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Thread: Playing as a Muslim Faction

  1. #1

    Default Playing as a Muslim Faction

    Hi all. It may sound odd, but after all these years of playing MTW, I've never played as a Muslim faction...until last night.
    Boy, what I've been missing! I picked the Egyptians in MTW 1.1, and am really surprised at how good they are(I can just imagine what they're like in XL/Tyberius!).
    Camel archers and warriors are truely inspiring. Although 'light' on solid infantry in Early, their desert archers in mass are a force to be reconned with.
    As an aside while fighting the Byzantines in the desert, they were getting so tired chasing my nimble footed camels that I thought I could hear them 'sizzling' in their heavy armor...
    Anyway, think I'll get back to my campaign and see if I can 'roast' some more Kataphratoi, he,he,he.
    Cheers
    Alex
    Realize deeply that this present moment is all we ever have...

  2. #2

    Default Re: Playing as a Muslim Faction

    Welcome to the org and the Main Hall.

    Precisely, you ve been missing a whole new world. Muslims play differently than Catholics/Orthodox as you ve discovered. Thats part of the beauty of it. And wait till you try out the Turks or when the Mamelukes come about...
    Last edited by gollum; 03-26-2009 at 12:07.
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  3. #3

    Default Re: Playing as a Muslim Faction

    Yes!

    You must try fighting those same camels with a few Turcoman Horse!
    Although my strategy was incorrect, I found the Turks to be very difficult to lead to success in a war with the Fatimids.
    I have never succeeded with any muslim faction, and I have never succeeded against one.

    Notice how few are the islamic AARs!

  4. #4
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Playing as a Muslim Faction

    The mosque is a muslim faction's best friend- to train ghazis, and to give a needed morale boost to saracen infantry. Saracens, archers, ghazis and a few camels can put to flight almost anything if uitilized properly.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  5. #5

    Default Re: Playing as a Muslim Faction

    Turcoman Horce, Saharan Cavalry, Mameluk Cavarly, Armenian Heavy Cavarly, Ghulam Cavalry and Kwarazmian Cavalry, Ottoman Sipahis, Mameluk Horse Archers and Faris are the attributes i love the most in Islamic factions.

    Of course there are the Almohad Urban Militias, the Janissaries, Nubian Guards, Ghazis, Desert Archers, Turcoman Foot, Futuwas, Nizaris, African Spears, Saracen Spears and Muwahids too, to bring Crusaders to their knees.

    And for sandy desert provinces a few surprises...
    Last edited by gollum; 03-26-2009 at 23:17.
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  6. #6

    Default Re: Playing as a Muslim Faction

    In early I'm planning a 3 pronged assault on Byzantine Anatolia. My large army in Antioch will act as the shield to protect my provinces as Byzantium and the Turks are locked in a see saw battle for the eastern half of Anatolia.
    I've decided to pursue a strategy that is one I would normally not consider, but see an opportunity to sweep the eastern Mediterrainian sea's with my fleet while simultaneously landing 3 armies in Cyprus, Rhodes and Crete. From there strike the soft underbelly of western Anatolia and sandwich the Byzantine armies there between myself and my allied Turks(lets hope they don't see an opportunity to turn on me).
    Cheers, and away to the battle.
    Alex
    Realize deeply that this present moment is all we ever have...

  7. #7

    Default Re: Playing as a Muslim Faction

    Nice - good luck with your plans - may Allah the almighty guide your steps...
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  8. #8

    Default Re: Playing as a Muslim Faction

    Well done, Aleksandros, you shall conquer your empire from the opposite end now!

    But do not allow yourself to be fooled by the idea of a muslim alliance..

    The Turks and the Fatimids are only ever allied long enough to ensure that Christianity stays on that side of the Hellespont.

    Be prepared to march north from Antioch..

  9. #9

    Default Re: Playing as a Muslim Faction

    You seem to speak quite exotically often Mr Glenn - are you a historian or linguist/letterist?
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  10. #10

    Default Re: Playing as a Muslim Faction

    O Mr. Gollum, let not the topic stray!
    (I am qualified for neither, though I study linguistics, the old languages and prepare for university.)

    AlexandersForlornHope, if the Byzantines are weaker than the Turk, I would in your position ally with them and destroy the green Turks before they equal you in strength, then you may easily thwart the Byzantine.

