
Originally Posted by
General Malaise
This animation looks like one hero/general attempted to initiate a duel with another and ended up losing. How the one in black seems to try to walk away or avoid it only makes sense in that light. Although the dueling aspect of samurai warfare ended around the first Mongol Invasion I'm okay with this if it opens up new strategic elements, like having an enemy army's morale drop if it's commander or hero refuses or loses a duel, although the effects of refusal should be complex. I also hope the stat for success in single duels is based off how many men your hero or general has actually killed in combat and duels and not his command stars. Otherwise it's going to be very easy to exploit this, not to mention commanding an army doesn't have anything to do with fighting one-on-one.
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