I think it would be nice to discuss the economy also here on these forums and try to come up with some ideas for a guide that helps to choose buildings and what to do with agents to boost your economy.
My findings from the game and other forums:
Food
Food surplus adds to the growth in each of your provinces. That means, a food spent means -1 growth in all your provinces, regardless of what you spend it on.
This means, if you control 5+ towns, you will lose growth if you have to build a castle upgrade just to add a market. Since most games will get to 5+ provinces quite fast, it means you should not generally upgrade castles only to include a market slot.
For the same reason the rice exchange and bigger buildings in the market chain actually hurt growth, since they themselves use up food. The only reason to build them would be to get better Metsuke, but the tech research for that is slow.
Since food is so strongly linked to growth, it also means you should be stingy on building castles up, unless you can really benefit from the castle defenses, repression, recruit slots etc. For me, it means I will not build up castles if the area is not crucial for defense, or unless I need several building chains for unit production because the area is good for that (metalsmith, horses, crafts). In addition, I max out farms. With this tactic, playing for a while, I can see that my total growth is better than those early games where I build up markets.
Metsuke
Since Metsuke add to tax rate when overseeing towns, it means that they are really a part of the economics engine of the game. Making use of them is key. I try to find places where I can build a market (See above where not to build), and those places are basically provinces where I don't have troop production (I might even scrap a troop building if I don't need it) and where I have good commodities/other wealth producing buildings. Stack your wealth in a limited number of provinces so you can use your limited supply of Metsuke to boost tax in those provinces. Eventually, try to find places where to fit 5 markets, so you can have the max number of Metsuke.
Trade
Here I have more questions than answers.
How are commodities divided amount exports and own use? Certain amount of commodity can be sold to one clan? No idea.
Summary of my notes:- Food = growth in all provinces. Every spent food = -1 growth in all provinces
- Avoid spending food on anything that is not really essential. - Max out farms.
- Metsuke XP = bonus to tax levels. I think it is 5% per star, but it might change when XP goes up.
- Build 5 markets to get 5 metsuke. Build them in places where you don't have to upgrade castles just to include markets. In early game you probably can only build a few.
- Stack your wealth in places where you have commodities. That makes it easier for using Metsuke to boost taxes.
I am not trying to impose one particular way to play. I just want people to notice what I did not during my first week of playing.
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