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Thread: Changing the morale bonus to exp
Ca Putt 15:45 03-23-2010
Originally Posted by :
I do not really know what they are meant for, because I can not recognice any building's description saying "Decreased morale of your units".
I think the game only gives every line a string determining of what kind it is thus the text is not dependant on how high the bonus is.
It's the same with the trade "bonus" of level 2 Grainaries. which actually causes a decreace of trade

still I've not noticed the moral malus yet who gets it? Carthage? I hope it does not result in you getting 9 star units right away XD

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Kival 22:25 03-23-2010
Originally Posted by Ca Putt:
It's the same with the trade "bonus" of level 2 Grainaries. which actually causes a decreace of trade
Yep, but it's mentioned in the description and I did not encounter any description about a decreased morale.

Originally Posted by :
still I've not noticed the moral malus yet who gets it? Carthage? I hope it does not result in you getting 9 star units right away XD
It does not seem so, and I really doubt the set of possible experience values is a ring. I've to look it up next time I'm at my windows PC.

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Magraev 12:17 03-24-2010
I recall some buildings have a morale +-x line in the description - I believe the Roman type 1 government building has that.

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Ca Putt 15:40 03-25-2010
Originally Posted by :
It does not seem so, and I really doubt the set of possible experience values is a ring. I've to look it up next time I'm at my windows PC.
I find it unlikely aswell although the opposite situation once happened to me: FM with a BG xp boost routine 's BG leveled up to 9 chevrons => no chevrons at all. happily I could give away that silly ancilary and he was back to 9 chevs :)
I think it was an exeption because of the ancillary.

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Heilong 09:24 05-20-2010
Is modding the EDB save game capatible? I want to change the temples abilities and I am already in the year 220BCE.

Thank you for your help.

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Ludens 21:34 05-21-2010
Yes, provided you do not delete the entries of existing buildings.

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Marcellus Caesar 23:09 06-08-2010
Just curious... how do you know that the morale bonuses don't work? Is there a faulty piece of code somewhere, or do the buildings not work properly because of the script, or is morale just badly hardcoded, or what?

I mean, maybe it's the placebo effect, but the units I train in morale-boosting temples and wonders perform better...

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