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Thread: StarWars: Return of the Sith [Concluded]

  1. #3421
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]



    Pizza what did you think?

    Since I got no reply, I presume you didn't like.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  2. #3422
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Spoiler Alert, click show to read: 
    ooc- nah, that's not very in character.

    But I'd be more than happy to speak to you in character.









    Master Durron-

    Somewhere inside of this new Dark Lord, I still sense you... and another lesson from the Jedi holocron, I have to teach you.

    To release you from this prison, and allow you to rejoin your friends, your assistance I require. Help me in defeating this master of the dark side, you can. Like a flame, burning brightly, is the light side of the force; illuminate our path forward, it will. Help me to penetrate this shadow cloak, you must. Stretch out with your feelings... it matters not what feelings they are. Be they anger, or lust, or hate, or pain... immerse yourself in these feelings. Enhance them.... radiate out with these emotions, and betray the location of the Sith Lord, and aid me in the struggle against this dark warrior, you will.

    But the fear of loss, you should not feel, as I do not. Death is a natural part of life. The flame of the light side can never be extinguished. It is essential to the Force.... and without it, life could not exist. Even the very nature of the Dark Side betrays a path to the Light Side. Whenever there is anger, there is always a chance for calmness instead. Wherever there is hatred, there is always a path to forgiveness. Intertwined, the light and the darkness are. While quick and easy is the impatient path to the Dark Side, always stronger will be the patient path. Even the Dark Lords of the Sith understand the value of patience, or destroy themselves in their haste, they do. In order to overcome the light side of the force, knowledge of it must remain. So weak is the dark side, that it must use the light to prevail against it.

    On the surface, the universe that surrounds us, both within and outside of the ship, seems to be a field of coldness, emptiness and darkness, with only rare instances of light and warmth. An illusion, this is: in reality, that light and warmth radiates out, spreading in all directions, its influence reaching almost everywhere. It is instead the darkness which is rare, and light which is the dominant presence. Even in total darkness, there is still radiance. Fear of the dark places is not needed. So too should we not fear the dark side, nor should we fear death. Even when death comes, we simply return to the light.

    Once defeated this Dark Lord of the Sith is, darkness will consume him; and return to the light once more, Jedi Master Durron will.
    Last edited by Askthepizzaguy; 05-18-2010 at 04:28.
    #Winstontoostrong
    #Montytoostronger

  3. #3423
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Destiny has cheated me,
    by forcing me to decide upon,
    the woman that I idolise,
    or the powers of a sith lord.
    Without these powers,
    I can't complete,
    the killing that was captivating her,
    but if I keep them,
    and she murders me,
    then she probably won't,
    want me dating her...
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  4. #3424
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    I promise I'll pay more attention to you once you're dead.
    #Winstontoostrong
    #Montytoostronger

  5. #3425
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Quote Originally Posted by Askthepizzaguy View Post
    I promise I'll pay more attention to you once you're dead.
    Oh, the odd implications...also, Githany was much sexier.

  6. #3426
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Man, its such a good song though. My version fits...just.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  7. #3427
    Sultry Gangster Babe Member Diana Abnoba's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    You guys are having just too much fun with this, I see. (very entertaining).
    Sultry Mafia Babe
    Diana Abnoba- Goddess of the Hunt

  8. #3428
    <Insert Joke Here> Member Choxorn's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    I'm sure we can all agree that Mara Jade was sexier than all of you fugly people combined.

  9. #3429
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    You should have just drove off in the ship as soon as pevergreen went outside the door and left him behind.
    Days since the Apocalypse began
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    "Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."

  10. #3430
    Dragonslayer Emeritus Senior Member Sigurd's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Round 19

    Day


    Nomi Sunrider
    searched the hallways for Kyp Durron, but couldn’t find him. The snake had escaped and probably was hiding in some advantage point where he would assault her should she come by.
    She was nearing one of the destroyed parts of the crew quarters and saw how the force could be utilized in the wrong hands. She knew that she had to get rid of Kyp Durron. He was not savable, the dark side had utterly corrupted him. The destructive element that was a Dark Lord of the Sith had to be eliminated to ensure the peace and safety of the galaxy. She recognized this area from the tales in the auditorium. This was where Count Dooku was killed by being ejected out into cold space.
    Nomi felt sorry for the guy. So much distrust in a Master of his trade. Had he been alive today he would probably be one of, if not the strongest Jedi around.
    She could see where Dooku had been ejected out into space. The hole was still there and the automatic hull breach system was keeping the air inside.
    She moved past the breach and towards the part of the hallway which were not damaged. She suddenly felt a danger looming. Nomi quickly erected a force field around her for protection and walked more carefully. She couldn’t see Kyp, but sensed his immediate proximity.
    Suddenly she felt the world spinning and her knees faltering. Nomi knew that she was under attack and that she would lose if she didn’t act fast. But she didn’t know where the attack came from and could therefore not react accordingly. She felt as if her life force was being dragged away from her and she was getting desperate. She leashed out with what she got; a blinding flash erupted from her hand, illuminating everything in the hallway as if noon day had entered. Her assailant apparently lost all concentration because he was suddenly there in the middle of the hallway rubbing his eyes.
    Nomi saw her chance and took it. Blue energy cascaded from her hands and danced on Kyp’s body. Kyp went down like a sack, body writhing. Nomi stood over him drawing energy from the air around her and expelling it from her hands. Kyp turned with begging teary eyes. Nomi hesitated a brief moment and that was all Kyp needed. He jumped up and quickly erected a force barrier around him before Nomi realized her mistake and pushed the energy with more vigor. But this time it had no effect. The blue lightening danced on his protective barrier and did more damage to the immediate surrounding than on Kyp himself.
    Kyp just stood there snarling at her with amber eyes full of hatred.

    Nomi was soon dry of the force and had to let the lightening torrent subside. She drew her lightsabre and ignited it. The familiar blue hue lit the hallway up. Kyp drew his own blade and a crimson hue mixed with the blue.
    Kyp began his attack and Nomi defended herself like only a Grand Master could. The plasma blades rang in the hallway and bursts of light struck the walls, floor and ceiling as plasma against plasma met. This was obviously an even match. The Dark Lord of the Sith against the Grand Master of the Jedi, the supposedly two most powerful beings in the galaxy. Kyp got in a lucky swing and graced the arm of Nomi who howled from the burning scar that appeared.
    She drew a little force and expelled it in Kyp’s direction. He slammed into the wall with great force and hits the floor like a sack of wheat.
    Nomi clutched her burned arm but held on to the burning lightsaber. Kyp only momentarily stunned gets up and advances on Nomi.
    Nomi is ready; she has already planned what to do next.
    Kyp attacks and swings his blade wide. Nomi strikes the floor with her lightsaber and sparks are exploding from it and momentarily blinds Kyp.
    She uses force speed and makes a run for it towards where Dooku used to live. Kyp sees her escape and follows suit.

