Originally Posted by
Aradan
The Devs have said some things that were not entirely accurate afaik, mainly because things got changed between patches. No modder can claim perfect knowledge of the engine's inner workings, but proper testing can help give us a clue.
In case anyone's interested...
Spoiler Alert, click show to read:
Simple test I ran to research it:
* Set up a battle on flat ground (both campaign and custom), normal difficulty, 1 vs 1, and gave my unit uber stats, frighten enemy etc and made the AI unit useless with 1 morale.
* Started the battle and walked my unit towards the enemy, while viewing the AI's morale status. It took a specific amount of time and a specific distance from my unit until the enemy dropped from Eager to Steady. Run the test 2-3 more times after quitting and restarting the campaign and I always got the same result.
* Then I gave the AI unit +7 morale and timed again. This time their morale dropped to Steady only after they engaged me. Again repeated 2-3 times, always getting the same deal.
* And finally I restored their morale to 1, and played on VH difficulty. Got the same results as with 1st setup.
* To be sure, I tried giving the AI morale 3 in the EDU (diff=Medium), but still they didn't drop to Steady until after engagement, while on VH/morale=1 they dropped before that. So the bonus is either very very small or non-existant (I believe the latter)
On a related note, morale bonuses from buildings in campaign mode seem to not work at all. Similar way of testing it.
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