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Thread: Paeninsula Italica - Radices Imperii

  1. #31

    Default Re: Paeninsula Italica - Radices Imperii

    Hi, the mod is looking great. Im making my own mod and i was wondering who did your map?

  2. #32

    Default Re: Paeninsula Italica - Radices Imperii

    Quote Originally Posted by kburkert
    Hi, the mod is looking great. Im making my own mod and i was wondering who did your map?
    ...thanks a lot for your appreciations; ...well ...I'm also the mapmaker of the mod, so the map is entirely my own work. Let me say that a mod which aims to re-make the whole game, actually needs almost a year (or more) of work ...we started to work on "Paeninsula Italica" in september 2005 ...my best wishes for your mod

    project creator & director

  3. #33

    Default Preview N.3

    RHAETI - faction symbol by Kali; models & skins by Luciano B

    SETTLEMENTS
    Tridentum (Ager Tridentinorum et Stoenorum)
    Feltria (Ager Feltrinorum et Catubrinorum)
    Berua (Ager Breonium et Isarcorum)
    Clavenna (Ager Bergaleorum et Vennonetium)
    Anaunum (Ager Venostium et Anaunorum)
    Edrum (Ager Camunnorum et Trumplinorum)
    Velturnum (Ager Genuanium et Focunatium)
    Clunia (Ager Caluconium et Sarunatium)


    UNITS






    VENETI - faction symbol by Kali; models & skins by Luciano B

    SETTLEMENTS
    Ateste (Ager Atestinus)
    Patavium (Ager Patavinus)
    Altinum (Ager Altinas)
    Tarvisium (Ager Tarvisianus)
    Vicetia (Ager Vicetinus)
    Opitergium (Ager Opiterginus)
    Concordia Sagittaria (Venetia Orientalis)


    UNITS






    SABINI - faction symbol by Kali; models by Luciano B; skins by Luciano B & Publio Fabio Atinio

    SETTLEMENTS
    Cures (Sabina Tiberina)
    Reatae (Sabina Velina)
    Amiternum (Sabina Interior)
    Nursia (Ager Nursinus)
    Interamnium (Ager Praetutianus)


    UNITS






    BRETTII - faction symbol by Kali; models & skins by Luciano B

    SETTLEMENTS
    Consentia (Ager Consentinus)
    Acherontia (Ager Acherontianus)
    Petelia (Ager Petelianus)
    Hipponion (Ager Hipponiensis)
    Clampetia (Ager Clampetianus)
    Terina (Ager Terinaeus)


    UNITS


    Last edited by Luciano B; 06-06-2007 at 15:13.

    project creator & director

  4. #34
    Member Member william the bastard's Avatar
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    Default Re: Paeninsula Italica - Radices Imperii

    Wow !! Very nice stuff ! looking forward for this mod. keep it up guy
    Sorry for my French

  5. #35
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Paeninsula Italica - Radices Imperii

    Lovely units and map. Looks like it'll be a joy to play!
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  6. #36
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Paeninsula Italica - Radices Imperii

    Those units are looking great, and the mountainous regions should provide an interesting strategical game Keep up the great work!

  7. #37
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
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    Default Re: Paeninsula Italica - Radices Imperii

    er... wow! those units look great and the map is absolutely brilliant, i like how you've got rid of the edges by making it 'dense' forest which is a good idea

    keep it up guys!
    GMM

  8. #38

    Default Re: Paeninsula Italica - Radices Imperii

    ...here we are, gentlemen; we are currently working hard to complete our 4th preview; if interested, stay tuned!

    project creator & director

  9. #39

    Default Re: Paeninsula Italica - Radices Imperii

    THE IAPYGIANS


    APULI faction symbol by Kali; models & skins by Luciano B

    SETTLEMENTS
    Arpi (Daunia Inferior)
    Teanum Apulum (Daunia Superior)
    Barium (Peucetia Inferior)
    Canusium (Peucetia Superior)
    Silvium (Peucetia Interior)