    Nomi Sunrider is standing in the middle of the hallway waiting for the approaching Kyp Durron. As he nears he leaps up ready to strike her down. But Nomi is ready. She flings her lightsaber at the emergency structural containment field control panel, the same which controls the seal of the hull breach. As it strikes, the containment field simply vanishes and the hallway and all that are in it are suddenly subject to cold space and its vacuum. The air and debris are violently sucked out through the breach hole. Kyp Durron are sucked trough.
    Kyp Durron not able to keep his vitals alive in space vacuum any longer, suffocates in the hazardous cold environment and he soon dies. Nomi Sunrider which is able to keep her life vitals alive in this harsh environment are able to hold on until the pressure is equalized. There is no air in this section and she is able to move to a nearby turbo lift and take it to the bridge.
    As she enters the bridge she finds a control panel and restores the containment field in the section she just left and fills the depressurized parts of the ship with pressurized air.

    She looks out if the large windows and sees the speck of Kyp drifting towards the closest star.
    She slumps down on the floor and starts meditating. She is soon filled with the force and is revitalized.

    She was now alone. The ethereal beings had gone and she had a mission to complete.
    Nomi stood up and placed herself dead center in the command center and reached out.
    She sensed the power grid on the ship and traveled along it mentally with the force. She found all the weak spots and repaired them with the force.
    She sought the power plant and switched it to full capacity. The power surged and went out to all parts of the ship. Lights were turned on and the ship saw its former glory.
    Nomi stretched out again and took control of all flight controls. She primes the engines and ignites them.



    The ship picks up speed and coordinates are soon plotted in. It is time to return to Coruscant and hand over this cursed ship. Many Jedi lives were lost on it. 40 people boarded it and only one survived. Nomi Sunrider would return to Coruscant and rebuild the Jedi order. She would update the rather lacking records about the force, its uses and abilities. She would also make a long piece about the Sith, how their powers work and how to defeat them. The incident on this Star Destroyer would not happen again…


    Somewhere hidden on the ship a red triangular Holocron pulsated, sending out inviting calls.

    Spoiler Alert, click show to read: 




    The End



    Congratulations
    to
    Askthepizzaguy
    and
    the Jedi team
    for winning
    StarWars Mafia: Return of the Sith.


    Askthepizzaguy is awarded the Gold medal for being the last man standing



    The Jedi team is awarded the Silver medal for winning the game

    Spoiler Alert, click show to read: 
    ACIN
    Andres
    atheotes
    autolycus
    Beefy187
    Belisarius II
    Beskar
    Captain Blackadder
    Centurion1
    Chaotix
    Choxorn
    Csargo
    Diamondeye
    Diana Abnoba
    GeneralHankerchief
    Greyblades
    Husar
    Ibn-Khaldun
    johnhughthom
    Joooray
    Kagemusha
    Khazaar
    Methos
    Renata
    Sasaki Kojiro
    Secura
    Splitpersonality
    TheFlax
    Thermal Mercury
    TinCow
    White_eyes:D
    Winston Hughes
    Yaropolk
    Yaseikhaan
    YLC



    and the Sith is awarded the Bronze for a well played, yet unfortunate game
    Spoiler Alert, click show to read: 
    Niklas
    pevergreen
    Psychonaut
    Subotan




    Last edited by Sigurd; 05-19-2010 at 01:38.
    Status Emeritus

    Member thankful for this post:



  11. #3431
    This Space For Rent Member Renata's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Well done Pizza, on many levels.

    And to the Sith, the same.

  12. #3432

    Default Re: StarWars: Return of the Sith [In Play]

    pevergreen:

    You took a big gamble, much like a sith, and it didn't pay off, much like a sith . Many, many props for having the courage to do it. You lost it for your team, but you did the impossible...

    You revived my interest in the game after I died :P

    Good game sith.


    ATPG:

    I love you, you make me feel all warm and happy inside. I've been with you since your diamond junk, and now I am proud to crown your new pair of tungsten infused cojones. Congrats on an awesome finish to the game.



    Good game people, sorry for being a less than stellar townie at times

    Thanks for hosting Sigurd, perhaps I'll make the next game's signups on time! :D
    Quote Originally Posted by TosaInu
    Thank you for the smile, I like your image a lot. Hopefully you don't feel too much like a number here.

    Rest in peace TosaInu

  13. #3433
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    That little trick with the lightsaber and the emergency structural integrity force field was my idea.... I got the idea when pevergreen blew a massive hole in the ship which was only covered up by the nearly-instantaneous emergency field. I figured if that thing were to shut off during battle, Kyp would die almost instantly.

    I didn't figure the lightning would be able to defeat him, as I figured he'd use both cloak and either protect or force absorb, but I wanted there to be a battle this time, not a retreat.

    Thanks everyone....




    This medal belongs to the entire Jedi team. Thank you so much for helping me, especially in those last few rounds where I really needed your advice. Thanks especially: Renata, YLC, (big time, you two.... nicely done on Psychonaut) Chaotix, Tincow (Big big thanks you guys) Diamondeye, atheotes, Diana, and everyone else who gave it a solid effort. If I forgot to include your name, it is because I am overwhelmed.

    I just hope that was the real ending.





    THANK YOU SIGURD!!!!
    Last edited by Askthepizzaguy; 05-19-2010 at 05:25.
    #Winstontoostrong
    #Montytoostronger

  14. #3434
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Quote Originally Posted by spL1tp3r50naL1ty View Post
    pevergreen:

    You took a big gamble, much like a sith, and it didn't pay off, much like a sith . Many, many props for having the courage to do it. You lost it for your team, but you did the impossible...


    Quote Originally Posted by Askthepizzaguy View Post
    That little trick with the lightsaber and the emergency structural integrity force field was my idea.... I got the idea when pevergreen blew a massive hole in the ship which was only covered up by the nearly-instantaneous emergency field. I figured if that thing were to shut off during battle, Kyp would die almost instantly.

