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Thread: what happens to titles when the character dies?

  1. #1
    Member Member starkhorn's Avatar
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    Default what happens to titles when the character dies?

    Folks,

    In BI, there seems to be a titles system back again where you can grant titles to some of your generals (for example lord of the saxon shore, or lord of briton or whatever).

    My question is what happens to titles when the character dies? Are they lost like all other retinues? Or if not can I assign them again to new characters? If so where and how?

    Many thanks.

    Cheers
    Starkhorn
    Let your manhood be seen by the push of your pike:- Owen Roe O'Neill at the Battle of Benburb 1646

  2. #2

    Default Re: what happens to titles when the character dies?

    Its another bug/feature you have to transfer them before the character dies. Stupid.

  3. #3
    Member Member starkhorn's Avatar
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    Default Re: what happens to titles when the character dies?

    ahh ok, bugger that's a pain. I think I'll make a post in the bugs list sticky thread in the vague hope CA see it and try to fix it.

    Many thanks for your swift reply.

    Cheers
    Starkhorn
    Let your manhood be seen by the push of your pike:- Owen Roe O'Neill at the Battle of Benburb 1646

  4. #4
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: what happens to titles when the character dies?

    A bug? Really? Aren't they just very hard to get?

    I mean I mananged to get a few titles later in my ERE campaign, but I didn't get them all because my characters got filled up with ancilliaries too fast.
    You may not care about war, but war cares about you!


  5. #5

    Default Re: what happens to titles when the character dies?

    Well the ones you get at the beginning will disappear unless you transfer them over like all other retinue members and as of yet not had them appear on any other characters retinue once they have disappeared. So i mean they act like normal retinue members but surely offices shouldnt die with their bearer?

  6. #6
    Bug Hunter Senior Member player1's Avatar
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    Default Re: what happens to titles when the character dies?

    It's NOT a bug.

    There are triggers for reapearance of "lost titles" which are fired when general is in town of proper size and with proper attributes.

    Of course those triggers don't fire if office is already takes by somebody.



    For reference here are triggers for all offices:
    Code:
    Trigger trigger_office_amici_principis_east
        WhenToTest CharacterTurnEnd
        Condition FactionType empire_east
              and EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists = proconsuls_palace
              and IsGeneral
              and not IsFactionHeir
              and not IsFactionLeader
              and Attribute Command >= 1
              and Attribute Influence <= 6
              and not FactionwideAncillaryExists office_amici_principis_east
              and Trait Loyal >= 7
    
        AcquireAncillary office_amici_principis_east chance  55 
    
    ;------------------------------------------
    Trigger trigger_office_amici_principis_west
        WhenToTest CharacterTurnEnd
        Condition FactionType empire_west
              and EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists = proconsuls_palace
              and IsGeneral
              and not IsFactionHeir
              and not IsFactionLeader
              and Attribute Command >= 1
              and Attribute Influence <= 6
              and not FactionwideAncillaryExists office_amici_principis_west
              and Trait Loyal >= 7
    
        AcquireAncillary office_amici_principis_west chance  66 
    
    ;------------------------------------------
    Trigger trigger_office_comes_dispositionum_east
        WhenToTest CharacterTurnEnd
        Condition FactionType empire_east
              and EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists = imperial_palace
              and IsGeneral
              and not IsFactionHeir
              and not IsFactionLeader
              and Attribute Management >= 1
              and Attribute Influence >= 2
              and not FactionwideAncillaryExists office_comes_dispositionum_east
              and Trait Loyal >= 5
    
        AcquireAncillary office_comes_dispositionum_east chance  55 
    
    ;------------------------------------------
    Trigger trigger_office_comes_dispositionum_west
        WhenToTest CharacterTurnEnd
        Condition FactionType empire_west
              and EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists = imperial_palace
              and IsGeneral
              and not IsFactionHeir
              and not IsFactionLeader
              and Attribute Management >= 1
              and Attribute Influence >= 2
              and not FactionwideAncillaryExists office_comes_dispositionum_west
              and Trait Loyal >= 5
    
        AcquireAncillary office_comes_dispositionum_west chance  66 
    
    ;------------------------------------------
    Trigger trigger_office_comes_domesticorum_equitum_east
        WhenToTest CharacterTurnEnd
        Condition EndedInSettlement
              and SettlementBuildingExists >= proconsuls_palace
              and IsGeneral
              and not IsFactionHeir
              and not IsFactionLeader
              and Trait GoodCavalryGeneral >= 1
              and FactionType empire_east
              and not FactionwideAncillaryExists office_comes_domesticorum_equitum_east
              and Attribute Influence >= 1
    
