
Originally Posted by
Dol Guldur
Yep, and that was definitely something I did not know; I will add it when I get time along with a few other bits - I'd like to do my own testing too, when I get time. This is a great find.
I think a proper tutorial might be in order - as you may know, the EDB Guide is intended to convey the principles of understanding and coding the EDB file, not the implications and many applications of those principles. This is one of the reasons I never included my own small application of multiple upgrades (to "jump" buildings, as I was using it), but only mentioned that they could be inserted.
I look forward to the continuance of this thread.
EDIT: I assume you mean that multiple instances of the same capability can carry conditions relevant to each region (resource/hidden resource) or faction/culture? You could of course just put the single line "law_bonus bonus 20" to get 100%.
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