We seem to have gone from one extreme to the other: from forts that disappeared when you left them unoccupied, to an option you could set in the .ini file, to forts that can't be deleted at all (?)
Unless someone can share the secret with us?
We seem to have gone from one extreme to the other: from forts that disappeared when you left them unoccupied, to an option you could set in the .ini file, to forts that can't be deleted at all (?)
Unless someone can share the secret with us?
Forums are good for sharing questions, wikis are good for sharing answers:
Spoiler Alert, click show to read:
I for one had never understood why the forts disappeared in Rome, (and I cant remember for the life of me if they did in M2, too much beer and its 2:30 am lol). A fortified camp is one thing, but Roman forts and 18th century forts (even wooden ones on the American frontier) were no shabby thing. They would be permanent fixtures once built.
I am sorely bummed out that we can't name our forts though, instead of the randomly generated names.
What if it is actualy you who are crazy, and I am realy not crazy?... No, you're right... I am crazy.
lol
Well, the AI builds in stupid locations and I want to burn some down.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Personally, I would rather have been able to build fortifications at towns and ports rather than building regular forts. Especially considering that those fortifications express as fort battles (as opposed to the "walled city") and you can only build forts in friendly territory.
FYI, M2TW has regular woodens forts like RTW that disappeared after being unoccupied for a year. Kingdoms introduced permanent forts (as small castles). Modders added these to the grand campaign with Kingdoms based mods. It took a lot of tuning to make sure the AI didn't spam them everywhere apparantly...
This isn't exactly true, if your army is "dug in" in enemy territory you can build the lowest wooden fort structure outside of your territory.you can only build forts in friendly territory.
Last edited by Ardri; 03-28-2009 at 16:19.
Roman camps were usually dismantled when the army moves on, though the forts in RTW probably should have represented more permanent structures.
I haven't tried this myself, but my intuition would be that you might need a unit in the fort to dismantle it.
Last edited by Susanna; 03-28-2009 at 20:41.
Perhaps you have to develop a technology that would let you take down that fort?!
Or call "Extreme Makeover: Home Edition" team to destroy it.. they can do it within hours!
CA don't like deleting or removing. Hence why the forts always being there and unable to remove saved games (from within the application).
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
Yeah, I never understood the save game thing either. What about all those poor kids who don't know how to delete these save games in the hidden folder? They'll have GB's of their hard drive being eaten up.
These seem to be piling up into quite the list. Hopefully they will all be addressed and preferably sooner as opposed to later.OK, then it's yet another not yet implemented feature.
Bookmarks