        AcquireAncillary office_comes_domesticorum_equitum_east chance  66 
    
    ;------------------------------------------
    Trigger trigger_office_comes_domesticorum_equitum_west
        WhenToTest CharacterTurnEnd
        Condition EndedInSettlement
              and SettlementBuildingExists >= proconsuls_palace
              and IsGeneral
              and Trait GoodCavalryGeneral >= 1
              and not IsFactionHeir
              and not IsFactionLeader
              and FactionType empire_west
              and not FactionwideAncillaryExists office_comes_domesticorum_equitum_west
              and Attribute Influence >= 1
    
        AcquireAncillary office_comes_domesticorum_equitum_west chance  66 
    
    ;------------------------------------------
    Trigger trigger_office_comes_litoris_saxonici
        WhenToTest CharacterTurnEnd
        Condition FactionType romano_british
              and EndedInSettlement
              and SettlementBuildingExists >= governors_palace
              and IsGeneral
              and not IsFactionHeir
              and not IsFactionLeader
              and Attribute Command >= 2
              and not FactionwideAncillaryExists office_comes_litoris_saxonici
              and Attribute Influence >= 1
    
        AcquireAncillary office_comes_litoris_saxonici chance  33 
    
    ;------------------------------------------
    Trigger trigger_office_dux_britannium
        WhenToTest CharacterTurnEnd
        Condition FactionType romano_british
              and EndedInSettlement
              and SettlementBuildingExists >= governors_palace
              and IsGeneral
              and not IsFactionHeir
              and not IsFactionLeader
              and Attribute Command >= 2
              and not FactionwideAncillaryExists office_dux_britannium
              and Attribute Influence >= 1
    
        AcquireAncillary office_dux_britannium chance  66 
    
    ;------------------------------------------
    Trigger trigger_office_eran_spahbod
        WhenToTest CharacterTurnEnd
        Condition EndedInSettlement
              and SettlementBuildingExists >= proconsuls_palace
              and IsGeneral
              and not IsFactionHeir
              and not IsFactionLeader
              and Attribute Influence >= 1
              and Attribute Command >= 3
              and not FactionwideAncillaryExists office_eran_spahbod
    
        AcquireAncillary office_eran_spahbod chance  50 
    
    ;------------------------------------------
    Trigger trigger_office_magister_equitum_east
        WhenToTest CharacterTurnEnd
        Condition FactionType empire_east
              and EndedInSettlement
              and SettlementBuildingExists >= proconsuls_palace
              and SettlementBuildingExists >= cavalry_barracks
              and IsGeneral
              and not IsFactionHeir
              and not IsFactionLeader
              and Attribute Command >= 3
              and not FactionwideAncillaryExists office_magister_equitum_east
              and Attribute Influence >= 1
              and not Trait BadCavalryGeneral >= 1
              and not Trait GoodInfantryGeneral >= 1
    
        AcquireAncillary office_magister_equitum_east chance  33 
    
    ;------------------------------------------
    Trigger trigger_office_magister_equitum_west
        WhenToTest CharacterTurnEnd
        Condition FactionType empire_west
              and EndedInSettlement
              and SettlementBuildingExists >= proconsuls_palace
              and SettlementBuildingExists >= cavalry_barracks
              and IsGeneral
              and not IsFactionHeir
              and not IsFactionLeader
              and Attribute Command >= 3
              and not FactionwideAncillaryExists office_magister_equitum_west
              and Attribute Influence >= 1
              and not Trait BadCavalryGeneral >= 1
              and not Trait GoodInfantryGeneral >= 1
    
        AcquireAncillary office_magister_equitum_west chance  66 
    
    ;------------------------------------------
    Trigger trigger_office_magister_memoriae_east
        WhenToTest CharacterTurnEnd
        Condition FactionType empire_east
              and EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists = imperial_palace
              and IsGeneral
              and not IsFactionHeir
              and not IsFactionLeader
              and Attribute Management >= 1
              and not FactionwideAncillaryExists office_magister_memoriae_east
              and Attribute Influence >= 2
              and Trait Loyal >= 5
    
        AcquireAncillary office_magister_memoriae_east chance  55 
    
    ;------------------------------------------
    Trigger trigger_office_magister_memoriae_west
        WhenToTest CharacterTurnEnd
        Condition FactionType empire_west
              and EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists = imperial_palace
              and IsGeneral
              and not IsFactionHeir
              and not IsFactionLeader
              and Attribute Management >= 1
              and not FactionwideAncillaryExists office_magister_memoriae_west
              and Attribute Influence >= 2
              and Trait Loyal >= 5
    
        AcquireAncillary office_magister_memoriae_west chance  66 
    
    ;------------------------------------------
    Trigger trigger_office_magister_militum_east
        WhenToTest CharacterTurnEnd
        Condition FactionType empire_east
              and EndedInSettlement
              and SettlementBuildingExists = imperial_palace
              and SettlementBuildingExists >= army_barracks
              and IsGeneral
              and not IsFactionHeir
              and not IsFactionLeader
              and Attribute Command >= 4
              and Attribute Influence >= 1
              and RemainingMPPercentage = 100
              and not FactionwideAncillaryExists office_magister_militum_east
    