  11. #11

    Default Re: Playing as a Muslim Faction

    Sorry Mr Glenn (i knew i was right!)
    And now (dont) stray topic, (dont) stray...
    Last edited by gollum; 03-27-2009 at 02:12. Reason: Ooops forgot a not!
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  12. #12
    Minion of Zoltan Member Roark's Avatar
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    Default Re: Playing as a Muslim Faction

    Allah hu-akbar!!

    The Muslims rule, dude, dontcha know.

    Rain death upon all your enemies, as nearly everyone in your army has a bow and the wherewithall to use it!

    Laugh wildly, as the foe attempts to chase down your incredibly-annoying Turcomen Horse!

    Giggle with sadistic glee while your disciplined militia systematically chew through the opponent's carefully-contructed front line.

    Stand tall with pride, watching your loyal Bedouins make a mockery of expensive Catholic knights.

    Highlights: Nizaris, Hashishin, Turc Horse, Armenian Horse (+2 valour), Janissary Heavy Immortals and, of course, the indomitable, insane, armour-piercing (and cheap-as-chips) Ghazis!

    Welcome to the best half of the game, brah.

  13. #13

    Default Re: Playing as a Muslim Faction

    Don't forget those Ottoman Infantry. Not the best melee stats, but easy to tech up to and pay for, and with a +1 if raised in Rum, which actually makes them start as better archers than your fancy Nizaris and Janissary Infantry. Of course those other units are great too, just in different ways.

    By the way, has anyone found a use for Janissary archers? Seems to me that your regular Jannisary infantry are about as easy to get, shoot as well, and are more useful in close combat. I just don't see the point in making JAs.
    In those simple times there was a great wonder and mystery in life. Man walked in fear and solemnity, with Heaven very close above his head, and Hell below his very feet. God's visible hand was everywhere, in the rainbow and the comet, in the thunder and the wind. The Devil too raged openly upon the earth; he skulked behind the hedge-rows in the gloaming; he laughed loudly in the night-time; he clawed the dying sinner, pounced on the unbaptized babe, and twisted the limbs of the epileptic. A foul fiend slunk ever by a man's side and whispered villainies in his ear, while above him there hovered an angel of grace . . .

    Arthur Conan Doyle

  14. #14
    Minion of Zoltan Member Roark's Avatar
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    Default Re: Playing as a Muslim Faction

    Janissary Archers are probably the most pointless unit in the game. There is nothing they can do that some other unit can't do better, and they have absurd training reqs. I doubt that there'd be anyone on this forum who has even trained one...

    Quote Originally Posted by Brandy Blue View Post
    *snip*...your fancy Nizaris and Janissary Infantry. Of course those other units are great too, just in different ways.
    Agreed. Nizaris are great in every way that involves slamming the flank of a rock-hard army and sending them all squealing like bedwetting Mama's boys.

  15. #15

    Default Re: Playing as a Muslim Faction

    Hello BB,
    JAs are theoretically faster to tech up to since they only require the master bowyer that you can build on the Citadel level, while the JI require the master swordsmith as well that needs the Fortress. They have decent melee stats for the occasional flanking and they can operate behind the main line inflicting casualties to the enemy in crucial units (Knights and the like) from afar.
    All in all the JAs are one of the best archer units in the game stats wise IIRC (together with the longbows that also have good melee stats and AP attack IIRC).

    The JI on the other hand melee units with a bow - their shooting abilities while welcome arent the essence - their melee abilities (that the Turks otherwise generally lack in their units) are.

    Generally after all Janissary units are available i make stacks with 2 JA 2 JI 2 JHI, plus whatever other.

    Last edited by gollum; 03-27-2009 at 14:33.
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  16. #16

    Default Re: Playing as a Muslim Faction

    Quote Originally Posted by gollum View Post
    They have decent melee stats for the occasional flanking and longer range than other archers IIRC that comes very handy in inflicting casualties to the enemy in crucial units (Knights and the like) from afar.
    I'm sure that JA are armed with the standard bow and not the longbow. The game only has three bows: The bow, mounted bow and longbow. The only unit with the longbow is the Longbowmen unit. The various Horse Archer types use mounted bow and all other units use the standard bow. The mounted bow is simply a less accurate version of the standard bow.
    Last edited by caravel; 03-27-2009 at 12:50.

  17. #17

    Default Re: Playing as a Muslim Faction

    Then IDRC (i didnt remember correctly)

    EDIT
    I am aware of the three bow types in vanilla - memory may be confused with Ghulam archers in Medmod that uses the same info card as the Ja and has indeed longer range.
    Last edited by gollum; 03-27-2009 at 13:14.
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  18. #18

    Default Re: Playing as a Muslim Faction

    I'm aware that you're aware of the three bow types in vanilla.

