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  1. #1
    EBII PM Member JMRC's Avatar
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    Default Re: EB unit cohesion

    Guys, what you "asking" is already made using standard values of the EDU. By combining the formation spread with the training attribute, you can make a unit more tight (less spread, more training).

    The removal or replacement of the shuffling anims is already done in formations like the phalanx, but they very important also to keep the unit tight, because the soldiers use the shuffling to fill the empty spaces created in the formation when soldiers die.

    Anyway, the answer is: yes, we are going to implement unit cohesion, specially in phalanx.



    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
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  2. #2
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: EB unit cohesion

    What about to using it to make it harded for undisciplined units to be ordered about after getting into a fight?
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  3. #3
    Member Member tarem's Avatar
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    Default Re: EB unit cohesion

    Quote Originally Posted by JMRC View Post
    Guys, what you "asking" is already made using standard values of the EDU. By combining the formation spread with the training attribute, you can make a unit more tight (less spread, more training).

    The removal or replacement of the shuffling anims is already done in formations like the phalanx, but they very important also to keep the unit tight, because the soldiers use the shuffling to fill the empty spaces created in the formation when soldiers die.

    Anyway, the answer is: yes, we are going to implement unit cohesion, specially in phalanx.
    yey, experience that influences cohesion is the best solution under any circumstances
    thanx for the info guys

  4. #4
    Member Member Darius's Avatar
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    Default Re: EB unit cohesion

    I think maybe people are confusing unit density (how closely packed the soldiers are while in formation) to unit cohesion (how well a unit is capable of retaining its formation while on the move and/or while in combat, and possibly it's ability to quickly and orderly to disengage from an enemy and return to formation) here.
    All men will one day die, but not every man will truely live.

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