        AcquireAncillary office_magister_militum_east chance  66 
    
    ;------------------------------------------
    Trigger trigger_office_magister_militum_west
        WhenToTest CharacterTurnEnd
        Condition FactionType empire_west
              and EndedInSettlement
              and SettlementBuildingExists = imperial_palace
              and SettlementBuildingExists >= army_barracks
              and IsGeneral
              and not IsFactionHeir
              and not IsFactionLeader
              and Attribute Command >= 4
              and Attribute Influence >= 1
              and RemainingMPPercentage = 100
              and not FactionwideAncillaryExists office_magister_militum_west
    
        AcquireAncillary office_magister_militum_west chance  88 
    
    ;------------------------------------------
    Trigger trigger_office_magister_officiorum_east
        WhenToTest CharacterTurnEnd
        Condition FactionType empire_east
              and EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists = imperial_palace
              and IsGeneral
              and not IsFactionHeir
              and not IsFactionLeader
              and Attribute Management >= 1
              and Trait GoodAdministrator >= 1
              and not FactionwideAncillaryExists office_magister_officiorum_east
              and Attribute Influence >= 1
              and Trait Loyal >= 5
    
        AcquireAncillary office_magister_officiorum_east chance  50 
    
    ;------------------------------------------
    Trigger trigger_office_magister_officiorum_west
        WhenToTest CharacterTurnEnd
        Condition FactionType empire_west
              and EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists = imperial_palace
              and IsGeneral
              and not IsFactionHeir
              and not IsFactionLeader
              and Attribute Management >= 1
              and Trait GoodAdministrator >= 1
              and not FactionwideAncillaryExists office_magister_officiorum_west
              and Attribute Influence >= 1
              and Trait Loyal >= 5
    
        AcquireAncillary office_magister_officiorum_west chance  66 
    
    ;------------------------------------------
    Trigger trigger_office_magister_peditum_east
        WhenToTest CharacterTurnEnd
        Condition FactionType empire_east
              and EndedInSettlement
              and SettlementBuildingExists >= proconsuls_palace
              and SettlementBuildingExists >= army_barracks
              and IsGeneral
              and not IsFactionHeir
              and not IsFactionLeader
              and Attribute Command >= 3
              and not FactionwideAncillaryExists office_magister_peditum_east
              and Attribute Influence >= 1
              and not Trait BadInfantryGeneral >= 1
              and not Trait GoodCavalryGeneral >= 1
    
        AcquireAncillary office_magister_peditum_east chance  25 
    
    ;------------------------------------------
    Trigger trigger_office_magister_peditum_west
        WhenToTest CharacterTurnEnd
        Condition FactionType empire_west
              and EndedInSettlement
              and SettlementBuildingExists >= proconsuls_palace
              and SettlementBuildingExists >= army_barracks
              and IsGeneral
              and not IsFactionHeir
              and not IsFactionLeader
              and Attribute Command >= 3
              and not FactionwideAncillaryExists office_magister_peditum_west
              and Attribute Influence >= 1
              and not Trait BadInfantryGeneral >= 1
              and not Trait GoodCavalryGeneral >= 1
    
        AcquireAncillary office_magister_peditum_west chance  66 
    
    ;------------------------------------------
    Trigger trigger_office_magister_scrinii_east
        WhenToTest CharacterTurnEnd
        Condition FactionType empire_east
              and EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists = imperial_palace
              and IsGeneral
              and not IsFactionHeir
              and not IsFactionLeader
              and Attribute Management >= 1
              and Attribute Influence >= 2
              and not FactionwideAncillaryExists office_magister_scrinii_east
              and Trait Loyal >= 5
    
        AcquireAncillary office_magister_scrinii_east chance  50 
    
    ;------------------------------------------
    Trigger trigger_office_magister_scrinii_west
        WhenToTest CharacterTurnEnd
        Condition FactionType empire_west
              and EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists = imperial_palace
              and IsGeneral
              and not IsFactionHeir
              and not IsFactionLeader
              and Attribute Management >= 1
              and Attribute Influence >= 2
              and not FactionwideAncillaryExists office_magister_scrinii_west
              and Trait Loyal >= 5
    
        AcquireAncillary office_magister_scrinii_west chance  66 
    
    ;------------------------------------------
    Trigger trigger_office_mobadan_mobad
        WhenToTest CharacterTurnEnd
        Condition EndedInSettlement
              and SettlementBuildingExists >= temple_of_one_god_awesome_temple
              and IsGeneral
              and not IsFactionHeir
              and not IsFactionLeader
              and Trait Zoroastrian >= 1
              and Trait Lewd <= 1
              and not FactionwideAncillaryExists office_mobadan_mobad
              and Trait ZoroastrianPiety >= 1
              and not Attribute Command >= 3
              and Attribute Influence >= 1
    