    I didn't figure the lightning would be able to defeat him, as I figured he'd use both cloak and either protect or force absorb, but I wanted there to be a battle this time, not a retreat.
    Well, I don't know how much it would have affected your thinking, but the dead sith giving you the link to the sith quicktopic and thus you having a full view of my force powers certainly did not help.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  15. #3435
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    For everyone's reading pleasure, here are my final two orders I sent in. Last nights and the night before that.


    Sent to Sigurd- I understand there is some relevance, which power I use first.

    So, I would like to use Morichro first, to counter pevergreen's Morichro if he has it. IMO they should cancel each other out, and the only way he can avoid it is if he uses Force Cloak plus Morichro, which doesn't help him offensively...

    Then, turn Force Protect up to full power, to counter pevergreen's Force lightning or Force destruction, keeping my lightsaber at the ready.

    Those are my active powers.

    For my passive defenses, I would like to lead with Force Push, simply because it seems to be highly effective so far, and if he tries to lead with some other power, it may push him off balance and give me the next move. Force Push should also knock him off balance even when invisible... being invisible doesn't mean the force can't toss you around.

    Then, use Force Blinding, because he knows I have force speed and may be attempting to beat that. If he has Force Cloak, blinding might be able to illuminate the hallway so much that I can make out his outline and see where he is, which should allow me to use my lightsaber and finish him off. You also have to figure that with Force Blinding I might gain additional advantages of stopping his abilities and blinding him enough to zip in close and knock his saber out of his hand.


    If I could offer some input on the story: (please do read! )

    Spoiler Alert, click show to read: 
    Should I be victorious, I was thinking also that, as a Jedi Grandmaster, I have finally become calm and at peace.... my days of being a hot tempered, loud mouthed, aggressive and opinionated Nomi Sunrider are over. Now I have a Mace Windu or Yoda level of calmness in my being. My goal here is to use the force exactly as the Jedi have taught me to.... for knowledge and defense, never for attack.

    That being said, like Mace Windu, I am able to channel my power into one aggressive burst, for the purposes of disarming my opponent. After deflecting pevergreen's attack, my goal is to sever the hand which holds his crimson blade, and use the force to bring his blade into my grip. This results in a scene where I have both the red and blue blades in my hand, surrounding either side of Kyp Durron's neck, kind of like Dooku in Episode III.

    But as Kyp Durron scowls at me and spits, ready for his death, I now realize that to defeat Kyp Durron in this fashion is to become like the Sith, myself.

    So, instead of severing Kyp Durron's head, I use my blue lightsaber to cut Kyp's red lightsaber in half, rendering it useless. Then, I use Morichro on Kyp Durron and knock him out.


    When he wakes up, he will find that I have used Drain Knowledge to remove all knowledge of the Sith from his body. He will be a jedi initiate once again, and live on, as a Jedi. In so doing, pevergreen's alignment reverts back to being a Jedi and wins the game with me, and becomes my new padawan learner.

    And the Jedi order will live on.... though mercy and wisdom, not through pointless destruction.

    At least, that is how Nomi Sunrider would play it, now that she has been tempted by the Dark Side and rejected it.



    NEXT NIGHT:


    Grand Master -> Askthepizzaguy (Force Protection), pevergreen (Force Lightning + Lightsabre)
    (In this order)

    Should I be attacked the defence will be:
    1st attack: Force Protection + Force Blinding, 2nd attack: Force Protection + Force Push.

    Lightsabre is always active as a defence should you be attacked with such since you have a rank above Padawan.



    --------------------------


    How I picture this battle going:

    Spoiler Alert, click show to read: 
    pevergreen uses Force Cloak (or Force Protect) as his first active power, anticipating either Morichro or Force Lightning.
    Likely: Force Cloak.

    I sense his presence and use Force Protect.

    pevergreen uses either Force Choke or Force Drain to counter my Force Protection. (I expect they will pass straight through...)

    I use Force Blinding to stun him and illuminate the hallway, and his Force Cloak is unable to compensate for the flash. I see him.

    pevergreen uses Force Destruction to finish me, and my Force Protection is still active, deflects it (just barely). The ship is torn apart beneath my feet and the entire section of the ship behind me, and I fall to the level below. He jumps down to follow me, lightsaber ignited.

    I use Force Push to slam him into the wall. He is momentarily stunned, and his cloak is dropped.

    I use Force Lightning while his defenses are down.

    He uses Force Absorb, as Force Grip doesn't really work against lightning.

    pevergreen is just barely able to withstand the torrent of force lightning, and advances on me with his crimson lightsabre.

    I strike the bulkhead below our feet, showering his face with sparks. Then while he is blinded, I use a force-assist to leap to the upper level, back through where pevergreen ripped a hole in the ship.

    pevergreen leaps up to meet me in battle, but I throw my lightsaber and it strikes the emergency structural containment field control panel, releasing the force field which keeps the atmosphere inside the ship.

    pevergreen, no longer capable of using Force Breath, is blown out of the gaping hole he tore in the ship with Force Destruction (either from this battle or a previous battle). Both pevergreen himself and my own lightsaber are blown into the vacuum of space, the momentum of this event too great for pevergreen to turn back. His body is frozen and heading straight toward the nearest star.

    I use Force Breath and grip the nearest bulkhead, and pull myself to the turbolift, and move to the command level of the ship, where I restore the atmosphere and the integrity field. Then, it is time to meditate.... and return to Coruscant, where I will begin to rebuild the Jedi Order. I will capture the Sith holocron and move it to the Jedi Archives, where I will learn how to remove and categorize all of the Dark Side powers safely, and devise light-side defenses for them, so this slaughter of the Jedi never happens again.




    And my role PM again:

    Spoiler Alert, click show to read: 


    "This Jedi will play an important part in the battles to come. Truly, she will be strong—a luminous being is she."
    ―Ood Bnar, commenting on Nomi Sunrider
    Trivia about this character in the StarWars universe:
    Spoiler Alert, click show to read: 
    Nomi Sunrider was a Human female who served as a Jedi Knight in the days of the Galactic Republic. As a young woman she married Andur Sunrider, who was training to become a Jedi Knight, and eventually Nomi gave birth to a baby girl, whom they named Vima. During a trip to the Stenness system, Andur was ambushed by gang members of Bogga the Hutt, who were after the Adegan crystals carried by Nomi and her husband. The ensuing fight witnessed the murder of Andur, and Nomi's decision to begin down the path to become a Jedi Knight. Nomi eventually completed her training under the Jedi Master Thon, and was placed in charge of the Jedi relief mission sent to Onderon to aid Ulic Qel-Droma in the Freedon Nadd Uprising. Along with several other Jedi, Nomi helped Ulic bring about the end of the Naddist Revolt, essentially putting an end to the reign of the Sith on Onderon. Following those events, Nomi was one of many Jedi to participate in the Great Sith War against the rise of Exar Kun and his apprentice, the fallen Jedi Ulic Qel-Droma. During the war, Nomi witnessed Ulic slay his own brother Cay and, guided by her intense emotions, used her powers to permanently sever Ulic from The Force. With Nomi's defeat of Ulic, the Sith War was soon brought to an end.
    Following the devastation of the Great Sith War, Nomi steadily climbed the ranks of the Jedi and was eventually made Head of the Jedi Order around the time of the Conclave of Exis Station, a conclave which Nomi had assembled so the Jedi could discuss the rebuilding of the Order following the end of the war. Years after her death, her legacy was preserved in the histories of the Jedi and her stories were retold down through the centuries.


