Results 1 to 29 of 29

Thread: most irritating thing about the rtw engine

  1. #1

    Default most irritating thing about the rtw engine

    yes its been well established that the rtw engine is riddled with bugs and other such things, but to you what is the most irritating one?

    personally mine is when missile units get depleted during battle and seem to gain all the ammo of their fallen comrades, so you'll have 5 or 8 slingers shooting at you indefinately. doesn't sound like much but gets really annoying in street battles as they end up causing noticeable losses D:

  2. #2
    Tuba Son Member Subotan's Avatar
    Join Date
    Sep 2007
    Location
    The Land of Heat and Clockwork
    Posts
    4,990
    Blog Entries
    3

    Default Re: most irritating thing about the rtw engine

    Probably everything except tactical warfare in comparison to Clausewitz.

  3. #3

    Default Re: most irritating thing about the rtw engine

    Easy, if you pursue an enemy.

    You want your light cavalry to be able to chase an enemy without you clicking how to do it.

  4. #4
    Sang Hulu Jurit Balamati Member plutoboyz's Avatar
    Join Date
    Jan 2010
    Location
    Near a dammed warlike tribe called "Indonesian"
    Posts
    399

    Default Re: most irritating thing about the rtw engine

    when soldier don't obey me! usually when you group them.

  5. #5
    Pincushioned Ashigaru Member Poulp''s Avatar
    Join Date
    Sep 2006
    Location
    Paris, France
    Posts
    464

    Default Re: most irritating thing about the rtw engine

    town pathfinding and everything related to this.

    And campaign map pathfinding too.
    Last edited by Poulp'; 03-29-2010 at 10:39.

  6. #6

    Default Re: most irritating thing about the rtw engine

    Quote Originally Posted by anangryelitist View Post

    personally mine is when missile units get depleted during battle and seem to gain all the ammo of their fallen comrades, so you'll have 5 or 8 slingers shooting at you indefinately. doesn't sound like much but gets really annoying in street battles as they end up causing noticeable losses D:
    It seems to me that any AI missile unit retreating to the town square automatically gets a full ammunition refill when it gets there.

    Could this be an undocumented feature of the game engine?

  7. #7
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: most irritating thing about the rtw engine

    Quote Originally Posted by Titus Marcellus Scato View Post
    It seems to me that any AI missile unit retreating to the town square automatically gets a full ammunition refill when it gets there.

    Could this be an undocumented feature of the game engine?
    it was a logical aspects though, you could ask for some extra arrows at your wife in the house....

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  8. #8
    Member Member lionhard's Avatar
    Join Date
    Jan 2008
    Location
    England
    Posts
    367

    Default Re: most irritating thing about the rtw engine

    The most irritating thing to me is when you command a unit to a section of the map and it runs the complete opposite way. This can be even more annoying when they are almost engaged with a stronger foe!
    From Olaf the Great


    "Fight for your country -- that is the best, the only omen! ..." - Hector

  9. #9
    Member Member ARCHIPPOS's Avatar
    Join Date
    May 2009
    Location
    Argive homeland...
    Posts
    268

    Default Re: most irritating thing about the rtw engine

    The thing i hate the most is when your troops get killed by friendly fire. Yes i know it's realistic but you'ld expect the archers shooting right behind your guys to have the common sense to aim a bit higher... and of course diplomacy. Sometimes it makes no sense...
    Ongoing Campaigns: Baktria, Casse, Koinon Hellenon, Pahlava.

    Abandoned/Failed Campaigns: Aedui-Epeiros-Pontos-Saba-Saka Rauka-Sauromatae. (I'll be back though!)

  10. #10
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: most irritating thing about the rtw engine

    Quote Originally Posted by ARCHIPPOS View Post
    The thing i hate the most is when your troops get killed by friendly fire. Yes i know it's realistic but you'ld expect the archers shooting right behind your guys to have the common sense to aim a bit higher... and of course diplomacy. Sometimes it makes no sense...
    horse archers will be invicible if not because of this friendly fire thingies...