    MESSAPII faction symbol by Kali; models & skins by Luciano B

    SETTLEMENTS
    Manduria (Salentum Superior)
    Uzentum (Salentum Inferior)
    Gnathia (Calabria Superior)
    Brundisium (Calabria Media)
    Lupiae (Calabria Inferior)






    Last edited by Luciano B; 06-06-2007 at 15:12.

    project creator & director

  10. #40
    Gangrenous Member Justiciar's Avatar
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    Default Re: Paeninsula Italica - Radices Imperii

    Good job!
    When Adam delved and Eve span, Who was then the gentleman? From the beginning all men by nature were created alike, and our bondage or servitude came in by the unjust oppression of naughty men. For if God would have had any bondsmen from the beginning, he would have appointed who should be bound, and who free. And therefore I exhort you to consider that now the time is come, appointed to us by God, in which ye may (if ye will) cast off the yoke of bondage, and recover liberty. - John Ball

  11. #41

    Default Re: Paeninsula Italica - Radices Imperii

    THE CARTHAGINIANS

    POENI - faction symbol by Kali; models & skins by Luciano B

    SETTLEMENTS
    Lilybaeum (Ager Lilybaetanus et Ericinus)
    Segesta Elymorum (Ager Segestanus)
    Selinus (Ager Selinusius)
    Panormus (Ager Panormitanus et Soluntinus)
    Entella (Ager Entellinus)
    Thermae (Ager Himeraeus)
    Aleria (Corsica)
    Olbia (Sardinia)






    Last edited by Luciano B; 06-06-2007 at 15:11.

    project creator & director

  12. #42

    Default Re: Paeninsula Italica - Radices Imperii

    THE GREEKS

    SYRACUSAE - faction symbol by Kali; models by Luciano B; skins by Topus Magnus

    SETTLEMENTS
    Syracusae (Ager Syracusanus)
    Messana (Ager Fretensis)
    Catana (Ager Aetneus)
    Leontini (Ager Leontinus)
    Camarina (Ager Camarinensis)
    Tyndaris (Ager Tyndaritanus)










    ITALIOTAE - faction symbol by Kali; models by Luciano B; skins by Topus Magnus

    SETTLEMENTS
    Tarentum (Ager Tarentinus)
    Rhegium (Ager Rheginus)
    Locri Epizephyrii (Locris)
    Croton (Ager Crotoniensis)
    Thurii (Thurinum)
    Heraclea (Ager Heracleensis)






    Last edited by Luciano B; 06-06-2007 at 15:09.

    project creator & director

  13. #43

    Default Re: Paeninsula Italica - Radices Imperii

    ...sorry ...doubled post
    Last edited by Luciano B; 07-16-2006 at 21:36.

    project creator & director

  14. #44

    Default Re: Paeninsula Italica - Radices Imperii

    ...sorry ...doubled post
    Last edited by Luciano B; 07-16-2006 at 21:35.

    project creator & director

  15. #45

    Default Re: Paeninsula Italica - Radices Imperii

    Comments and suggestions will be greatly appreciated.

    Thanks in advance.

    project creator & director

  16. #46
    Gangrenous Member Justiciar's Avatar
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    Default Re: Paeninsula Italica - Radices Imperii

    I don't know what to say other than keep up the good work. This is without a doubt one of the best mods in development tbh.
    When Adam delved and Eve span, Who was then the gentleman? From the beginning all men by nature were created alike, and our bondage or servitude came in by the unjust oppression of naughty men. For if God would have had any bondsmen from the beginning, he would have appointed who should be bound, and who free. And therefore I exhort you to consider that now the time is come, appointed to us by God, in which ye may (if ye will) cast off the yoke of bondage, and recover liberty. - John Ball

  17. #47

    Default Re: Paeninsula Italica - Radices Imperii

    Greetengs Luciano B!

