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  1. #1

    Default Re: Question about a Unit attribute

    Quote Originally Posted by ziegenpeter View Post
    I still can't believe it! I always thought mace, axe and kopis were best against tanks. So you actually should only switch to it when when fighting lighter foes?
    No, switch to it when fighting humans online as a form of consistency, historicity, etiquette, courtesy, respect, and because RTW doesn't automatically switch to secondaries (I've heard M2TW automatically switches to secondaries, so EBII should solve this issue for those who still want to bend the unwritten law.)
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  2. #2

    Default Re: Question about a Unit attribute

    Quote Originally Posted by vartan View Post
    I've heard M2TW automatically switches to secondaries, so EBII should solve this issue for those who still want to bend the unwritten law.
    I can't confirm it for sure, but I think it is so - atleast in my experience on MedII the cavalry always switch to there secondary arms in battle (even Knights and other heavy cavalry - even if there charge isn't succesful they unshed there swords if locked up in meele.)
    “Save us, o Lord, from the arrows of the Magyars.” - A prayer from the 10th century.




  3. #3

    Default Re: Question about a Unit attribute

    Quote Originally Posted by HunGeneral View Post
    I can't confirm it for sure, but I think it is so - atleast in my experience on MedII the cavalry always switch to there secondary arms in battle (even Knights and other heavy cavalry - even if there charge isn't succesful they unshed there swords if locked up in meele.)
    That's good, and I hope they die easier when trying to retreat for another charge...RTW is ridiculous sometimes.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  4. #4

    Default Re: Question about a Unit attribute

    Quote Originally Posted by vartan View Post
    That's good, and I hope they die easier when trying to retreat for another charge...RTW is ridiculous sometimes.
    I think in MedII they don't even try to retreat for another charge - or atleats in my campaings they never got that far. Howevevr if you do oder cavalry to fall back from a cavalry meele or
    try to pull them out from the middle of an infanry formation then they WILL suffer loses (and the AI sometimes follows them and tries not to leave time for the horsemen to regroup).
    “Save us, o Lord, from the arrows of the Magyars.” - A prayer from the 10th century.




  5. #5
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Question about a Unit attribute

    Quote Originally Posted by vartan View Post
    No, switch to it when fighting humans online as a form of consistency, historicity, etiquette, courtesy, respect, and because RTW doesn't automatically switch to secondaries (I've heard M2TW automatically switches to secondaries, so EBII should solve this issue for those who still want to bend the unwritten law.)
    Well but in campaign, if I'd seek for efficiency...?

    "A wise man once said: Never buy a game full price!"
    - Another wise man

  6. #6

    Default Re: Question about a Unit attribute

    Quote Originally Posted by ziegenpeter View Post
    Well but in campaign, if I'd seek for efficiency...?
    In campaign stick to the lance for cryin' out loud man. Give the AI a good beating it deserves.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

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