Hey I was wondering if some basic "Inflation" would be included in EB2 to simulate some of the trouble of running an empire. As I understand it, the Romans had some terrible trouble with it at intervals, forcing people to even revert to bartering. I was thinking that this might be useful in helping control runaway treasuries with almost limitless supplies of money. Inflation could help keep the real buying power of said money down by either 1) raising the costs of unit recruitment (unlikely and probably not possible) or 2) simply taking a big chunk out of tax income as one's empire expands.
Personally, it gets kinda dumb when i can buy virtually all the soldiers I want.
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