1) EB 1.2 will be used, with all fixes installed(even though you should still be able to play without fixes).
2) Hamachi shall be used to play the battles.
THIS CAN CONCEIVABLE CHANGE IF WE CAN GET LEAF TO WORK
Network Names:
EBOT_0
EBOT_1
EBOT_2
EBOT_3
EBOT_4
Passwords are all EB.
Small guide for online play by Tolg which was made for the previous tournament:
3) Main Rules:
Budget Mnai:
36K
Definitions:
-The cavalry types of LIGHT/MEDIUM/HEAVY are assigned by the description, not their in game tags.
-MISSILE CAVALRY is classified as MEDIUM since they almost exclusively use secondary swords or overhand spears.
-ELITE units are those who are described as elite by their ingame or
EB website descriptions.
-FACTIONAL UNITS are those units that are listed under you faction' description on the
EB website.
-MERCENARY/ALLIED units are those units that you have access to in multiplayer roster that are not on the website.
-SKIRMISHERS are javelin armed units that have a skirmish mode option.
-A PHALANX is a unit which has a phalanx mode option, not hoplites or other untis described as a 'phalanx.'
-A PHALANX BOX is a formation of phalanxes where the phalanxes are put into a rectangle or some other enclosed shape.
-A RUN THROUGH is where you order your men to run through an enemy formation.
-ARCHER rules also apply to SLINGERS
-ELEPHANTS are counted as cavalry.
Normal Army Rules:
-Max 6 Elites
-Max 5 Mercenary/Allies
-Max 8 Phalanx
-Max 5 Cavalry
-Max 3 Heavy Cavalry
-Max 4 Archers/Horse Archers
-Max 6 Skirmishers/Horse Skirmishers
-Max 2 Elephants
Steppe Army Rules:
-Max 6 Elites
-Max 5 Mercenary/Allies
-Max 6 Phalanx
-Max 10 infantry
-Max 10 Cavalry
-Max 4 Heavy Cavalry
-Max 8 Archers/Horse Archers
-Max 8 Skirmishers/Horse Skirmishers
-Max 2 Elephants
Steppe Rules can only be used by Steppe Factions and those who (mostly) border Steppe Factions, these factions can use those rules:
-Pahlava
-Saka
-Sauromatae
-Hayasdan
-Getai
-Baktria
Steppe factions can elect to go with normal rules instead of steppe rules.
Other Limits:
You have use 1 experience point boost(the chevron). No other upgrades are allowed with one exception(see below).
Faction Specific Rules:
-Romans are LIMITED to the factional units from one era. Pick one and stick with it. However, you may use Samnite Spearmen in Polybian and Velites in Marian. Italian Units(Samnites, Pedites, Italian Elite Cavalry, Campanian Cavalry, Ligurians, Bruttians, and Lucianians should not be used after Polybian)
-Mercy Rule for Saba: It has no army composition limit, just upgrade limits. They aren't going to do well so I respect whoever has the balls to play this faction.
Team Rules
-Teams must be of the same size. Winners get 1 point each, losers lose 1 point each.
Fair Play Rules
-NO RUN THROUGHS. The exceptions are when you are withdrawing your cavalry when they are surrounded and when the unit is in loose(which screws up the engagement AI).
-NO CHARGING THROUGH YOUR OWN MEN WITH CAVALRY. You can charge them together or you can charge infantry after. The exception to this rule is if its reasonably accidental in the heat of battle or minor.
-DO NOT MOVE ELEPHANTS OR CHARIOTS THROUGH YOUR OWN MEN. They would be killed in real life so since this isn't in RTW, you cannot do this.
-NO STACKING YOUR UNITS ONTOP OF EACH OTHER EXCEPT WHEN ATTACKING, only up to 25% of a unit may be covered by other units. You can have attacking units overlapping to sim reenforce/crush of a major charge/break guard mode units. ARCHERS OR SLINGERS FIRING DO NO COUNT AS 'ATTACKING' UNITS. ATTACKING UNITS MUST BE A UNIT NOT IN GUARD MODE ATTACKING IN MELEE. The exception to the exception is that NO PHALANX UNIT MAY OVERLAP ANOTHER PHALANX UNIT MORE THAN 25% EVEN IF THEY ARE ATTACKING.
-When choosing elephants/chariots, ANNOUNCE THAT YOU HAVE ELEPHANTS/CHARIOTS!!!
-If you are Rome, please say what reform you are.
-If you are using a steppe army, please say that you are using steppe rules.
-No moving cavalry through units with the phalanx ability whether its on or off unless its in loose.
Victory Conditions
-If your opponent has no cavalry and makes a phalangite box and you can surround it with your men. You win.
-If your opponent has only cavalry, you outnumber them more than 2:1, and you're just chasing him around the map, if after 5 minutes your opponent does not attack, you win.
Draw Rules
-If the map is the side of a Mountain, a Bridge, has closely spaced Buildings then you are allowed to leave the game during deployment phase without penalty.
-If one player crashes during the game and it has not been decisively decided(submit to jury), then there is no penalty.
-If or you opponent allows you to, you can restart the game with no penalty.
Jury: Replays will be posted so save your tournament battles! After which we collectively in the official battle report thread to decide whether it was a legit win. Practice/test battles should be posted here.
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