    Jedi Knight


    You are a Jedi Knight
    Your commission is to follow the appointed leader of this expedition to recover what seems to be an ancient Imperial Star Destroyer. It is also your commission to do assist in an initial search of the ship and attempt to power it up and move it back to Coruscant for further examination.

    You have proven yourself as a true warrior and scholar and deserve the honorific title of Jedi Knight. You spend all waking hours to either training with your lightsaber or work with science. You are a true explorer of the unknown and it is why you are handpicked for this expedition.

    As with all Jedi from Knights and upward you have a lightsaber as your main weapon.
    You are a formidable warrior and have proven yourself many times in duels, fighting marauders and apprehending other riff raff who do not follow the law of the Republic.

    Item:
    Spoiler Alert, click show to read: 


    Good Luck!!!



    Ending role PM:


    Spoiler Alert, click show to read: 
    Nomi Sunrider - Grand Master of the Jedi

    The Holocron calls out to you and you retrace your steps from previous visits.
    As you place your hands on it, a resonance vibrates in your very being. Strong emotions flow over you and you hear instructions.

    It gives you knowledge about what it calls the force. Before it finishes, you have learned new abilities.


    • Using the force you can keep your life functions active in harsh environments such as vacuum space or poisonous places. (One Lynch immunity)
    • Draw a small portion of the force to you and release it as a push. (Force Push) – defensive ability
    • Alter the force to enhance your muscles and improve your mobility (Force Speed) – defensive ability.
    • Draw a small portion of the force and release it as a flashbang (Force Blinding) – defensive ability
    • Use the force to gather a thick layer of a protective force field around you, leaving you nearly unassailable by energy weapons and force powers thrown at you. (Force protection)
    • Alter the force to hide your force affiliation. (Force Stealth)
    • By the force you can restore health and tissue to near dead players (Force Healing) - Doctor ability
    • Draw electrons from the air and dispel them from you hands as lightning (Force Lightening) - vig kill ability.
    • Enter the mind of a person and learn his/her secrets. This will remove these secrets from the mind of this person and it will become yours (Drain knowledge) interrogation.
    • By altering the force you can put someone is a stasis like condition. Their life functions will decrease and they would seem dead to any non-force wielder. This is but a temporary condition and they will regain consciousness within 24 hours (Monrichro) - Blocking ability.


    You can do two night actions – However you can’t kill twice if you have such abilities.
    You can do two abilities against players pr. night action.


    Night Actions:

    • Protect yourself from most attacks by creating a force barrier around your self.
    • Hide your force powers from investigators. They will not be able to discern your dispositions to the dark side should you have such.
    • You can choose one player each night and follow them around. Should they be attacked you can step in and heal them back to health, thus saving them.
    • Use your force lightning in addition to you lightsabre to attack another player (vigilante), but be careful, using that power will lead you to become susceptible to the dark side.
    • Target one player for interrogation - you will be able to discern their thoughts and secrets. If they have force abilities, you can remove one and make it your own.
    • Block a player using Morichro – blocking ability



    Other actions:
    You are able to survive one lynch.

    Force powers:
    Spoiler Alert, click show to read: 

    Breath Control (Padawan ability)

    Force Push (Padawan ability)

    Force Speed (Padawan ability)

    Force Blinding (Jedi Knight ability)

    Force Protect (Jedi Knight ability)

    Force Stealth (Jedi Knight ability)

    Force Healing (Jedi Master ability)

    Force Lightning (Jedi Master ability)

    Drain knowledge - Interrogation (Grand master ability)

    Morichro (Grand Master ability)



    Item:
    Spoiler Alert, click show to read: 


    Last edited by Askthepizzaguy; 05-19-2010 at 05:36.
    #Winstontoostrong
    #Montytoostronger

  16. #3436
    <Insert Joke Here> Member Choxorn's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    The end Sith deserve the slightly-better than Silver metal just for doing so much to ensure our victory when pever betrayed them. Awesome, guys.

    I never really did much in this game, having joined late and never been involved much with anything. I wish I could have done more, it was an awesome game.

  17. #3437
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    *Gratuitous Applause*

    Gotta say, it got really close there towards the end. Have to hand it to the Sith for a game well played. Especially Psychonaut completely played me for a fool.
    Keep your friends close, and your enemies closer: The Gameroom

  18. #3438
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Too right Choxorn.


    I played this game as a neutral party. I started off as a Jedi Padawan, but after reading Kyp's history and this quote in my role pm:

    "No change comes without conflict. Perhaps my destiny is to be the irritant that forces the discussion, the blister that lets you know your boots don't fit."
    ―Kyp Durron

    I took the approach of simply wanting one side to come victorious, the fighting between jedi and sith could not last, one side had to become victorious. I didn't care who died or not, i simply wanted the balance of power even until I gained some abilties. I got nothing until recruited into the sith.

    As I see it, Kyp would have wanted to be at the head of the victorious side, so on what I thought would be the last night, I attacked Subo as he attacked ATPG. I hoped he would kill ATPG and be weak enough for me to kill him. I had been in discussion with ATPG for a while and he knew I had gotten force lightning. I think I had him convinced that I was a neutral role.