        AcquireAncillary office_mobadan_mobad chance  66 
    
    ;------------------------------------------
    Trigger trigger_office_son_of_chinglu1
        WhenToTest PostBattle
        Condition WasAttacker
              and IsGeneral
              and WonBattle
              and BattleSuccess >= clear
              and I_ConflictType Normal
              and BattleOdds < 1.5
              and CultureType hun
              and PercentageEnemyKilled >= 51
              and not IsFactionLeader
              and not IsFactionHeir
              and not FactionwideAncillaryExists office_son_of_chinglu1
              and Attribute Command >= 4
    
        AcquireAncillary office_son_of_chinglu1 chance  100 
    
    ;------------------------------------------
    Trigger trigger_office_son_of_chinglu2
        WhenToTest PostBattle
        Condition WasAttacker
              and IsGeneral
              and WonBattle
              and BattleSuccess >= clear
              and I_ConflictType Normal
              and BattleOdds < 1.5
              and CultureType hun
              and PercentageEnemyKilled >= 51
              and not IsFactionLeader
              and not IsFactionHeir
              and not FactionwideAncillaryExists office_son_of_chinglu1
              and Attribute Command >= 4
    
        AcquireAncillary office_son_of_chinglu2 chance  100 
    
    ;------------------------------------------
    Trigger trigger_office_son_of_chinglu3
        WhenToTest PostBattle
        Condition WasAttacker
              and IsGeneral
              and WonBattle
              and BattleSuccess >= clear
              and I_ConflictType Normal
              and BattleOdds < 1.5
              and CultureType hun
              and PercentageEnemyKilled >= 51
              and not IsFactionLeader
              and not IsFactionHeir
              and not FactionwideAncillaryExists office_son_of_chinglu1
              and Attribute Command >= 4
    
        AcquireAncillary office_son_of_chinglu3 chance  100 
    
    ;------------------------------------------
    Trigger trigger_office_warlord_alemanni
        WhenToTest PostBattle
        Condition IsGeneral
              and WonBattle
              and BattleSuccess >= clear
              and I_ConflictType Normal
              and BattleOdds < 1.5
              and PercentageEnemyKilled >= 45
              and not IsFactionLeader
              and not IsFactionHeir
              and FactionType alemanni
              and not FactionwideAncillaryExists office_warlord_alemanni
              and Attribute Command >= 4
    
        AcquireAncillary office_warlord_alemanni chance  100 
    
    ;------------------------------------------
    Trigger trigger_office_warlord_celts
        WhenToTest PostBattle
        Condition IsGeneral
              and WonBattle
              and BattleSuccess >= clear
              and I_ConflictType Normal
              and BattleOdds < 1.5
              and PercentageEnemyKilled >= 45
              and not IsFactionLeader
              and not IsFactionHeir
              and FactionType celts
              and not FactionwideAncillaryExists office_warlord_celts
              and Attribute Command >= 4
    
        AcquireAncillary office_warlord_celts chance  100 
    
    ;------------------------------------------
    Trigger trigger_office_warlord_franks
        WhenToTest PostBattle
        Condition IsGeneral
              and WonBattle
              and BattleSuccess >= clear
              and I_ConflictType Normal
              and BattleOdds < 1.5
              and PercentageEnemyKilled >= 45
              and not IsFactionLeader
              and not IsFactionHeir
              and FactionType franks
              and not FactionwideAncillaryExists office_warlord_franks
              and Attribute Command >= 4
    
        AcquireAncillary office_warlord_franks chance  100 
    
    ;------------------------------------------
    Trigger trigger_office_warlord_goths
        WhenToTest PostBattle
        Condition IsGeneral
              and WonBattle
              and BattleSuccess >= clear
              and I_ConflictType Normal
              and BattleOdds < 1.5
              and PercentageEnemyKilled >= 45
              and not IsFactionLeader
              and not IsFactionHeir
              and FactionType goths
              and not FactionwideAncillaryExists office_warlord_goths
              and Attribute Command >= 4
    
        AcquireAncillary office_warlord_goths chance  100 
    
    ;------------------------------------------
    Trigger trigger_office_warlord_ostrogoths
        WhenToTest PostBattle
        Condition IsGeneral
              and WonBattle
              and BattleSuccess >= clear
              and I_ConflictType Normal
              and BattleOdds < 1.5
              and PercentageEnemyKilled >= 45
              and not IsFactionLeader
              and not IsFactionHeir
              and FactionType ostrogoths
              and not FactionwideAncillaryExists office_warlord_ostrogoths
              and Attribute Command >= 4
    