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  11. #11
    Member Member ARCHIPPOS's Avatar
    Join Date
    May 2009
    Location
    Argive homeland...
    Posts
    268

    Default Re: most irritating thing about the rtw engine

    erm actually it happens especially with horse archers. Here you have them formed up in a loose line shooting at a phallanx.The phallanx moves to the flanks of your archer formation and voila! you just lost some of your boys!!! stupid stupid death !!!
    Ongoing Campaigns: Baktria, Casse, Koinon Hellenon, Pahlava.

    Abandoned/Failed Campaigns: Aedui-Epeiros-Pontos-Saba-Saka Rauka-Sauromatae. (I'll be back though!)

  12. #12
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: most irritating thing about the rtw engine

    Quote Originally Posted by ARCHIPPOS View Post
    erm actually it happens especially with horse archers. Here you have them formed up in a loose line shooting at a phallanx.The phallanx moves to the flanks of your archer formation and voila! you just lost some of your boys!!! stupid stupid death !!!
    yeah, if that was not happened, I could just charge all my horsearchers instantly all their way, and they will be insta rout everywhere..... seriously, without friendly fire, you could play extremely reckless with your HA, and they are still an invicible close combat (not too close) forces.... not to mention they allready carrying rapid firing sniper rifles in EB

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  13. #13
    Member Member ARCHIPPOS's Avatar
    Join Date
    May 2009
    Location
    Argive homeland...
    Posts
    268

    Default Re: most irritating thing about the rtw engine

    Quote Originally Posted by Cute Wolf View Post
    yeah, if that was not happened, I could just charge all my horsearchers instantly all their way, and they will be insta rout everywhere..... seriously, without friendly fire, you could play extremely reckless with your HA, and they are still an invicible close combat (not too close) forces.... not to mention they allready carrying rapid firing sniper rifles in EB
    I almost never charge with my HA even more so against a phallanx. And i wouldn't say HA are over-powered anyway.It takes 3 units of Pahlavan Shivatir(shooting from all sides) to completely destroy a unit of pantodapoi or clerouchoi phallangitai (on medium settings).Of course once horse archers start maxing up silver chevrons things change in my humble oppinion only nomad FM (Pahlava/Saka/Sauro) are seriously overpowered: Used en masse they can run through (almost) everything in a frontal attack, they can shoot (but that's when they're also at their weakest especially against Hetairoi which can charge them with lances) and are IMMUNE to missiles.Plus you get to field quite a few of those tanks at ridicously low price of 200 mnai/turn (and of course they regenerate).Cataphracts are similarly overpowered however their high cost-demands (MIC-recruitment-upkeep) kind of "temper" this edge.All in all i'ld say the nomad FM's are their faction's saving grace.
    Ongoing Campaigns: Baktria, Casse, Koinon Hellenon, Pahlava.

    Abandoned/Failed Campaigns: Aedui-Epeiros-Pontos-Saba-Saka Rauka-Sauromatae. (I'll be back though!)

  14. #14
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: most irritating thing about the rtw engine

    Yeah, but when you are galloping at the full speed, I'm sure you can't aim precisely to a soldier that lies 180 m beside you....
    And I must said that the melee cavalry aspects are not overpowered... it was true in real life anyway, but the way they shoot is just ridiculously supreme

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  15. #15
    Member Member ARCHIPPOS's Avatar
    Join Date
    May 2009
    Location
    Argive homeland...
    Posts
    268

    Default Re: most irritating thing about the rtw engine

    Quote Originally Posted by Cute Wolf View Post
    Yeah, but when you are galloping at the full speed, I'm sure you can't aim precisely to a soldier that lies 180 m beside you....
    Well i'm not an expert but i suppose that the secret lies in aiming at enemy-dense masses. An enemy contigent taking up 100 square meters is hardly difficult to hit... wikipedia (which is by no means an authority) states that during the battle of Carrhae
    "[...]the horse archers then began to shower the legionaries with arrows. The density of the Roman formation practically guaranteed that every shot would hit[...]"
    Ongoing Campaigns: Baktria, Casse, Koinon Hellenon, Pahlava.