    Starting role PM:

    Spoiler Alert, click show to read: 
    Quote Originally Posted by Sigurd




    "No change comes without conflict. Perhaps my destiny is to be the irritant that forces the discussion, the blister that lets you know your boots don't fit."
    ―Kyp Durron

    Trivia about this character in the StarWars universe:
    Spoiler Alert, click show to read: 
    Kyp Durron was a Jedi Master, and a hero of the New Republic. For years Kyp served in the spice mine of Kessel, the son of political prisoners. In 11 ABY, he escaped with the help of Han Solo and Chewbacca. Kyp became one of the first Jedi to enter Luke Skywalker's Jedi Praxeum.
    Kyp soon rose to become Skywalker's best student, but, impatient and hungry for more knowledge, he fell under the influence of the Dark Lord Exar Kun. Now under the spell of the dark side of the Force, Durron took the Sun Crusher to Carida, destroying the Imperial-allied planet. However, his rampage ended shortly after when Exar Kun was defeated by the other students at the Jedi Praxeum.
    Durron eventually became a powerful Jedi Master, although his views came into conflict with Skywalker's during the Yuuzhan Vong War. Durron believed the Jedi should not hesitate to use the Force as a weapon with which they would crush the Vong. Towards the end of the war, Kyp Durron was seated on the High Council of the New Jedi Order. During the Swarm War, he once again led a faction of the Order, which preached that the Jedi were not tools of the Galactic Alliance.


    Padawan

    You are a Padawan, and among the best of Padawans in the Jedi order.
    You have been chosen specially to come on this expedition to recover what seems to be an ancient Imperial Star Destroyer. You are here to learn from the Knights who tutor you in scientific methodology and scholarship. They also tutor you in fighting with a lightsaber.
    You don’t have a lightsaber of your own as that is only allowed for Knights and the ranks above.

    Further instructions will be presented to you in due time.

    Good Luck!!!




    Promotion to Sith Lord:

    Spoiler Alert, click show to read: 
    Quote Originally Posted by Sigurd





    "No change comes without conflict. Perhaps my destiny is to be the irritant that forces the discussion, the blister that lets you know your boots don't fit."
    ―Kyp Durron

    Trivia about this character in the StarWars universe:
    Spoiler Alert, click show to read: 
    Kyp Durron was a Jedi Master, and a hero of the New Republic. For years Kyp served in the spice mine of Kessel, the son of political prisoners. In 11 ABY, he escaped with the help of Han Solo and Chewbacca. Kyp became one of the first Jedi to enter Luke Skywalker's Jedi Praxeum.
    Kyp soon rose to become Skywalker's best student, but, impatient and hungry for more knowledge, he fell under the influence of the Dark Lord Exar Kun. Now under the spell of the dark side of the Force, Durron took the Sun Crusher to Carida, destroying the Imperial-allied planet. However, his rampage ended shortly after when Exar Kun was defeated by the other students at the Jedi Praxeum.
    Durron eventually became a powerful Jedi Master, although his views came into conflict with Skywalker's during the Yuuzhan Vong War. Durron believed the Jedi should not hesitate to use the Force as a weapon with which they would crush the Vong. Towards the end of the war, Kyp Durron was seated on the High Council of the New Jedi Order. During the Swarm War, he once again led a faction of the Order, which preached that the Jedi were not tools of the Galactic Alliance.



    Sith Lord


    You are a Sith Lord.
    Unlike your Jedi counterparts, you have a clear understanding of what is going on in the Star Destroyer.



    You entered the ship as a member of the Jedi order, but during the search of the Star Destroyer you came across a Sith Holocron which you by accident activated. The things you learned was mind blowing and you realized that a balance between the good and evil is necessary for progression and happiness.
    The holocron gave esoteric truths about how not knowing evil and sorrow; you can’t appreciate good and happiness. Without both there would be limbo – a non existence.
    This is why the Jedi religion died, because the Dark side was extinguished and the balance broken. As you embrace the teachings of this ancient Holocron, you feel a presence around you. The Holocron tells you it is the force and that by harnessing it you will gain great power. As you embrace it, after instructions from the Holocron, you are filled with a great rage and hatred for your weak and former Jedi friends. You need to remain hidden and you need to survive. The Sith needs to survive to restore the balance of the universe.
    This means, the Jedi on this ship must die.

    The Holocron is teaching the ancient Sith philosophy called: Rule of Two, which states: Two there should be; no more, no less. One to embody power, the other to crave it.
    And it tells you there is another like you and that it has made him the Master. He has become the Dark Lord of the Sith and you are his apprentice a Sith Lord.

    Your Master is Subotan – formerly called Streen and now is known as Darth Kryat.

    The Holocron teaches you two more skills before it lets you go.
    It teaches you how to make a synthetic lightsaber crystal. It becomes red in color.
    It also teaches you how to make the force bend to your will and you already sense that you can by this force, remove the air from objects, creating a vacuum where there before was abundant of air.

    The avatar it produces as it lets you go is what you will look like in the future. Right now you still look like you did when walking off that boarding ship and you can walk among the others un-noticed. However – you will grow in the force as you stay on this ship – and people will eventually notice. Hopefully you will figure out a way to hide your powers from prying eyes and force sensitive Jedi. When they eventually learn to heed to their senses and are able to discern between the light side and the dark side of the force, they will not realize that all have both sides in them. Being susceptible to the dark side does not mean they are Sith. They might realize this eventually, but it could be too late for them as they will hunt their own.

    Needless to say as you and your Master has unlocked the force and learned to harness the dark side, the limbo is broken. Those of the Jedi who has been denied the force previously, but have entertained it in Mastery reflections and meditation, but not able to reach out to it are beginning to address it. It will not take too long before they too will learn to harness its power.

    Victory condition:
    Survive with your Master by killing all Jedi on the ship.

    Night actions:

    You and your Master can attack two Jedi using your lightsabers or your force powers. They do not know how to defend themselves with the force and very few have a lightsaber. But… there are a few which does have a lightsaber and your skills are not that good yet. Be careful of who you attack. There is one person who you can’t best. It is the Jedi Grand Master. He is unbeatable with the lightsaber. Only a Dark Lord of the Sith with several force powers can go up against him and hope for victory.
    Your former abilities as a Jedi Master are still available to you, but are supplements.

    You can do two abilities with each night action.
    You can do two night actions every night.

    Further information about force powers and what beats what will be known to you in due time. This will simulate you growing to power. You do not know all yet, but you are now the informed minority. The Jedi will also learn, but with little help from the host.

    Use this quick topic to correlate with each other and with the host. I will be taking orders exclusively through it.

    http://www.quicktopic.com/44/H/GaLu2FpeS6LAk

    Good Luck!!!!


    Force powers:
    Spoiler Alert, click show to read: 

    Breath Control (Padawan ability)

    Force Blinding (Knight ability)

    Force Stealth (Jedi Knight ability)

    Force Choke (Sith ability)


    Items:
    Spoiler Alert, click show to read: 




    Promotion to Dark Lord of the Sith:

    Spoiler Alert, click show to read: 
    Quote Originally Posted by Sigurd
    With the demise of Subotan you are now the Dark Lord of the Sith.

