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  1. #1
    Member Member thelord's Avatar
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    Default Roma - Fledgling State to Mighty Empire

    Hey following the collapse of my 1.0 Romani save I have decided to start a 1.1 AAR. Starting in 272 BC and I plan to play all the way down to 14 AD. (Hopefully this time I can manage it!)

    Here are the house rules I have when I play :

    - Destroy every building in a settlement when I take it over. This makes expansion much slower and the game lasts much longer and is more challenging.
    - Stick roughly to historical expansion. Not exactly to the date though as this ruins the fun of the game IMO.
    - I don't micromanage my generals with a set lifestyle for them or anything.

    I have also changed the minimap so the Ptolemaioi are a golden colour as I find it hard to differentiate between them and the rebels once they are built up a bit.

    POST ONE - THE BEGINNING

    I know everyone hates the beginning with the whole expansion into Italy thing, so I won't go into lots of details. I besieged Taras and then assaulted, which resulted in a close battle for the city,



    I am not a big fan of the Camillan troops, their morale isn't the best. Some of my Principes broke in this battle when the odds were even. The Epirots phalanxes were making short work of them.



    So I sent my cavalry in to take charge their flanks repeatedly.



    Which turned the battle into my favour and I captured the city.



    Once Taras was in my hands I changed the name to Tarentum. I plan to do this with the settlements that have a different name under the Romans when I take them.

    Thanks for reading.
    Last edited by thelord; 05-12-2008 at 19:59.

  2. #2

    Default Re: Roma - Fledgling State to Mighty Empire

    looks good. Good luck and I hope you can get a Caesar like you did last time. Destroy every building? Does that cause alot of discontent?

  3. #3
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Roma - Fledgling State to Mighty Empire

    Change names? How do you change settlement names?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  4. #4
    Probably Drunk Member Reverend Joe's Avatar
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    Default Re: Roma - Fledgling State to Mighty Empire

    You know that means you will have to change the names in the script too, right?

    Edit: sorry, third person to comment on that...
    Last edited by Reverend Joe; 04-20-2008 at 22:51.

  5. #5
    Member Member thelord's Avatar
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    Default Re: Roma - Fledgling State to Mighty Empire

    Quote Originally Posted by Chirurgeon
    looks good. Good luck and I hope you can get a Caesar like you did last time. Destroy every building? Does that cause alot of discontent?
    Yes, it certainly does later on when they are further away. But it is relatively simple to keep them under control with a governor.

  6. #6

    Default Re: Roma - Fledgling State to Mighty Empire

    Good luck with this, I will be starting a new Romani campaign 1.1 shortly, it will be interesting to have something to compare it to.

    MARMOREAM•RELINQUO•QUAM•LATERICIAM•ACCEPI

  7. #7

    Default Re: Roma - Fledgling State to Mighty Empire

    I enjoyed your last Romani AAR, good luck with this one.
    Only a few seek liberty; the majority seek nothing more than fair masters - Sallust

    A lie told often enough becomes truth - Vladimir Lenin

  8. #8

    Default Re: Roma - Fledgling State to Mighty Empire

    ooh, if you play this til the end you may just take the King of AAR's title of MAA's civil war toting makedonian riot.
    No offence to any other writers of course.

  9. #9

    Default Re: Roma - Fledgling State to Mighty Empire

    Renaming the cities will interfer with the reforms...or am I wrong?
    Last edited by Tyrfingr; 04-20-2008 at 22:49.
    Likstrandens ormar som spyr blod och etter, Ni som blint trampar Draugs harg
    På knä I Eljudne mottag död mans dom, Mot död och helsvite, ert öde och pinoplats

  10. #10
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: Roma - Fledgling State to Mighty Empire

    Yeah, it will interfere with reforms. You can just change the name back to the original once your reforms come around to build the new barracks. You might want to avoid changing names of cities that have hard-to-spell names or names with weird accents. Good luck with your new AAR!
    Keep your friends close, and your enemies closer: The Gameroom

  11. #11
    Member Member thelord's Avatar
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    Default Re: Roma - Fledgling State to Mighty Empire

    I haven't edited any of the files, You can turn on change settlement names in the preferences file. Then click on the name in the settlement scroll. Will it still effect the reforms?

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