    Abandoned/Failed Campaigns: Aedui-Epeiros-Pontos-Saba-Saka Rauka-Sauromatae. (I'll be back though!)

  16. #16
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
    Join Date
    Jan 2010
    Location
    In the town where I was born.
    Posts
    1,388

    Default Re: most irritating thing about the rtw engine

    I think i speak for all the RTW modders when i say "The most irritating thing about the RTW engine is all the things that are not moddable"
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  17. #17
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: most irritating thing about the rtw engine

    Yeah... especially when *AARRRGGGHHHHHH IT WAS THE LANDMASS RATIO AGAIN!!!!!!*

    Making a realistic campaign map is tad quite difficult...

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  18. #18
    Member Member Huene's Avatar
    Join Date
    Mar 2010
    Location
    Alaska
    Posts
    429

    Default Re: most irritating thing about the rtw engine

    personally i dont think the HA's are over powered when you consider that they would have spent their ENTIRE lives learning to shoot from a galloping horse. Genghis Khans mongols were said to be able to hit a bird in the head at a gallop. we dont have mogols in EB but i suspect the same principal applies.

  19. #19
    Member Member mountaingoat's Avatar
    Join Date
    Apr 2009
    Location
    Atlantis
    Posts
    461

    Default Re: most irritating thing about the rtw engine

    Quote Originally Posted by ARCHIPPOS View Post
    and of course diplomacy. Sometimes it makes no sense...
    there is diplomacy in the game?

    the whole engine is bugged ... but the mod makes that less apparent

  20. #20
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default Re: most irritating thing about the rtw engine

    Quote Originally Posted by jirisys View Post
    I think i speak for all the RTW modders when i say "The most irritating thing about the RTW engine is all the things that are not moddable"
    tell me about it; the darn engine has hardcoaded the level of skeleton animations. because of the clumsy coding, I cannot make the front rank of some of my units kneel to fire (for that SYW mod I mentioned).

    and the ridiculous model limit: I mean, if they're gonna have 500 units max, they might as well have...I dunno...500 models max?
    and the unit size limt: because of it, my prussian companies have only 70 men, when in fact they had ~140 men. and of course that's without the officer limit (3? why not 5?).

    and i am really miffed right now at the landmass size limits: I want to be able to put North American in the same map as Europe (srsly, I realy do).

    at this rate, I'm considering hange the towel on RTW modding, and just making my own game. :pissed:

    otherwise, i actually do love this game, and I think its one of the best. however, they at CA could have made things a little more sensibly in regards to harcodes (I'm not saying have none, but I am calling for congruity: srsly, 500 units, but only 255 models?).
    Last edited by Ibrahim; 03-31-2010 at 08:14.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  21. #21
    Tuba Son Member Subotan's Avatar
    Join Date
    Sep 2007
    Location
    The Land of Heat and Clockwork
    Posts
    4,990
    Blog Entries
    3

    Default Re: most irritating thing about the rtw engine

    HA' are overpowered on a strategic level, since in reality there would have been social pressures for them to de-nomadise and settle once they conquered settled regions.

  22. #22
    Member Member Marcus Darkstar's Avatar
    Join Date
    Mar 2010
    Location
    United States
    Posts
    103

    Default Re: most irritating thing about the rtw engine

    to me right now is this one. Units that were broken and fleeing then reforming BEHIND the red lines... So i cant end the battle lol even when they realize its lost.


  23. #23
    Klibanophoros Ton Rhomaioktono Member Duguntz's Avatar
    Join Date
    May 2009
    Location
    Iasi, Romania
    Posts
    766

    Default Re: most irritating thing about the rtw engine

    Quote Originally Posted by Ibrahim View Post
    tell me about it; the darn engine has hardcoaded the level of skeleton animations. because of the clumsy coding, I cannot make the front rank of some of my units kneel to fire (for that SYW mod I mentioned).

    and the ridiculous model limit: I mean, if they're gonna have 500 units max, they might as well have...I dunno...500 models max?
    and the unit size limt: because of it, my prussian companies have only 70 men, when in fact they had ~140 men. and of course that's without the officer limit (3? why not 5?).