    The holocron will stay silent for the remainder of the game as there is perfect balance with one Grand Master of the Jedi and one Dark Lord of the Sith.

    Make your final attack ... if you feel uncomfortable giving your orders in the QT you can send them via PM.

    Sigurd
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  19. #3439

    Default Re: StarWars: Return of the Sith [In Play]

    Quote Originally Posted by Dark Lord
    Any idea what Sasaki is on about? Evidence? Doesn't seem to be picking up though. Was there something in the writeup that was subsequently edited out? Sigurd?

  20. #3440
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Congrats, Pizza. I don't know what more to say at this point, but a job well done.

    And, of course, Sigurd deserves commendation. From my perspective, those playing enjoyed the game greatly. Player satisfaction is always goal number one, and I'd say that was achieved without qualification.
    Last edited by seireikhaan; 05-19-2010 at 05:00.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

    Member thankful for this post:



  21. #3441
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Analysis case
    https://forums.totalwar.org/vb/showt...=1#post2483089
    Leads to panic and a strange post composed in a whole other format (very flinchy)
    https://forums.totalwar.org/vb/showt...=1#post2483169
    Mafia ESP:
    https://forums.totalwar.org/vb/showt...=1#post2483185
    https://forums.totalwar.org/vb/showt...=1#post2483196

    New mafia terminology:

    "We we we" all the way home- Certain people, when mafia, use the word "we" more often than normal, and frequently this is because they are subconsciously trying too hard to identify themselves with the group. Subotan admitted he was actually trying to do this, consciously in fact. This was a pretty bad case of it. When it is in half of your posts, or half of the time you're identifying yourself as "we" then you're off the baseline standard for normal townies. It's a nervous tic.

    Spoiler Alert, click show to read: 
    Other nervous tics:
    • Overreaction to a powerful townie being lynched, and trying to paint everyone involved as scum (too easy to put a halo over yourself this way, and unnatural. That's not how normal people react)
    • Lecturing people on how useful a particular strategy is (such as No Lynch on round one in a game filled with investigators and blockers and such... I do this as mafia, unfortunately)
    • Being particularly involved or useful, above your baseline (a normal lurker who suddenly starts networking and sharing lots of information... what prompts the change?)
    • Apologizing for inactivity or misinterpreting someone, when you normally wouldn't apologize. (I can't tell you how often I've seen this)
    • Repeated changes in attitude towards someone or something when it doesn't fit. (In this game, a pro/anti/pro/anti/pro stance that Subotan took towards me... it made no sense)

    Mafia ESP- Mafia subconsciously avoid voting for people they wish to leave alive, or feel they cannot get lynched. This is a big one. Observe how often players like myself, Tincow, Diamondeye, pevergreen, Centurion1, etc ended up voting for people at various points in the game that later ended up still being alive. However, players like Subotan will end up voting for the easiest to lynch candidates, or people they will end up murdering later on if they don't get lynched. Over time, this subtle variation from standard becomes apparent. Those they vote for wind up dead more often than normal, both ways; by lynch AND by murder. Even WOG.

    The anomalous exceptions will be players that are advantageous to leave alive because they are distracting (Centurion1) or lynchbait (ATPG). But the standard players will wind up dead once voted for by mafia. That is what mafia ESP is. Townies do not know who will end up being murdered by the mafia, and so their play style indicates a strategy which incorporates no knowledge of the eventual deaths. However, Mafia plan for the future... consciously or subconsciously. They know who they want alive and dead, and their vote corresponds with their ability to murder, because they wield both sabers in order to cut down the town. Watch their votes.... they will compliment their murders ever so nicely, unless they are specifically playing against a Mafia ESP analysis, which basically no one does.

    I was not doing so great explaining this theory, but I've used it before and it works. Just like I've used the "we" thing against Cultured Drizzt Fan when he was mafia. My problem is I come up with some good ideas, and I notice subtle psychological tics that are indicative of a deceptive psychological state, even in text, but I use WAY too many words in explaining them, and then I add in all the other little details, and the post gets so big no one wants to read it.

    Wish I knew how YLC and Renata nailed Psychonaut though. I think his deceptive posts as a townie got confused for mafia behavior, to our advantage when he was mafia.

    Bunvote- Why playing mafia games from your cellphone is bad

    "My last words will be (bleep) you!"- What a prideful (and now, sheepish) townie says when he's gotten himself into a pickle he doesn't know how to wiggle out of.

    "And apparently, ATPG is always right. "- Scum.
    Last edited by Askthepizzaguy; 05-19-2010 at 06:48.
    #Winstontoostrong
    #Montytoostronger

  22. #3442
    <Insert Joke Here> Member Choxorn's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Bunvote shall go down in history as one of the most hilarious typos ever in a mafia game.

  23. #3443
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]




    Oh, I totally agree. Centurion1, I will always cherish the joy this word has brought to me, and indeed, the world.
    #Winstontoostrong
    #Montytoostronger

  24. #3444

    Default Re: StarWars: Return of the Sith [In Play]

    Congratulations ATPG.

    Excellent game, Sigurd!

    I hope to never end up in a team with pevergreen ever again.

  25. #3445
    Sultry Gangster Babe Member Diana Abnoba's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    YEAH!!!! Great game!!! Congrats Pizza, great job! Also to all the other townies, great job! I was really worried at the beginning when we were chasing our tails and lynching our pro town roles. To the mafia, you did a fantastic job, sorry for your loss (ha,ha, not really (sorry about the outburst)). Thanks Sigurd for hosting this amazing game! Oh yeah, love the BUNVOTE also!!
    Sultry Mafia Babe
    Diana Abnoba- Goddess of the Hunt

  26. #3446
    Liar and Trickster Senior Member Andres's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Yay, we win

    Congrats, pizza! Great job!

    And congrats mafiosi, a great performance! Worthy adversaries

    And of course: THANK YOU SIGURD!! I was a bit disappointed to be killed rather early in the game, but your great write-ups kept me coming back each day. Brilliant stuff! This game had it all: suspense, tension, a narrow victory, drama and fun! And lightsabers!
    Andres is our Lord and Master and could strike us down with thunderbolts or beer cans at any time. ~Askthepizzaguy

    Ja mata, TosaInu

  27. #3447
    Tuba Son Member Subotan's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Quote Originally Posted by Askthepizzaguy View Post
    "We we we" all the way home- Certain people, when mafia, use the word "we" more often than normal, and frequently this is because they are subconsciously trying too hard to identify themselves with the group. Subotan admitted he was actually trying to do this, consciously in fact. This was a pretty bad case of it. When it is in half of your posts, or half of the time you're identifying yourself as "we" then you're off the baseline standard for normal townies. It's a nervous tic.
    You picking up on this left me dumbstruck. I had been making an effort to try and put it into as many posts as possible and I was absolutely gobsmacked that anyone would pick up on it and think it was scummy.