        AcquireAncillary office_warlord_ostrogoths chance  100 
    
    ;------------------------------------------
    Trigger trigger_office_warlord_sarmatians
        WhenToTest PostBattle
        Condition IsGeneral
              and WonBattle
              and BattleSuccess >= clear
              and I_ConflictType Normal
              and BattleOdds < 1.5
              and PercentageEnemyKilled >= 45
              and not IsFactionLeader
              and not IsFactionHeir
              and FactionType sarmatians
              and not FactionwideAncillaryExists office_warlord_sarmatians
              and Attribute Command >= 4
    
        AcquireAncillary office_warlord_sarmatians chance  100 
    
    ;------------------------------------------
    Trigger trigger_office_warlord_saxons
        WhenToTest PostBattle
        Condition IsGeneral
              and WonBattle
              and BattleSuccess >= clear
              and I_ConflictType Normal
              and BattleOdds < 1.5
              and PercentageEnemyKilled >= 45
              and not IsFactionLeader
              and not IsFactionHeir
              and FactionType saxons
              and not FactionwideAncillaryExists office_warlord_saxons
              and Attribute Command >= 4
    
        AcquireAncillary office_warlord_saxons chance  100 
    
    ;------------------------------------------
    Trigger trigger_office_warlord_slavs
        WhenToTest PostBattle
        Condition IsGeneral
              and WonBattle
              and BattleSuccess >= clear
              and I_ConflictType Normal
              and BattleOdds < 1.5
              and PercentageEnemyKilled >= 45
              and not IsFactionLeader
              and not IsFactionHeir
              and FactionType slavs
              and not FactionwideAncillaryExists office_warlord_slavs
              and Attribute Command >= 4
    
        AcquireAncillary office_warlord_slavs chance  100 
    
    ;------------------------------------------
    Trigger trigger_office_warlord_vandals
        WhenToTest PostBattle
        Condition IsGeneral
              and WonBattle
              and BattleSuccess >= clear
              and I_ConflictType Normal
              and BattleOdds < 1.5
              and PercentageEnemyKilled >= 45
              and not IsFactionLeader
              and not IsFactionHeir
              and FactionType vandals
              and not FactionwideAncillaryExists office_warlord_vandals
              and Attribute Command >= 4
    
        AcquireAncillary office_warlord_vandals chance  100
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  7. #7
    Member Member dismal's Avatar
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    Default Re: what happens to titles when the character dies?

    Interesting. Thanks Player1.

    Seems like most of the roman titles either require very high loyalty or high command stars.

    It seems like you'd want to "title farm" with your high loyalty generals. 7 loyalty seems awfully hard to get - assuming a general can't hold more than one title.

    And, What's up with that "Eran Spahbod"? - it seems to be the only one that is not limited to one specific faction.

  8. #8
    Member Member starkhorn's Avatar
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    Default Re: what happens to titles when the character dies?

    yeah good work player1 once again. Nice to understand the difference between the title system in BI as opposed to MTW:VI.

    Cheers
    Starkhorn
    Let your manhood be seen by the push of your pike:- Owen Roe O'Neill at the Battle of Benburb 1646

  9. #9
    Bug Hunter Senior Member player1's Avatar
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    Default Re: what happens to titles when the character dies?

    Quote Originally Posted by dismal
    Interesting. Thanks Player1.

    Seems like most of the roman titles either require very high loyalty or high command stars.

    It seems like you'd want to "title farm" with your high loyalty generals. 7 loyalty seems awfully hard to get - assuming a general can't hold more than one title.

    And, What's up with that "Eran Spahbod"? - it seems to be the only one that is not limited to one specific faction.
    Actually, it is limited, but in other place in file:

    Code:
    Ancillary office_mobadan_mobad
        Image office_ancillary.tga
        ExcludedAncillaries office_eran_spahbod
        ExcludeCultures barbarian, carthaginian, hun, nomad, roman
        Description office_mobadan_mobad_desc
        EffectsDescription office_mobadan_mobad_effects_desc
        Religious_Belief zoroastrian  1 
        Effect Law  2
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  10. #10
    Member Member dismal's Avatar
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    Default Re: what happens to titles when the character dies?

    Ah, thanks again.

    "excluded ancillaries" must be the field that keeps a general from getting two titles.

  11. #11
    Bug Hunter Senior Member player1's Avatar
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    Default Re: what happens to titles when the character dies?

