Well but Cherusci and Chatti are already in the Sweboz unit roster and cutting them would leve a hole in the already small roster.
Plus, we have no records about different germanic tribes in 272bc but even for later times, I wouldn't know how to tell them apart by anything else but their name and location. If you have literature about this subject, I'd be greatful if you posted it.
"A wise man once said: Never buy a game full price!"
- Another wise man
I don't think it makes sense to give a faction slot to the Maccabean Kingdom. As has been stated on the EB1 forums many a time, it doesn't make sense from a gameplay or historical perspective. In terms of gameplay, they would almost certainly be crushed by the AS or Ptolies within the first 10 years, meaning that unless the player is playing them (or the AS or Ptolies), you're never going to even see them. Historically, a Maccabean Kingdom would be content with controlling the Jewish homelands, and would certainly not have any interest in building a huge empire, which is what would happen if they were controlled by the player. They are best represented by strong rebels and an especially rebellious population (which will be much better represented in EB2 due to the "people" buildings and the inclusion of more religious aspects).
from Megas Methuselah, for some information on Greek colonies in Iberia.
There's absolutely no way we are going to have a Jewish faction in EBII.
This was announced in 2007 already.
Deal with it.
And yet there will still be hundreds of "Will there be a Jewish faction" threads between now and EBII's release date.
"You must know, then, that there are two methods of fight, the one by law, the other by force: the first method is that of men, the second of beasts; but as the first method is often insufficient, one must have recourse to the second. It is therefore necessary for a prince to know well how to use both the beast and the man.
-Niccolo Machiavelli
AARs:
The Aeduic War: A Casse Mini AAR
The Kings of Land's End: A Lusitani AAR
What about Meroe? I found EB I left little to do in NE Africa. Meroe was an established and important kingdom at the time of the beginning of the mod and continued to be well into the Roman period. Meroitic armies invaded Roman Egypt and Roman armies struck back into Meroe. Furthermore, Meroe was an important trade area and something of an intermediary between the Mediterranean world and the African interior. I'd suggest Aksum/Axum, too, but that empire arose too late to qualify.
The land of Kush/Meroe/Nubia was known from millenia to produce excellent archers and brave, if ill equipped, infantry and cavalry. There are certainly good units to be made. Furthermore, both Romans and Kushites fought the Blemmyes, likely the ancestors of the modern Beja and inhabitants of the arid, gold rich Red Sea hills straddling the modern borders of Egypt and Sudan. Blemmye mercenaries could be new unites, as could Noba mercenaries in the far south.
The map could therefore include a few new provinces. One for the Blemmyes, and a few in Kush/Nubia, perhaps with borders at the cataracts of the Nile.
It doesn't make sense to me to include two nomadic, Iranian factions (Saka Rauka and Sarmatians) which did not have centralized political control, yet not include a long-lasting, economically and geopolitically important centralized state that fits within the geography and time frame of the mod. There is plenty enough information out there on the Meroitic period to create a faction, and I'd be happy to contribute information or at least recommend sources to check out (like archaeologist Derek Welsby's books). I'm glad to see the the Numidians included, I just hope the Meroites will be as well!
I think one of the problems with including Meroe is at least partially that it is on the very edge of the map. M2TW has the same province limit as RTW, so I sort of doubt that the EB team is going to remove 5 or 6 provinces from other parts of the map to put them all in one place at the very bottom of the map where most factions will never reach them.
from Megas Methuselah, for some information on Greek colonies in Iberia.
Not enough culture slots.
Wensington, the EB team doesn't hold gameplay over historical accuracy. If Meroe could have been better represented, a province would likely have been cut to make room for it.
Last edited by A Very Super Market; 11-04-2009 at 06:44.
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
No worries, I understood what you said. I was repying to the continuous lobby made to incluide a Maccabean kingdom 100 yers earlier than it even existed.
There are like ten factions that we would prefer to incluide before the Maccabeans: the Cimbrians for instance, that ravaged through half of Europe, or the Yuezhi that flared the far east. But they are not making in because they appear too far from our starting year, even though they did shape this part of the world significantly.
The Maccabean kingdom didn't even do that.
They aren't a part of the Sweboz roster, you can conquer them and they become part of your regional roster.
Their traditions, the Chatti would remove the hair in the face once they made their first kill and would remove and iron ring around their neck. The Cherusci were known for their swords(but I think this still means the spear is the main weapon especially if they used oversized spears in the first rank) and close shield walls.
I'm pretty sure, they are enabled by the native MIC.
As I wrote before: What do we know about the sweboz and casse around 272bc? Not much I think, but they were in. So why not a Maccabean kingdom?No worries, I understood what you said. I was repying to the continuous lobby made to incluide a Maccabean kingdom 100 yers earlier than it even existed.
Last edited by ziegenpeter; 11-04-2009 at 18:08.
"A wise man once said: Never buy a game full price!"
- Another wise man
Because it didn't exist at all in 272 BC? Jerusalem was at that point controlled by the Ptolemeans. Furthermore, although with hindsight it was very important from a religious perspective, at the time the Maccabean revolt was little more than a local uprising against Seleucid rule. They certainly weren't an expansionist faction, so why give a faction slot to them if they could just as well be simulated by independents?
Looking for a good read? Visit the Library!
OOOPS! I totally confused the Maccabean kingdom with Meroe... Mea culpa.
Of course a jewish faction would be inapropriated.
"A wise man once said: Never buy a game full price!"
- Another wise man
Reasons why no Meroe (but please do try searching, as we cannot spend all our time answering the same questions over and over and over again).
1. No Culture Slot - Meroe are an Ethiopian faction, but they would look Arabian.
2. No Provinces - Most of Meroe and its expansion would be off the map. Edge factions are dodgy to begin with.
There are others, but they are not really necessary. The above is enough to express why Meroe aren't in EBII. Comparing the viability of Meroe to that of the Casse and the Sweboz is simplistic.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
Swêboz guide for EB 1.2
Tips and Tricks for New Players
from Hannibal Khan the Great, Brennus, Tellos Athenaios, and Winsington III.
Bookmarks