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Thread: Realist Movement Mod

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  1. #1
    EBII Mod Leader Member Foot's Avatar
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    Apr 2005
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    Default Re: Realist Movement Mod

    We are not going alter the balance of the game to stop a style of play. Our main focus is on slow-play roleplayers, and so we will balance the game for that kind of gameplay. How that effects blitzers is really a null subject.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  2. #2

    Default Re: Realist Movement Mod

    Quote Originally Posted by Foot View Post
    Our main focus is on slow-play roleplayers, and so we will balance the game for that kind of gameplay.
    Sounds good to me. That means you must be going with 12 turns per year. Correct?

    -Apple
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

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