    Although some combinatios of titles are possible for roman offices (not all offices are exculded one to another).

    here I'll post the whole thing:
    Code:
    Ancillary office_amici_principis_east
        Image office_ancillary.tga
        ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
        Description office_amici_principis_east_desc
        EffectsDescription office_amici_principis_east_effects_desc
        Effect Loyalty  3 
    
    ;------------------------------------------
    Ancillary office_amici_principis_west
        Image office_ancillary.tga
        ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
        Description office_amici_principis_west_desc
        EffectsDescription office_amici_principis_west_effects_desc
        Effect Loyalty  3 
    
    ;------------------------------------------
    Ancillary office_comes_dispositionum_east
        Image office_ancillary.tga
        ExcludedAncillaries office_magister_officiorum_east, office_magister_memoriae_east, office_magister_scrinii_east
        ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
        Description office_comes_dispositionum_east_desc
        EffectsDescription office_comes_dispositionum_east_effects_desc
        Effect MovementPoints  3 
        Effect Loyalty  2 
    
    ;------------------------------------------
    Ancillary office_comes_dispositionum_west
        Image office_ancillary.tga
        ExcludedAncillaries office_magister_officiorum_west, office_magister_memoriae_west, office_magister_scrinii_west
        ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
        Description office_comes_dispositionum_west_desc
        EffectsDescription office_comes_dispositionum_west_effects_desc
        Effect MovementPoints  3 
        Effect Loyalty  2 
    
    ;------------------------------------------
    Ancillary office_comes_domesticorum_equitum_east
        Image office_ancillary.tga
        ExcludedAncillaries office_magister_militum_east, office_magister_peditum_east, office_magister_equitum_east
        ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
        Description office_comes_domesticorum_equitum_east_desc
        EffectsDescription office_comes_domesticorum_equitum_east_effects_desc
        Effect Loyalty  2 
        Effect CavalryCommand  1 
    
    ;------------------------------------------
    Ancillary office_comes_domesticorum_equitum_west
        Image office_ancillary.tga
        ExcludedAncillaries office_magister_militum_west, office_magister_peditum_west, office_magister_equitum_west
        ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
        Description office_comes_domesticorum_equitum_west_desc
        EffectsDescription office_comes_domesticorum_equitum_west_effects_desc
        Effect Loyalty  2 
        Effect CavalryCommand  1 
    
    ;------------------------------------------
    Ancillary office_comes_litoris_saxonici
        Image office_ancillary.tga
        ExcludedAncillaries office_dux_britannium
        ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
        Description office_comes_litoris_saxonici_desc
        EffectsDescription office_comes_litoris_saxonici_effects_desc
        Effect TroopMorale  1 
        Effect Combat_V_Barbarian  2 
    
    ;------------------------------------------
    Ancillary office_dux_britannium
        Image office_ancillary.tga
        ExcludedAncillaries office_comes_litoris_saxonici
        ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
        Description office_dux_britannium_desc
        EffectsDescription office_dux_britannium_effects_desc
        Effect TroopMorale  3 
        Effect LineOfSight  1 
        Effect Combat_V_Barbarian  1 
    
    ;------------------------------------------
    Ancillary office_eran_spahbod
        Image office_ancillary.tga
        ExcludedAncillaries office_mobadan_mobad
        ExcludeCultures barbarian, carthaginian, hun, nomad, roman
        Description office_eran_spahbod_desc
        EffectsDescription office_eran_spahbod_effects_desc
        Effect Command  1 
        Effect Attack  2 
    
    ;------------------------------------------
    Ancillary office_magister_equitum_east
        Image office_ancillary.tga
        ExcludedAncillaries office_magister_peditum_east, office_magister_militum_east, office_comes_domesticorum_equitum_east
        ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
        Description office_magister_equitum_east_desc
        EffectsDescription office_magister_equitum_east_effects_desc
        Effect Loyalty  2 
        Effect CavalryCommand  1 
    
    ;------------------------------------------
    Ancillary office_magister_equitum_west
        Image office_ancillary.tga
        ExcludedAncillaries office_magister_peditum_west, office_magister_militum_west, office_comes_domesticorum_equitum_west
        ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
        Description office_magister_equitum_west_desc
        EffectsDescription office_magister_equitum_west_effects_desc
        Effect Loyalty  2 
        Effect CavalryCommand  1 
    
    ;------------------------------------------
    Ancillary office_magister_memoriae_east
        Image office_ancillary.tga
        ExcludedAncillaries office_magister_officiorum_east, office_magister_scrinii_east, office_comes_dispositionum_east
        ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
        Description office_magister_memoriae_east_desc
        EffectsDescription office_magister_memoriae_east_effects_desc
        Effect TroopMorale -1 
        Effect Loyalty  2 
        Effect Law  2 
    
    ;------------------------------------------
    Ancillary office_magister_memoriae_west
        Image office_ancillary.tga
        ExcludedAncillaries office_magister_officiorum_west, office_magister_scrinii_west, office_comes_dispositionum_west
        ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
        Description office_magister_memoriae_west_desc
        EffectsDescription office_magister_memoriae_west_effects_desc
        Effect TroopMorale -1 
        Effect Loyalty  2 
        Effect Law  2 
    