    First, I want to thank you for your great mod! Excellent idea, excellent models, excellent skins, excellent map, excellent everything! And I don't understand why the guys here... err, ignore this thread

    I'm waiting for this mod since the 1st preview, and I must say that the previews are complex and informative. But some things are still unclear to me. Here they are:

    1) Which way will the Pyrrhos army be represented in the game? Will you create some special models/skins for them? I think that Pyrrhos must be a mighty general with full stock of high level and UNIQUE (please!) units, landing in the south of Italy (just like in RTR). But I would like to know it for certain and directly from you.

    2) Is there some kind of "Polybian" reforms for Romans? I'm not sure about the time when Velites appeared instead of Leves, Rorarii and Accensi, and when the Romans adopted chainmail armor, but it seems to me that it was before 222 BC and the beginning of the Second Punic War.

    3) And finally, are you planning to release an open beta before the final release?

    Thanks in advance, and sorry for my poor English.
    Last edited by iglauskas; 07-21-2006 at 14:30.
    "Paeninsula Italica" Fan

  18. #48

    Default Re: Paeninsula Italica - Radices Imperii

    First of all, I would thank Justiciar and iglauskas for their support ..at least we can still rely on a couple of fans:)

    1) Pyrrhos' Army, and also the other invading armies of Cleonymus of Sparta and of Alexander of Epirus will be present in our game as spawning armies which will appear in the game by a proper script in the historical date of their arrival. These armies will include their own specific units, an will be reproduced like "rebel" subfactions.

    2) The Roman army reproduced is the so called "Camillian" organization. It is not sure when the "Polybian" model entered in use, but some scholars suggest that it happended during the struggle against Hannibal, other instead suggest that it happened before. However it isn't any source which provide a precise date of the introduction of the "Polybian" organization. The adoption of chainamail armour by the Romans seem also to date after the assimilation of the Celtic tribes of northern Italy.

    3)Yes, I would like to release a beta version of the mod to collect suggestions from the players and fix the wrong stuff.

    project creator & director

  19. #49

    Default Re: Paeninsula Italica - Radices Imperii

    Thanks alot for your answers, Luciano B This mod is the best (along with The Crusades by Caius Britannicus)

    I don't think that you are lack of fans... Look at Paeninsula Italica subforum at TWCenter! But maybe you should post previews more often, making them smaller in size.

    And in the end, one more question. Can you post some info on this Antesignani unit? I've heard about them, but I thought they appeared during the imperial, or, at least, late republican period.

    Thanks, and keep up the good work!
    "Paeninsula Italica" Fan

  20. #50

    Default Re: Paeninsula Italica - Radices Imperii

    Silence..........
    "Paeninsula Italica" Fan

  21. #51

    Default Re: Paeninsula Italica - Radices Imperii

    ...here I'm:)

    ...about the "antesignani" ...well, another very debated thing ...they are mentioned some times by Livy, but there aren't precise informations about their organization; they seem to be picked infantrymen drafted from the legion but armed with a lighter equipment, often ordered to run out and capture eminences of tactical importance; Livy mentioned for the first time the "antesignani" in his report of the battle of Lake Trasimene.
    Last edited by Luciano B; 07-24-2006 at 20:14.

    project creator & director

  22. #52

    Default Re: Paeninsula Italica - Radices Imperii

    Thanks for the answer...

    ...but don't hope I'm out of questions!

    So, another portion of them:

    1) You've made 2 Etruscan factions. Does this mean that they will be allied at the start of the campaign, in the same fashion the roman factions were allied in vanilla RTW? And will they hipothetically be able to begin war with each other?

    2) Carthage is the only superpower represented in the mod (actually, Carthage was the only superpower in the Western Mediterranian during that period ). Will they get reinforcements from their main territories in Africa and Iberia? I think that it would be great for representing Poeni as the ONLY "imperial" faction in the game!

