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  1. #1

    Default Re: The Progress Thread/List

    Fortunatly we have salvaged alot.

    Btw Music is Beta Ready :)

  2. #2
    Member Member Pranas's Avatar
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    Default Re: The Progress Thread/List

    Great news,
    was waiting for this moment a long long time... )))

  3. #3

    Default Re: The Progress Thread/List

    I'm flabbergasted. I honestly thought the whole project had gone down the pan, especially when I discovered that Kagemusha had "retired".

    Thanks Wundai for reigniting my hopes.

    Btw, how did stuff get lost ?

    P.S.

    I'm not of an artistic bent, and have few computing skills, but if there's some donkey work you'd care to farm out then I'd like to make a contribution.
    Last edited by Vlodec; 11-21-2009 at 20:21. Reason: added info.

  4. #4

    Default Re: The Progress Thread/List

    Kage had all the newest files, and his laptop crashed which destroyed half a years work he had made, that is also the reason he quit RNJ to be honest.

    Thanks for the offer Vlodec, but we've already recruited quite some people to help the mod and I dare say we have enough to complete the beta with. :)

  5. #5

    Thumbs down campaign in the beta release?

    Hi all:)

    A genuine question: will it be possible to choose a faction and play a campaign in the beta release?

    Thanks in advance,

    Best regards,

    Cyril.

  6. #6

    Default Re: The Progress Thread/List

    No mate, with the current state of the beta and the files we managed to retrieve there will be no campaign present as it is nowhere complete.

    Instead we have chosen to feature 2 fully working battles (one Siege Battle with Units and Buildings, and one skirmish battle) on historical locations with descriptions, cards, music, Japanese Voices etc.

  7. #7
    Beauty hunter Senior Member Raz's Avatar
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    Default Re: The Progress Thread/List

    Quote Originally Posted by Wundai View Post
    Fortunatly we have salvaged alot.

    Btw Music is Beta Ready :)
    Some of that was my music...

    Anyway, whose working on the voices? I can work on the voices if no one else is. Especially if they're simply being ripped from STW - though I'll probably need to re-assimilate myself with the RTW sounds/voices, haven't worked with RTW for some years now.
    I've got heaps of time on my hands now and over christmas, so if RNJ needs help with audio once again, I'll be there to assist...
    Spoiler Alert, click show to read: 
    ... at least until January.
    Quote Originally Posted by drone
    I imagine an open-source project to recreate [Medieval: Total War] would be faced with an army of high-valour lawyers.

    Live your life out on Earth; I'm going to join the Sun.

  8. #8

    Default Re: The Progress Thread/List

    Heh actually we do have "Juntao"(a sound coder) working on the voices, he has already converted them for RTW use and is now working on putting them ingame ;)

  9. #9

    Default Re: The Progress Thread/List

    Fixed the Main Menu Issue today using Alpha Layers.

    -Added to the Progress List

    (Not the only thing we're doing btw ;) )

    Here is a list of thing the RNJ Team is working on right now:

    These are both For the Beta and After the Beta:

    -Me and Obiwan Asterix are trying to get the Building Descriptions Started

    -Juggernaut has rejoined and is finishing all the "Japanese Clan History" chapters, you see in the beginning of every campaign. He has priority to make a description about the 2 Historical Battles in the beta though

    -Wlesmana is making Fort models for both the Strat Map And Battlemap

    -We are busy discussing the possibility of a Sourceforge Project, we tend to give the coders( Stuie and Max_minimod) the liberty of deciding themselves though, since it is in their best interest.

    -TomteofDoom has pledged to help the team with his amazing 2-D Art, and will join in when he has the time.

    -Taneda Santôka, when he gets online again will help with getting some old parts of the mod together, making a very nice RNJ Splash Screen (and I hope help with the Battlemap Hud which we lost )

    -I myself am trying to get the Historical Battles working for the Beta( jummy CTD Paradise) with help of our coders/scripters.

    -Juntao is coding the Voices into the mod

    -I'm also working on the Building Cards (for after the Beta)

    -Shogun144 is helping with distributing the RNJ version we have now to all mod-members that are in need of it.

    End of progress update ;)
    Last edited by Wundai; 12-14-2009 at 20:47.

  10. #10
    Beauty hunter Senior Member Raz's Avatar
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    Default Re: The Progress Thread/List

    Thanks so much for the update Wundai.
    To the RNJ team: Really hope you guys keep it up.
    Quote Originally Posted by drone
    I imagine an open-source project to recreate [Medieval: Total War] would be faced with an army of high-valour lawyers.

    Live your life out on Earth; I'm going to join the Sun.

  11. #11

    Thumbs down Re: The Progress Thread/List

    Hi all:)

    I have to confess I was very disapointed to read that the beta would not include the possibility to play a campaign. Because I remember spending full nights with the shogun total war campaigns, and was very excited by the idea to play it again with better graphics.

    But from the last post of wundai (whatever you sort out at the end thanks a lot mate to keep up informed), it seems to me that some "fresh blood" have revived the project and that things are planed for the stage after the first beta.

    I really have the hope that the modding team will end up by sorting a playable campaign (although I imagine this means a huge amount of time and work).

    Unfortunatly, I cannot help given that I have neither computer skills nor graphic one.

    The only thing I could do would be to translate from english to french.......which is completly useless.
    Sorry for that guys, and courage!

    Best regards,

    cyril.

  12. #12

    Default Re: The Progress Thread/List

    No probs,

    Cyril, Raz thanks for the support.

    I also hope for a fully workin campaign, but campaign coding is totally not my field.

    Stuie and Max_Minimod are the ones (scripter/coder) who will hopefully sort the campaign out for us, but as you say this will take a lot of time/effort getting all the bugs out.

    (Which actually is the main reason I did NOT want to include the campaign in the beta, mate, this would delay the release ANOTHER substantial amount of time and neither me nor you, would be happy about to hear about more delays)

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