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Thread: Why does EB have such "huge trees"?

  1. #1

    Default Why does EB have such "huge trees"?

    What is the reasoning for having such huge trees?

    Imo, when you have to move your troops through a "birds eye" view, it makes no sense to have trees that block almost all of that view. Meaning it is hard to see or move anything without a very long "micro-managed" battle, which is such a waste of time.

    Add in that the trees can be buggy with troops moving around and I'm at a loss as to why EB didn't fix this.

    -Apple
    Last edited by applebreath; 11-07-2009 at 05:48.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

  2. #2
    Member Member mountaingoat's Avatar
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    Default Re: Why does EB have such "huge trees"?

    there is a submod or something out there to remove most of this.

  3. #3

    Default Re: Why does EB have such "huge trees"?

    Quote Originally Posted by mountaingoat View Post
    there is a submod or something out there to remove most of this.
    Yeah, I'm using it. I'm mainly just curious as to why EB has "huge trees" in the first place.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

  4. #4
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Why does EB have such "huge trees"?

    What, didn't you know that everything back then was bigger? Its in EB, therefore its historicalal.
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  5. #5
    Member Member Lovejoy's Avatar
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    Default Re: Why does EB have such "huge trees"?

    EB do not follow history, history follows EB.

    ;) Left-over that didn't really get addressed I guess. New tree models im sure was being planned numerous times in the development.

  6. #6

    Default Re: Why does EB have such "huge trees"?

    Quote Originally Posted by Lovejoy View Post
    EB do not follow history, history follows EB.

    ;) Left-over that didn't really get addressed I guess. New tree models im sure was being planned numerous times in the development.

    This scares me, but also makes me wonder would have happened in history if Celtcs/Thracians/Insert minor EB faction here dominated the world for thousands of years rather than Rome?
    Last edited by Olaf The Great; 11-07-2009 at 05:48.
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  7. #7
    Member Member Lovejoy's Avatar
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    Default Re: Why does EB have such "huge trees"?

    In the real world Sweboz dominated Europe for many centuries. Someone just finished a Roman campaign so things are messed up. ;/
    Last edited by Lovejoy; 11-07-2009 at 05:59.

  8. #8
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Why does EB have such "huge trees"?

    Impossible to guess. Such questions can not even be attempted.
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  9. #9

    Default Re: Why does EB have such "huge trees"?

    Quote Originally Posted by A Very Super Market View Post
    Impossible to guess. Such questions can not even be attempted.
    Well if the Greeks took over we'd be eating a lot more Shish-Kababs than Pasta.
    [COLOR="Black"]Jesus's real name was Inuyasha Yashua!
    Any computer made after 1985 has the storage capacity to house an evil spirit.
    Quote Originally Posted by Fluvius Camillus View Post
    What I'm showing here is that it doesn't matter how well trained or brave you are, no one can resist an elephant charge in the rear

    ~Fluvius

  10. #10
    Crazy Russian Member iamphet's Avatar
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    Default Re: Why does EB have such "huge trees"?

    Quote Originally Posted by applebreath View Post
    I'm mainly just curious as to why EB has "huge trees" in the first place.
    IIRC they did not have mapper when they were preparing versions 1.1 and 1.2. For the same reason there are some broken tiles in Asia and Africa.



  11. #11
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Why does EB have such "huge trees"?

    Quote Originally Posted by Olaf The Great View Post
    This scares me, but also makes me wonder would have happened in history if Celtcs/Thracians/Insert minor EB faction here dominated the world for thousands of years rather than Rome?
    Didn't the Celts pretty much take over Europe you know for a few hundred years?
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  12. #12
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Why does EB have such "huge trees"?

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    Member Member the man with no name's Avatar
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    Default Re: Why does EB have such "huge trees"?

    Quote Originally Posted by Lovejoy View Post
    EB do not follow history, history follows EB.
    Sounds like a Chuck Norris joke.
    My balloons:

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  14. #14
    Megas Moose Member Moosemanmoo's Avatar
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    Default Re: Why does EB have such "huge trees"?

    I think this game has too many trees, when I attack an army on the campaign map I'm constantly thrown into a huge untamed forest despite there being no such woodland on the strat map

    Oh and the same with elevation; the amount of times I find myself having to scale epic mountains whilst being butchered by a storm of javelins blows my mind. I find myself going stright for siege battles because at least there's relatively even ground and no damn trees!

    Rant over
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    Klibanophoros Ton Rhomaioktono Member Duguntz's Avatar
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    Default Re: Why does EB have such "huge trees"?

    Well, as a matter of fact, playing as Sweboz... i looove those same danse and dark forest that so many people here hate... how many Have I been beaten by roman legions on even force, but massacred... no... butchered them, with considerably smaller force, due to those same blessed forests!
    Opinions are like bacteries : we all have, but it's better to keep them for ourself... (By me!)

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  16. #16

    Default Re: Why does EB have such "huge trees"?

    If they were fixed some, then I would also like them too because they add an epic feel to the game. By fix, I mean that when you zoom all the way out, you should be able to see your men and nearby enemy, highlighted or in some sort of foggy view. Then you could at least tactically move your men around.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

  17. #17
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default Re: Why does EB have such "huge trees"?

    The green link in my sig.

    Edit: You already found it.
    Last edited by Centurio Nixalsverdrus; 11-07-2009 at 21:44.

  18. #18
    Tuba Son Member Subotan's Avatar
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    Default Re: Why does EB have such "huge trees"?

    Has anyone ever actually been a fool, and decided to keep the giant trees?

    Also, I would have thought that was the kind of thing which would have made it's own way into an official EB release.

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