    ;------------------------------------------
    Ancillary office_magister_militum_east
        Image office_ancillary.tga
        ExcludedAncillaries office_comes_domesticorum_equitum_east, office_magister_peditum_east, office_magister_equitum_east
        ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
        Description office_magister_militum_east_desc
        EffectsDescription office_magister_militum_east_effects_desc
        Effect Influence  1 
        Effect Command  1 
        Effect Loyalty  2 
    
    ;------------------------------------------
    Ancillary office_magister_militum_west
        Image office_ancillary.tga
        ExcludedAncillaries office_comes_domesticorum_equitum_west, office_magister_peditum_west, office_magister_equitum_west
        ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
        Description office_magister_militum_west_desc
        EffectsDescription office_magister_militum_west_effects_desc
        Effect Influence  2 
        Effect Loyalty  2 
    
    ;------------------------------------------
    Ancillary office_magister_officiorum_east
        Image office_ancillary.tga
        ExcludedAncillaries office_magister_memoriae_east, office_magister_scrinii_east, office_comes_dispositionum_east
        ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
        Description office_magister_officiorum_east_desc
        EffectsDescription office_magister_officiorum_east_effects_desc
        Effect Influence  1 
        Effect PublicSecurity  2 
        Effect Loyalty  2 
    
    ;------------------------------------------
    Ancillary office_magister_officiorum_west
        Image office_ancillary.tga
        ExcludedAncillaries office_magister_memoriae_west, office_magister_scrinii_west, office_comes_dispositionum_west
        ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
        Description office_magister_officiorum_west_desc
        EffectsDescription office_magister_officiorum_west_effects_desc
        Effect Influence  1 
        Effect PublicSecurity  2 
        Effect Loyalty  2 
    
    ;------------------------------------------
    Ancillary office_magister_peditum_east
        Image office_ancillary.tga
        ExcludedAncillaries office_magister_militum_east, office_magister_equitum_east, office_comes_domesticorum_equitum_east
        ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
        Description office_magister_peditum_east_desc
        EffectsDescription office_magister_peditum_east_effects_desc
        Effect Loyalty  2 
        Effect InfantryCommand  1 
    
    ;------------------------------------------
    Ancillary office_magister_peditum_west
        Image office_ancillary.tga
        ExcludedAncillaries office_magister_militum_west, office_magister_equitum_west, office_comes_domesticorum_equitum_west
        ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
        Description office_magister_peditum_west_desc
        EffectsDescription office_magister_peditum_west_effects_desc
        Effect Loyalty  2 
        Effect InfantryCommand  1 
    
    ;------------------------------------------
    Ancillary office_magister_scrinii_east
        Image office_ancillary.tga
        ExcludedAncillaries office_magister_officiorum_east, office_magister_memoriae_east, office_comes_dispositionum_east
        ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
        Description office_magister_scrinii_east_desc
        EffectsDescription office_magister_scrinii_east_effects_desc
        Effect Influence  1 
        Effect Trading  5 
        Effect Loyalty  2 
    
    ;------------------------------------------
    Ancillary office_magister_scrinii_west
        Image office_ancillary.tga
        ExcludedAncillaries office_magister_officiorum_west, office_magister_memoriae_west, office_comes_dispositionum_west
        ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
        Description office_magister_scrinii_west_desc
        EffectsDescription office_magister_scrinii_west_effects_desc
        Effect Influence  1 
        Effect Trading  5 
        Effect Loyalty  2 
    
    ;------------------------------------------
    Ancillary office_mobadan_mobad
        Image office_ancillary.tga
        ExcludedAncillaries office_eran_spahbod
        ExcludeCultures barbarian, carthaginian, hun, nomad, roman
        Description office_mobadan_mobad_desc
        EffectsDescription office_mobadan_mobad_effects_desc
        Religious_Belief zoroastrian  1 
        Effect Law  2 
    
    ;------------------------------------------
    Ancillary office_son_of_chinglu1
        Image sword_ancillary.tga
        ExcludedAncillaries office_son_of_chinglu2, office_son_of_chinglu3
        ExcludeCultures barbarian, carthaginian, eastern, nomad, roman
        Description office_son_of_chinglu1_desc
        EffectsDescription office_son_of_chinglu1_effects_desc
        Effect Command  1 
        Effect TroopMorale  2 
        Effect MovementPoints  2 
    
    ;------------------------------------------
    Ancillary office_son_of_chinglu2
        Image sword_ancillary.tga
        ExcludedAncillaries office_son_of_chinglu1, office_son_of_chinglu3
        ExcludeCultures barbarian, carthaginian, eastern, nomad, roman
        Description office_son_of_chinglu2_desc
        EffectsDescription office_son_of_chinglu2_effects_desc
        Effect Command  1 
        Effect TroopMorale  2 
        Effect MovementPoints  2 
    