    The JA info pic is entirely wrong. The actual sprites on the other hand are very good and look how they're supposed to look. In reality factions like the Turks and Mongols should have had longbows from the start (to represent the powerful composite bows used by these peoples). In fact if you look at the internal naming of the mounted bow it is referred to as a "mounted longbow". This does point to CA originally intending to give the horse archer units decent bows - though this would have made them far too dangerous.

    I've never found any use for JA either. Of the Janissaries I mostly train JI.
    Last edited by caravel; 03-27-2009 at 13:48.

  19. #19

    Default Re: Playing as a Muslim Faction

    I'm aware that you're aware that i was aware of the three bow types in vanilla

    Originally posted by Caravel
    The JA info pic is entirely wrong. The actual sprites on the other hand are very good and look how they're supposed to look. In reality factions like the Turks and Mongols should have had longbows from the start (to represent the powerful composite bows used by these peoples). In fact if you look at the internal naming of the mounted bow it is referred to as a "mounted longbow". This does point to CA originally intending to give the horse archer units decent bows - though this would have made them far too dangerous.
    Indeed - actually many units in the info pic are shown with composite bows and others like the Tribizond archers are mention to carry composite bows in the UnitInfo text. It would have been great to give them some extra attribute in order to allow their factions them to play without crossbows/arbalests.



    EDIT
    Ironically for the Trebizond Archers the opposite is true - the InfoPict is right and the sprite is awful and wrong. The PoM adressed that quite well.
    Last edited by gollum; 03-27-2009 at 14:34.
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  20. #20

    Default Re: Playing as a Muslim Faction

    Quote Originally Posted by Roark View Post
    Agreed. Nizaris are great in every way that involves slamming the flank of a rock-hard army and sending them all squealing like bedwetting Mama's boys.

    In those simple times there was a great wonder and mystery in life. Man walked in fear and solemnity, with Heaven very close above his head, and Hell below his very feet. God's visible hand was everywhere, in the rainbow and the comet, in the thunder and the wind. The Devil too raged openly upon the earth; he skulked behind the hedge-rows in the gloaming; he laughed loudly in the night-time; he clawed the dying sinner, pounced on the unbaptized babe, and twisted the limbs of the epileptic. A foul fiend slunk ever by a man's side and whispered villainies in his ear, while above him there hovered an angel of grace . . .

    Arthur Conan Doyle

  21. #21

    Default Re: Playing as a Muslim Faction

    Tell me - how do these little holy-warmongers fare when they are fighting in... Tyrol, for example?

    It is not as silly a question as it sounds; once a muslim power is risen in the east, can they easily conquer central Europe?
    I have never seen it happen.
    Last edited by caravel; 03-28-2009 at 00:27. Reason: keep politics and religion in the backroom please

  22. #22

    Default Re: Playing as a Muslim Faction

    Quote Originally Posted by Glenn View Post
    Tell me - how do these little holy-warmongers fare when they are fighting in... Tyrol, for example?

    It is not as silly a question as it sounds; once a muslim power is risen in the east, can they easily conquer central Europe?
    I have never seen it happen.
    The muslim factions can fare well in Europe when controlled by the player. The AI muslim factions usually do less well, because they cannot compete in autocalced battles against high and late era catholic units.


  23. #23

    Default Re: Playing as a Muslim Faction

    Quote Originally Posted by Glenn View Post
    It is not as silly a question as it sounds; once a muslim power is risen in the east, can they easily conquer central Europe?
    I have never seen it happen.
    Really? I see the Almos do it all the time. Turks tend to get massacred in every campaign. Because the simulated battles only account for meele stats and the turks are very dependant on hybrids (hello, heavy Jedi katatank purple army thingies)?

    About the JA. Only reason I see for choosing them over JI is that they're cheaper. But the tactical advantages of having JI instead of JA are quite huge. So huge, as a matter of fact, that I would bet my house that you'll lose money on sheer troop production due to higher casualty rates if using JA rather than JI.

    Believe it or not - I prefer TFS to JA. Their support cost is significantly lower and at the point that you're using Jennies you should have a master bowyer in Anatolia (otherwise: start playing the sims instead). This means that you'll have a fast and armored (+ a small shield) archer unit with 1 atk and 4 def after +2 valor. Morale shouldn't be a factor either at this point. "Yeah, but you can only get these TFS from Anatolia!" So? You can only get JA from one province also - the one with the military academy. And, I might add, this will most likely not be Georgia (where you get a valor bonus to the JAs) but rather Rum or Constantinople. Bulgaria if you're truly bad ass.