    Quote Originally Posted by Askthepizzaguy View Post
    Overreaction to a powerful townie being lynched, and trying to paint everyone involved as scum (too easy to put a halo over yourself this way, and unnatural. That's not how normal people react) .
    When did this happen?

    Quote Originally Posted by Askthepizzaguy View Post
    Lecturing people on how useful a particular strategy is (such as No Lynch on round one in a game filled with investigators and blockers and such... I do this as mafia, unfortunately) .
    Guilty.

    Quote Originally Posted by Askthepizzaguy View Post
    Being particularly involved or useful, above your baseline (a normal lurker who suddenly starts networking and sharing lots of information... what prompts the change?) .
    So I'm a lurker?

    Quote Originally Posted by Askthepizzaguy View Post
    Apologizing for inactivity or misinterpreting someone, when you normally wouldn't apologize. (I can't tell you how often I've seen this)
    /
    Guilty.

    Quote Originally Posted by Askthepizzaguy View Post
    Repeated changes in attitude towards someone or something when it doesn't fit. (In this game, a pro/anti/pro/anti/pro stance that Subotan took towards me... it made no sense)
    [/SPOIL]
    Guilty.

    Quote Originally Posted by Askthepizzaguy View Post
    Mafia ESP
    I disagree with this. I still stand by the maths that if 3/4 of the total amount of players are dead, then 3/4 of any given individuals votes are going to be dead.

    Quote Originally Posted by Askthepizzaguy View Post
    "And apparently, ATPG is always right. "- Scum.
    Guilty.

    ************

    About PEVERGREEN'S behaviour; I am still extremely annoyed about what you did on the night when we should have killed ATPG, and for several reasons. Had we both worked together to kill ATPG, and then you had killed me in the possible standoff that resulted between us I wouldnt feel one iota of resentment. (That would probably have been the most likely outcome, given I totally understimated your abilities). It would have been within the grounds of repesctable mafia playing and goodsportsmanship. Likewise, had our attempt to kill ATPG failed, or if the town had worked out who we were earlier and wiped us out, then again, I would feel no resentment. Dissapointment, yes, but not resentment.

    However, that is not what happened. You went beyond the grounds of normal mafia behaviour by gambling your own individual victory above that of your team. You knew that you would be unable to kill me, and yet you proceeded to do so. But more importantly, your behaviour went against every convention that exists in a mafia game. Vanilla townies are expected to take a bullet for top roles, becuase they know that they will share a joint victory in the end. Likewise, mafiosi are expected to work together as a team to bring down the town.

    Your "roleplaying" is a crock of . How on Earth do you think you can set yourself your own victory conditions, despite the fact that you already have victory conditions set for you by being Sith and then use these imaginary conditions to justify the sabotage of our hard work? I, Niklas and Pyshconaut spent over a month planning, discussing and working undercover to secure a team victory. We were the ones who set up various Xanatos Gambits, only to see you throw all of our collective efforts away. When the Rule of Two was revealed, I PM'd Sigurd to see if I would have to kill Niklas. The reply I got was along the lines of "Maybe...but if you fail, the will hit the fan". I decided against it, putting our team interests above that of my own. That is what you should have done, and Psycho puts it well when he says that it leaves a sour taste in his mouth. I still stand by my earlier comments in the Sith Quicktopic (http://www.quicktopic.com/44/H/GaLu2FpeS6LAk Post 469), ad although it would be unfair to say that the game has been ruined, as the town, other Sith's and ofc Sigurd's input has been invaluable.

    *************

    That aside, I would like to thank certain players, either for their skill and the challenge they provided or for helping me.

    Sasaki - For being quiet and not forming an unbreakable pact with ATPG.
    Thermal Mercury - For acting exactly how I did in Mafia IX
    Diamondeye - For being a formidable grandmaster
    Beskar - For being a formidable grandmaster, and also lynchbait.
    Renata - For very perceptive posts, especially the ones which said I was innocent.
    Centurion1 - The best weapon we never knew we had.
    YLC - For being discreet, and for sniffing out Psycho instantly.
    Tincow - Again, for being a great challenge to try and decieve.
    ATPG - For being ATPG. I only wish I'd bumped you off in the mid-game.

    And of course:

    Niklas - For being an excellent scum partner throughout the game, even after death. Never too willing to agree to what I suggested or too stubborn, as well as infiltrating Beskar's proto-network.

    Psychonaut - Not just for being a great choice by Random.org, but also for managing to stay undercover for so long, as well as for only being undone by events prior to your embrace of the Dark Side.

    Sigurd - Thanks a lot, both for hosting this game and giving us the info that kept us one step ahead of town, as well as all the extremely entertaining write-ups and for changing the updates to be one hour earlier.

    If you haven't been mentioned, and your name isn't PEVERGREEN, then don't feel left out. I enjoyed playing against, tricking and kill you all

  28. #3448
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Great game, Sigurd!

    Congratulations ATPG!

    And Siths, I really want to know who killed me! Niklas? Subotan?

  29. #3449
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    ATPG: Overreaction to a powerful townie being lynched, and trying to paint everyone involved as scum (too easy to put a halo over yourself this way, and unnatural. That's not how normal people react)

    Response:
    Quote Originally Posted by Subotan
    When did this happen?
    The overreaction to a townie being lynched was Hoth, I believe. That was very early on, when you were saying things like "GOOD JOB TEAM" and the following:

    Quote Originally Posted by Subotan View Post
    He wasn't really meta-ing any more than being un-cooperative. My guess is that the only justification for lynching him was becuse he voted for ATPG rather than Beskar, despite saying he hated networks. I'm just musing here, but I think the reason he didn't vote to lynch Beskar is because Beskar is unlynchable, whilst ATPG has a loooooong history at being at the nucleus of such networks.

    In short, dumb lynch by people uncomfortable with losing ATPG (Who was coincidentally, both saved by and voted for ACIN's lynch) led to a coup for the anti-town forces.

