Weren't PC RPGs in heavy decline before the console crossovers began? That's certainly how I remember it. BGII was a high point in more than one way. Mid-tier brands like Fallout went dormant, independent titles all but vanished, new titles from the established RPG houses became fewer, big names in the genre went out of business or changed focus, and everyone was screaming about internet multiplayer and 3D everything being the future. It was the most depressing time of my PC gaming life.
I don't buy that unvoiced text went the way of the dodo because of the console market. Morrowind had an xbox version also and it was one of the xbox's best selling titles overall. Many of the mid to late PS2 era JRPGs had reams and reams of text and very little voice acting, and the older ones had no voice acting. The PS1 era JRPGs were often a badly translated book on a disc.
I blame it on the drive to be cinematic and grab the attention of the non-hardcore crowd, same as the relentless rush for more, bigger, better faster graphics, FMV and CGI cutscenes, and other gloss. "Over 1,000,000 lines of text!" doesn't have that same marketing ring as "Over 10,000 fully voiced lines, including [famous name here] as the narrator!"
I liked ME's combat and found it by preferable to many recent RPGs, including (especially) all of Bethesda's offerings
I also loved KOTOR and many of the other games which must sit in your console doldrums, just as I like many of the old PC exclusives. Compared to the likes of Neverwinter Nights 1 they were far better singleplayer experiences
I suppose I'm a true RPG omnivore. I'll play and appreciate all types provided they offer a strong singleplayer.
You are correct. The party members only chatted with each other during the elevator sequences.Originally Posted by Scienter
The ME bunch were more sketches than in-depth portraits I felt. Well presented, well voiced, given personality, granted a tightly designed personal story arc, and then not given much beyond that. There's nothing like the whimsical conversations about pigeons or socks that you can find in DA:O and other, older games. I've long suspected that the party members in KOTOR had more dialogue than those of ME. Those of DA:O must have 2-3 times as much.
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