It seems I was misunderstood, I never proposed we go into Italy proper, but I disagree about Duva's suggestion that I stop the siege of Carnuntum, he has admitted himself the city is easy pickings and it does lie on the path West. Actually, since leaving Aquincum, I had to move Northwest to reach Carnuntum, so this is by no means a foray into Italy proper.
Also, I am no hurry to wage war against other tribes. Remember, we have the whole of the Western Roman Empire against us, this is not the time to create new enemies. An alliance with the Eastern Roman Empire could be useful in that regard, but I disagree with the wording of your Edict my son. (I think it has to be 2.1 since this is the second session) The way you have proposed your edict, if the Treasurer fails to secure the alliance then he is breaking the law. Also, I will not support an alliance that cost us more than 2000 denars.
(OOC: I want to propose the following Rule Change to section "4) Game Management":
4) Game Management
At the start of each turn, the Treasurer will post a report on the events of the last turn, including a save game file for the new turn. After the report is posted, players will have at least 24 hours to download the save, and make their personal moves. Players can move their avatars, move any unit or fleet their avatar owns, and fight any battles against the AI that they are capable of fighting with their avatar’s army. Player may also move any unit, fleet, or avatar they have been given specific permission to move by the respective owner, as long as that permission is posted in a public thread. The Treasurer may extend the time limit beyond 24 hours at his discretion, but all players are encouraged to act as swiftly as possible to keep the game moving. Players may not move avatars or armies into the territory of a neutral or allied faction without the permission of an edict. Nor may they attack the settlements or armies of neutral or allied factions without a declaration of war resulting from an edict.
I suggest that the bolded part of the rule be changed to: "As long as the Vandals occupy at least one city, players may not move avatars or armies into the territory of a neutral or allied faction without the permission of an edict" )
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