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Thread: Siege battles

  1. #1

    Default Siege battles

    I have troubles with my siege battles.
    I was playing as the Makedon and sieged athens in the first turn and next turn I assaulted. Now everything was going well until Koinon Hellonon units started moving their troops onto the plaza.... and captured it. So I got a close defeat cos the Koinon Hellenon captured their own settlement. Anyone experienced the same thing? :P

    Now I would like to change some things too. About the siege towers spamming missiles and the Stone towers being able to shoot inwards. But I don't know how cos I'm a technoob

  2. #2
    EB Support Guy Senior Member XSamatan's Avatar
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    Default Re: Siege battles

    Is that error reproduce-able? Or was it just one time?

    The stone towers shooting direction cannot be changed IIRC, just the placement, but this alone is hard work...

    The siege-towers thing was discussed before, I would search the forum (especially the mod-subforum) for that topic, I can't give you a link.
    Before changing anything, be sure to make a backup!

    XSamatan

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  3. #3

    Default Re: Siege battles

    Were you outside of the city when the battle ended? Did you have any ladders, rams, or seige towers left? If you were outside of the city and had no way of getting into the city, then the battle ends, so that may have been it.

  4. #4

    Default Re: Siege battles

    Quote Originally Posted by Unintended BM View Post
    Were you outside of the city when the battle ended? Did you have any ladders, rams, or seige towers left? If you were outside of the city and had no way of getting into the city, then the battle ends, so that may have been it.
    Nope I had 1 siege tower (the other one burned to the ground) at the wall and captured the gates with my galatian swordsmen and 2 hoplitai haploi (?). Then I moved in my 2 phalangitai deuteroi plus some hippeis and my generals bodygaurd. Moved my akontistai and slingers up the walls. All my units were inside (or up a wall) and I had already obliterated 4 units of the enemy.

    Edit: I can't find any topic about the Siege towers.
    Last edited by Drunk Clown; 02-22-2010 at 11:52.

  5. #5

    Default Re: Siege battles

    https://forums.totalwar.org/vb/showt...gunning-towers

    That thread explains how to make them stop shooting all together. I don't think you can change their direction. Just send a unit around the walls of a city to capture all of the towers, or at least the ones your guys will be running by on the ground.

  6. #6

    Default Re: Siege battles

    Quote Originally Posted by Unintended BM View Post
    https://forums.totalwar.org/vb/showt...gunning-towers

    That thread explains how to make them stop shooting all together. I don't think you can change their direction. Just send a unit around the walls of a city to capture all of the towers, or at least the ones your guys will be running by on the ground.
    That thread is for the stone towers, I mean the siege towers.
    It's not that I find it annoying that those stonetowers kill me but the enemy (so if I siege one of their cities). The AI doesn't move them and just let them die, and that just feels wrong :P

  7. #7

    Default Re: Siege battles

    Oh, I misread. If you wanted your seige towers to stop killing enemies, couldn't you just turn them off fire at will? Doesn't that make them stop shooting?

  8. #8

    Default Re: Siege battles

    Yeah I never use them, but the AI does. A full unit (160 men) were obliterated in about 40-60 seconds. You can test it in custom battle if you want, against a huge wall (do it in vanilla cos there the sieges aren't bugged in the custom battles [or at least it's bugged in my game])

  9. #9

    Default Re: Siege battles

    Siege tower fix: Go to EB->Data->descr_engines.txt
    ctrl+f to find siege towers and go to the variant "medium". Change scorpion to arrow.
    find the line that says:
    "12, 2, scorpion, 120, 30, siege_missile, siege, piercing,
    ap, bp, launching"
    and change it to:
    "8, 2, arrow, 100, 100, missile, archery, piercing
    ap"
    I don't know how to change firing rate. Maybe change all the firing intervals to different #'s and figure it out? Also, this is Save-game compatible.

    You can also switch various things around to make them even less dangerous like the above firing rate. like make every value 1 and take out ap and piercing even. and you can change it for every level of siege tower present in EB.
    Last edited by Biowulf; 02-23-2010 at 01:03.

  10. #10

    Default Re: Siege battles

    What does the variant mean?

  11. #11

    Default Re: Siege battles

    It takes away the ballista bolts from the larger siege towers so they kill less defenders so your siege is easier/harder depending on your situation.

  12. #12

    Default Re: Siege battles

    *sight* I changed the missiles into 8, 2, arrow .... etc. and now I get CTD when starting EB, I made a backup so I could undo the changes. I removed the adapted descr_engines and replaced it with the original, but I'm still getting CTD's

    Owh EB Y U HATIN ME??

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