    and i am really miffed right now at the landmass size limits: I want to be able to put North American in the same map as Europe (srsly, I realy do).

    at this rate, I'm considering hange the towel on RTW modding, and just making my own game. :pissed:

    otherwise, i actually do love this game, and I think its one of the best. however, they at CA could have made things a little more sensibly in regards to harcodes (I'm not saying have none, but I am calling for congruity: srsly, 500 units, but only 255 models?).
    Well, use the engine of NTW, or ETW... I heard that it was less hardcoded (though i'm nothing of a modder)...
    Opinions are like bacteries : we all have, but it's better to keep them for ourself... (By me!)

    generously given by Nachtmeister
    generously given by Macilrille for Sweboz combat tactics
    Generously given by Brennus




  24. #24
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: most irritating thing about the rtw engine

    Quote Originally Posted by Duguntz View Post
    Well, use the engine of NTW, or ETW... I heard that it was less hardcoded (though i'm nothing of a modder)...
    M2TW did not have the landmass ratio... but if not because of that lethality issues....

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  25. #25
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default Re: most irritating thing about the rtw engine

    Quote Originally Posted by Duguntz View Post
    Well, use the engine of NTW, or ETW... I heard that it was less hardcoded (though i'm nothing of a modder)...
    that's nice and all in theory. but in practice, its just not practicable; iirc, nobody has been able to figure out how to mod the unit models themselvese (correct me if I'm wrong), and judging from their appearence (I have a copy of ETW), they realy suck in regards to accuracy*. and of course the size of the games-particularly ETW; a mod would be a drain on my and many other computers (I still use XP; my family will get a Win7 for me in the summer-I hope.)

    besides, I am actually aiming at the smaller, low performance computers (or really stingy ppl like me); I want sth good, but cheap in requirements. using ETW or NTW would defeat the purpose.

    *when you've volunteered for a historical project dealing with the SYW, you tend to get anal real quick about detail. must be all the lace, buttons, and cartoucheboxes

    unless of course, anyone here is a programmer and can make a game from scratch-only problem is the concept might break copywright laws, esp the DMCA. and from my personal experience, the DMCA is mentally like getting skull ****** with a salt coated eye gouger-especially if false (as it was in my case).
    Last edited by Ibrahim; 04-01-2010 at 05:20.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  26. #26
    Klibanophoros Ton Rhomaioktono Member Duguntz's Avatar
    Join Date
    May 2009
    Location
    Iasi, Romania
    Posts
    766

    Default Re: most irritating thing about the rtw engine

    and what about the M2TW? couldn't you use some units animations already there, change skin (plus as Wolf said, no land ratio...) i only try to help, i know nothin' on modding!
    Opinions are like bacteries : we all have, but it's better to keep them for ourself... (By me!)

    generously given by Nachtmeister
    generously given by Macilrille for Sweboz combat tactics
    Generously given by Brennus




  27. #27
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: most irritating thing about the rtw engine

    Quote Originally Posted by Duguntz View Post
    Well, use the engine of NTW, or ETW... I heard that it was less hardcoded (though i'm nothing of a modder)...
    ETW is by far the least moddable game in the series, you can't even make a new campaign map (or more correctly no one knows how too becuase CA provided zero help to modders).


  28. #28
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default Re: most irritating thing about the rtw engine

    Quote Originally Posted by Duguntz View Post
    and what about the M2TW? couldn't you use some units animations already there, change skin (plus as Wolf said, no land ratio...) i only try to help, i know nothin' on modding!
    I actually considered that, and again, read what I said at the end.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  29. #29

    Default Re: most irritating thing about the rtw engine

    Marcus Darkstar,

    well at least we can fix your problem from this list of misery.... get rid of the Giant redwood forests and your problem will be a thing of the past....

    check it out here :

    https://forums.totalwar.org/vb/showt...he-giant-trees




    cheers,


    Pobs
    Last edited by Pobs; 04-02-2010 at 00:02.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO