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Thread: RTRVII: Fate of Empires - Feedback

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  1. #1

    Default Re: RTRVII: Fate of Empires - Feedback

    RTR FOE was intentionally designed to slow down blitzkrieging. This was accomplished using a new system call Newly Conquered Regions. If the region you captured had a different culture than your own, you would have a difficult time maintaining control. While not perfect it achieved its desired effect. You can also expect this system to be in RTR VII, although it will probably be a bit more polished when compared to FOE.

  2. #2
    Member Member Skott's Avatar
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    Default Re: RTRVII: Fate of Empires - Feedback

    Quote Originally Posted by -Finn- View Post
    RTR FOE was intentionally designed to slow down blitzkrieging. This was accomplished using a new system call Newly Conquered Regions. If the region you captured had a different culture than your own, you would have a difficult time maintaining control. While not perfect it achieved its desired effect. You can also expect this system to be in RTR VII, although it will probably be a bit more polished when compared to FOE.

    You may want to tone that down. Having to constantly retake a city is not fun IMHO. Its more of a fustration. In a Roman campaign I took Syracuse and then had to retake it every other turn even after I exterminated the populace, destroyed all the previous cultural buildings. Finally after the sixth time I just gave up the campaign. It wasn't fun. It was just fustrating. I don't look forward to that in the next RTR.

  3. #3

    Default Re: RTRVII: Fate of Empires - Feedback

    Your feedback has been duly noted, and I'll make sure it's passed on to the team.

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