua. (is hording possible in M2TW?)
Maybe this could be made into a separate provincial campaign, a specially-designed campaign (maybe even with a different map, more zoomed in?). That way, some far-away factions can be eliminated, so that the Spartacus faction would have more faction-specific units.- My other suggestion is, the Palmyrene Empire in 260 AD.
- My third suggestion is, a second Germanic faction, or a second Iberian faction (see the mod "Iberia Total War" for detailed Iberian factions, there are 4 or 5).
If so, then they need different campaign music, to show that they are from a different faction.- My 4th suggestion is the Numidians.
- My 5th suggestion is, the Galatians. However, this doesn't have to be in the grand campaign. This could also be a separate, provincial campaign. Otherwise, there would be 3 Gallic factions, and it would occupy a precious faction slot. In a separate, provincial campaign, you could start as the Galatians in Galatia, and the Aedui and the Arverni can be combined into one "Gaul" faction (with an option of permanent alliance, so that if you wiped out all the other factions on the map, except that other Gaul faction, then your campaign is victorious, and you don't have to go to war against the last faction.)
- My 6th suggestion is, Illyria. The faction should start with a fleet of pirate ships, carrying troops. That way, you can raid the coast of Italy, or other places. The faction should have rapid and cheap construction of ships.
- My 7th suggestion is, a separate provincial campaign starting in a year when there were more than one faction ruling Roman territories, like Sertorius in Iberia in 73 BC, or "the year of 4 emperors" in 69 AD.
Bookmarks