    3) Are you going to make Latin allies for SPQR? They played an important role in roman warfare during the IV and III centuries BC.
    Last edited by iglauskas; 07-25-2006 at 11:03.
    "Paeninsula Italica" Fan

  23. #53

    Default Re: Paeninsula Italica - Radices Imperii

    I decided to start to post some minipreviews covering the mercenary, regional and foreign units which will be present in our mod. Let's start with the Spartans.


    SPARTAN HOPLITES

    Spartan warriors become involved several times in the Italian wars, since both Tarentum and Syracusae were Doric colonies often rescued by Sparta in the dangerous moments of their history. Southern Italy saw also a couple of expeditions by members of the Spartan royal house. In 343 King Archidamos of Sparta landed with a Spartan and mercenary force; he was killed in battle and his men surrounded and wiped by the Lucani and the Messapians. Next was Kleonymos, who brought 5.000 mercenaries from Greece, recruited 5.000 more in Italy, was given 20.000 Tarantine citizen foot and 2.000 horse, and was joined by other Italiote cities and the Messapii. He was feared by Taras as he was too ambitious so he turned his attention on the northern Adriatic for an attempt of invasion of the Venetia, maybe instigated by Taras to keep him away; he started the invasion with a serie of raids against the Venetic coastal settlements, but the sudden reaction of the Veneti nearly destroyed his entire force and only a small part of his army with few ships could escape.

    Class divsions were sharp in Spartan society. True Spartan citizens were a minority class, the "Spartiatai"; the bulk of the population of Lakonia, Sparta's province, were helots, serfs who only served the army. There were lower grade citizens at Sparta itself, the "hypomeiones" who had been demoted from full Spartan status, and the "neodamodeis, helots given a low grade citizenship in return for military service. There were also the "perioikoi", the citizens of the other towns of Lakonia.

    Ekdromoi Hoplitai Lakedaimonoi - Spartan lower class light hoplites (perioikoi, neodamodeis, hypomeiones)


    Hoplitai Lakedaimonoi - Spartan lower class hoplites (perioikoi, neodamodeis, hypomeiones)


    Hoplitai Spartiatai - Spartan full citizens hoplites.



    Models & skins by Luciano B. Thanks to Topus Magnus who provided his wonderful leather "spolas" cuirass used in our "Hoplitai Lakedaimonoi".

    project creator & director

  24. #54
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Paeninsula Italica - Radices Imperii

    Looking fantastic. Certainly one of the most extensive mods in development, and the kind of more regional campaign I was hoping to see more of after RTW was released. Keep up the good work!

    So if I understand correctly, units such as these spartans will turn up in an army created by a script at a specific date, right? Any chance of such a script being made so they appear when certain cities are threatened or if a certain faction reaches a certain size or weakens significantly?

    And will such units also be recruitable as mercenaries?

    Like I said, great work!
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  25. #55

    Default Re: Paeninsula Italica - Radices Imperii

    Quote Originally Posted by Geoffrey S
    Looking fantastic. Certainly one of the most extensive mods in development, and the kind of more regional campaign I was hoping to see more of after RTW was released. Keep up the good work!

    So if I understand correctly, units such as these spartans will turn up in an army created by a script at a specific date, right? Any chance of such a script being made so they appear when certain cities are threatened or if a certain faction reaches a certain size or weakens significantly?

    And will such units also be recruitable as mercenaries?

    Like I said, great work!
    The foreign invading armies which actually landed in Italy in the timeframe covered by our mod will appear in the game in a certain time by script (they will work as "rebel" sub-factions), like the armies of Cleonimus of Sparta, Alexander of Epirus and Pyrrus. Maybe also an hypothetical invasion of Alexander the Great with his cosmopolite army may be introduced in the game using the same system...