    GOOD JOB TEAM
    Quote Originally Posted by Subotan View Post
    Wow guys, let's see who we've just lynched!

    http://starwars.wikia.com/wiki/Hoth_%28individual%29

    Hoth's act of self-sacrifice saved the Galactic Republic and ended the Sith as a galactic threat for almost a thousand years.


    HMMMM.

    .............


    Quote Originally Posted by Subotan
    So I'm a lurker?
    No you're quite active, refreshingly so. In fact most of those "tells" were in general. Some don't apply to you, but other mafiosi I've seen since my beginnings.


    In order to rebuild the Jedi Order, I must show everything I've learned. I'm not so conceited to think there weren't players before I ever showed up who could sniff out scumbags like professional sleuths, but.... sort of like the Jedi themselves, sometimes one of them learns something the others hadn't learned before (Such as Plo Koon's discovery of Electric Judgment) he tries to share it with the others, and it is added to the Jedi Holocron.

    I myself learned plenty from watching other players in action. When I was designing my mafia analysis systems, I studied old, basic games of mafia to learn exactly what the mafia did in order to succeed... which behaviors they used and under what circumstances. Watching players like Sasaki and Kommodus and Kagemusha, and so on, in action helped me understand not only what mafia typically do (useful as townie) and what they do which works (useful as mafia). Then, participating in many themed and complex games, I've noticed other, more complicated gambits and tactics which seem to bend the will of the town in almost any direction. Correctly employed, you could easily destroy a detective before they even claim detective... or extract yourself from the jaws of a lynch... or avoid being slain by mafia altogether. I think Sasaki was my biggest inspiration with regards to the skillful use of lies... and I studied Andres to figure out how best to win as a team, as mafia. Tincow and Seamus Fermanagh and Kommodus were my inspiration with regards to townie analysis (or fake townie analysis) and then my own experience as being mafia over 20 times and playing nearly 100 games has shown me the subtleties of the Force. Things like behavioral tics and obvious attempts at deception.

    The thing is, things are ALWAYS clearer in retrospect. What looked like perfectly normal behavior at the time, but was actually veiled attempts at misleading the town from within, becomes increasingly scummy with the advantage of a historical perspective. Voting patterns is where I started... you can have clearly scummy voting patterns. (Especially the Niklas tie; that wasn't worth it...) but more important is voting for players in a systematic fashion, moving from one suspect to the other, and they all end up dead and innocent. Example:

    See if I can explain better.
    Spoiler Alert, click show to read: 
    Scum voting pattern:

    Vote: Player A
    Vote: Player B
    Vote: Player A
    Vote: Player C
    (Player A ends up dead, is innocent)
    Vote: Player C
    (Player B ends up dead, is innocent)
    Vote: Player D
    Vote: Player E
    (Player E is lynched, is innocent)
    Vote: Player C
    (Player C is lynched, is innocent)
    (Player D ends up dead, is innocent)
    Vote: Player F
    Vote: Player G
    (Player F ends up dead, is innocent)
    Vote: Player H

    This is much more systematic than:

    Townie Voting pattern:

    Vote: Player A
    Vote: Player B
    Vote: Player C
    (Player H ends up dead)
    Vote: Player D
    Vote: Player E
    Vote: Player F
    (Player E ends up dead)
    Vote: Player B
    (Player C is lynched, was innocent)
    Vote: Player F
    Vote: Player G
    (Player B is murdered)

    The lynches and murders don't line up as well here. Many of the players being voted for are still alive.

    Endgame:

    Player (example2) and Player D are still alive and have been voting each other at various points in the game.
    Player (example1) and Player H are still alive, and Player (example1) has been avoiding him.


    This is a very crude, hastily assembled, and generic example. However, it illustrates the larger point, which was the systematic and sequential nature of who you voted for, Subotan, and the general order of the deaths in the game. It was very linear. More linear than everyone else's voting pattern, anyway.

    That's much more obvious in large games where there is a much longer timeline to analyze. In small games, there is not a very, very long view to have to worry about. In large games, players do not realize that their behaviors and comments that happened in round 2-3 can have a very large impact on round 16. That is the long view that even the mafia cannot foresee. But the townies can see it, once they get to that point, and have the benefit of hindsight and full knowledge of one's behavior over the course of the game.

    In this case, hindsight is 20/20.

    Quote Originally Posted by Subotan
    I disagree with this. I still stand by the maths that if 3/4 of the total amount of players are dead, then 3/4 of any given individuals votes are going to be dead.
    It was more the timing, and the percentage of people who ended up dead and innocent, who you voted for, the reasons you voted for them, and the order you voted for them. It was like you were moving from one kill to the other, but generally focusing on the same general area, and most of those would end up dead before you moved on to the rest.




    Furthermore, heavy analysis works better in the endgame because:

    1. Fewer suspects to analyze (better percentages even due to blind luck... but also easier to hold all the data in your head)
    2. More data per suspect (Critical)
    3. There may be a discernible pattern to one's behavior which corresponds to a sequential mafia strategy (in this case, Subotan's) which would not be obvious at the time, and only makes sense as a case in retrospect.

    That's how I operate anyway. But, I pick out subtle tells I've seen before which are blips on the radar screen, like the "we" thing or the overreaction thing. Even early on, such tells are better than nothing. They aren't conclusive though.

    Add them up by the endgame and odd behavior becomes much more noticeable and pronounced, and the divergence in behavior between town and scum becomes almost blindingly obvious. Were it not for the utterly bizarre behavior of Centurion1, Subotan would have been the lynch that round when we first lynched Cent. It was not only persuasive but much more conclusive than a random vote.

    Centurion1 accidentally gave off tons of false signals. It was truly baffling.
    Last edited by Askthepizzaguy; 05-19-2010 at 11:18.
    #Winstontoostrong
    #Montytoostronger

  30. #3450
    This Space For Rent Member Renata's Avatar
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    Oct 2009
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    Default Re: StarWars: Return of the Sith [In Play]

    If it were not for Cent, Subotan certainly *would* have been lynched (and if not him, Psychonaut), which would have changed the dynamics of the game considerably either way. Not necessarily in a town-friendly fashion, given the various complications in the game, but it would have been different. Cent ... I remember commenting to Pizza on the night after your first lynch that you seemed like a townie, but that impression was undermined by your actions later. I wish I'd been able to be more active that first day.

    Where did I say you were innocent, Subotan? I don't remember doing that.

    Sigurd, although I do have a few quibbles with the mechanics, this game was a true pleasure to play -- thank you very much for all your hard work.

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