    ;------------------------------------------
    Ancillary office_son_of_chinglu3
        Image sword_ancillary.tga
        ExcludedAncillaries office_son_of_chinglu1, office_son_of_chinglu2
        ExcludeCultures barbarian, carthaginian, eastern, nomad, roman
        Description office_son_of_chinglu3_desc
        EffectsDescription office_son_of_chinglu3_effects_desc
        Effect Command  1 
        Effect TroopMorale  2 
        Effect MovementPoints  2 
    
    ;------------------------------------------
    Ancillary office_warlord_alemanni
        Image sword_ancillary.tga
        ExcludeCultures carthaginian, eastern, nomad, roman
        Description office_warlord_alemanni_desc
        EffectsDescription office_warlord_alemanni_effects_desc
        Effect Command  1 
        Effect TroopMorale  1 
        Effect InfantryCommand  1 
    
    ;------------------------------------------
    Ancillary office_warlord_celts
        Image sword_ancillary.tga
        ExcludeCultures carthaginian, eastern, nomad, roman
        Description office_warlord_celts_desc
        EffectsDescription office_warlord_celts_effects_desc
        Effect Command  1 
        Effect TroopMorale  1 
        Effect InfantryCommand  1 
    
    ;------------------------------------------
    Ancillary office_warlord_franks
        Image sword_ancillary.tga
        ExcludeCultures carthaginian, eastern, nomad, roman
        Description office_warlord_franks_desc
        EffectsDescription office_warlord_franks_effects_desc
        Effect Command  1 
        Effect TroopMorale  1 
        Effect InfantryCommand  1 
    
    ;------------------------------------------
    Ancillary office_warlord_goths
        Image sword_ancillary.tga
        ExcludeCultures barbarian, carthaginian, eastern, roman
        Description office_warlord_goths_desc
        EffectsDescription office_warlord_goths_effects_desc
        Effect Command  1 
        Effect TroopMorale  1 
        Effect CavalryCommand  1 
    
    ;------------------------------------------
    Ancillary office_warlord_ostrogoths
        Image sword_ancillary.tga
        ExcludeCultures barbarian, carthaginian, eastern, roman
        Description office_warlord_ostrogoths_desc
        EffectsDescription office_warlord_ostrogoths_effects_desc
        Effect Command  1 
        Effect TroopMorale  1 
        Effect CavalryCommand  1 
    
    ;------------------------------------------
    Ancillary office_warlord_sarmatians
        Image sword_ancillary.tga
        ExcludeCultures barbarian, carthaginian, eastern, roman
        Description office_warlord_sarmatians_desc
        EffectsDescription office_warlord_sarmatians_effects_desc
        Effect Command  1 
        Effect TroopMorale  1 
        Effect CavalryCommand  1 
    
    ;------------------------------------------
    Ancillary office_warlord_saxons
        Image sword_ancillary.tga
        ExcludeCultures carthaginian, eastern, nomad, roman
        Description office_warlord_saxons_desc
        EffectsDescription office_warlord_saxons_effects_desc
        Effect Command  1 
        Effect TroopMorale  1 
        Effect InfantryCommand  1 
    
    ;------------------------------------------
    Ancillary office_warlord_slavs
        Image sword_ancillary.tga
        ExcludeCultures barbarian, carthaginian, eastern, roman
        Description office_warlord_slavs_desc
        EffectsDescription office_warlord_slavs_effects_desc
        Effect Command  1 
        Effect TroopMorale  1 
        Effect InfantryCommand  1 
    
    ;------------------------------------------
    Ancillary office_warlord_vandals
        Image sword_ancillary.tga
        ExcludeCultures barbarian, carthaginian, eastern, roman
        Description office_warlord_vandals_desc
        EffectsDescription office_warlord_vandals_effects_desc
        Effect Command  1 
        Effect TroopMorale  1 
        Effect CavalryCommand  1
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  12. #12
    Member Member dismal's Avatar
    Join Date
    Jun 2004
    Location
    Texas
    Posts
    404

    Default Re: what happens to titles when the character dies?

    It looks like there are 3 basic kinds of roman titles:

    "Military" (generally requiring high command and/or some specific unit command traits):

    Comes Domesticorum Equitum
    Magister Equitum
    Magister Peditum
    Magister Militum

    "Governnor" (generally won by having 5 or more loyalty plus some other positive mamangement trait):

    Comes Dispositionum
    Magister Memoriae
    Magister Officiorum
    Magister Scrinii

    "Super loyalty" (won by having 7 loyalty):

    Amicus Principis

    It appears a single general can only have one title from each category, meaning they can get as many as 3 with Amicus Principis.

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