    Spartan troops will be also available for Tarentum and Syracusae using something like the "client kingdom" script, which allows to receive periodically or after a specific event a foreign supporting army.

    project creator & director

  26. #56
    Member Member william the bastard's Avatar
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    Default Re: Paeninsula Italica - Radices Imperii

    Quote Originally Posted by Luciano B
    The foreign invading armies which actually landed in Italy in the timeframe covered by our mod will appear in the game in a certain time by script (they will work as "rebel" sub-factions), like the armies of Cleonimus of Sparta, Alexander of Epirus and Pyrrus. Maybe also an hypothetical invasion of Alexander the Great with his cosmopolite army may be introduced in the game using the same system...

    Spartan troops will be also available for Tarentum and Syracusae using something like the "client kingdom" script, which allows to receive periodically or after a specific event a foreign supporting army.
    First, very impressive work, keep it up!!

    By "rebel" subfactions, do you mean emergents factions and will you use Epistolary Richard's "all factions playable" ??
    Would be fun to play Pyrrhus.

    Waiting your mod to re-install BI.
    Sorry for my French

  27. #57

    Default Re: Paeninsula Italica - Radices Imperii

    GREEK MERCENARIES

    Greek Hoplites


    I modelled a separate part for the "linotorax" cuirass; the shape of the new part allows to set the pteruges (the lower fringes) in the actual right position to cover the abdomen and the pelvis, and not over the legs.



    Greek Ekdromoi (light) Hoplites


    I provided also a new part for the "perizoma" (abdominal protection) which is now separate from the tunic and has a more rigid look than the draps of the tunic.



    Greek Peltastai
    The shape and the decorations of the shield are in the style of the Thracian pelte wich become very popular among the Greek light troops.



    Rhodian Slingers
    I added also a kopis to the equipment of these light missile troops, since I supposed that well payed mercenaries like the Rhodians could afford some effective weapons to defend themselves if attacked in close combat.



    Cretan Archers
    What distinguished the Cretan archer from his common counterpart was the bronze round shield. Shielded archers are depicted but rarely in Greek art, sometimes the shield looks as large as the hoplon, other times just smaller as the pelte. Often these archers have also the helmet, like the Chalcidian one used in our model that I drafted from a vase of the "Altamura painter". Following the hypothesis advanced by N.V. Sekunda I provided black tunics for our Cretans.
    Last edited by Luciano B; 08-01-2006 at 23:08.

    project creator & director

  28. #58

    Default Re: Paeninsula Italica - Radices Imperii

    Quote Originally Posted by william the bastard
    First, very impressive work, keep it up!!

    By "rebel" subfactions, do you mean emergents factions and will you use Epistolary Richard's "all factions playable" ??
    Would be fun to play Pyrrhus.

    Waiting your mod to re-install BI.

    Right now the 20 faction slots available are all occuped by the current factions.
    The invading armies will belong to normal rebel sub-factions and they'll be not playable.

    For the future, we are planning also some other settings of the factions changing one of the two Etruscan factions with an emerging Epirote faction leaded by Pyrros, or a Macedonian one attempting an hypothetical invasion of Italy with the cosmopolite army of Alexander the Great.

    project creator & director

  29. #59

    Default Re: Paeninsula Italica - Radices Imperii

    Great units! Very impressive! I think that your models and skins are among the best.

    Are you going to add these new details - "a separate part for the "linotorax" cuirass" and "a new part for the "perizoma" (abdominal protection)" for the units that are already done (Italiotae and Syracusae, for example)?
    "Paeninsula Italica" Fan

  30. #60

    Default Re: Paeninsula Italica - Radices Imperii

    Quote Originally Posted by iglauskas
    Great units! Very impressive! I think that your models and skins are among the best.

    Are you going to add these new details - "a separate part for the "linotorax" cuirass" and "a new part for the "perizoma" (abdominal protection)" for the units that are already done (Italiotae and Syracusae, for example)?
    ...yes, I would like to update the old models with the new features.

    Thanks again.

    project creator & director

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