    To fix this. Simple! JAs get the longbow and more ammo. That's as good incentive as any.

  24. #24

    Default Re: Playing as a Muslim Faction

    The Almoravids are exempt from this, being in the West.

    The Fatimids and the Turks, though I have seen them rise to supremacy in the holy land, have never in my campaigns sought conquest beyond the Aegean stables.

  25. #25

    Default Re: Playing as a Muslim Faction

    The Muslims suffer from poor stack composition - they could do well in autocalc and so in campaigns if that is fixed (by modding).

    Only the Almohads have AUM and MS from the Muslim factions ie decent melee units easily available (keep/Town_watch2). This is often why they fare better. In v1.1 the Almohads were often a true dinosaur devouring the Spanish quickly and then ravaging Europe. In VI its the other way around teh Spanish kill off the Almohads too quickly.
    Last edited by gollum; 03-28-2009 at 12:48.
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  26. #26

    Default Re: Playing as a Muslim Faction

    Quote Originally Posted by bondovic View Post
    Believe it or not - I prefer TFS to JA. Their support cost is significantly lower and at the point that you're using Jennies you should have a master bowyer in Anatolia (otherwise: start playing the sims instead). This means that you'll have a fast and armored (+ a small shield) archer unit with 1 atk and 4 def after +2 valor. Morale shouldn't be a factor either at this point. "Yeah, but you can only get these TFS from Anatolia!" So? You can only get JA from one province also - the one with the military academy. And, I might add, this will most likely not be Georgia (where you get a valor bonus to the JAs) but rather Rum or Constantinople. Bulgaria if you're truly bad ass.
    I couldn't agree more. I train a lot of TF and use them as my main archer units with Futuwwa as a backup/flanking unit. The best thing about TF is the armour and shield. This makes them great in defensive battles especially against the mongols with their numerous horse archers. Where Futuwwa or Desert Archers would soon fall under the constant volleys, the TF can stand their ground.


  27. #27

    Default Re: Playing as a Muslim Faction

    Granted that the availability of TF, together with the fact that they are the best (pure) archers in teh game, makes them more attractive than JA - however JA have much higher morale and will not run away when things get hot.

    The problem in vanilla with the Janissary units is that they all become available at the same time. Historically speaking the janissary corps evolved from pure archers to hybrid archers to an organised army with its own structure and command including arquebusiers, archers, heavy infantry.

    This is represented in the game with the three units the JA JI and JHI. All in all personally for me in vanilla both JA and JI are somewhat redundant since they are becoming available together with JHI. The Turks have plenty of other units in their stead and they only lack a heavy infantry unit really (and all the more if it can skewer armored+mounted targets).

    Imho its best to;
    mod JA in high only
    mod JI in high late
    mod JHI in late and make them 2 turn trainable.

    It would be nice also to give JAs longbows as in many other eastern missile units, reduce the lethality of arbalests and make them available in late only and make crossbows/arbalests available only to the Almohads (that lack bow units).

    Such an arrangement balances out the missile strengths/weaknesses between east and west and makes them more unique without cutting out potential.

    Last edited by gollum; 03-28-2009 at 14:49.
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  28. #28

    Default Re: Playing as a Muslim Faction

    Quote Originally Posted by gollum View Post
    Granted that the availability of TF, together with the fact that they are the best (pure) archers in teh game, makes them more attractive than JA - however JA have much higher morale and will not run away when things get hot.
    I've never found their morale to be a factor when trained in Anatolia with Ribat, Mosque and led by a decent general. They are not good in melee anyway (poor charge, poor melee and poor morale) so if the battle gets to the stage where they're fighting hand to hand, then you're doing something wrong. I don't see morale as the most important factor in archers either and the TF are really archers not hybrids like the Futuwwa, JI, OI and Nizari etc, despite their defence and armour.
    Last edited by caravel; 03-28-2009 at 15:08.

  29. #29

    Default Re: Playing as a Muslim Faction

    You are exactly right. Thats their achilles heel, like with all pure archer units. They unbalance the army composition (detract from average stack melee capacity). Thats why the JA are a plus in this point - after you make them emptry their quivers carefully (ie without participating directly in the missile duel and take many losses) you can use them as reserves. JA are meant as the cherry in the pie not bread and butter like TF/xbows.

    TF on the other hand are made exactly for the missile duel as you say - because of the armor. Yet not only they cant melee after it but also they cant be used like crossbows/arbs that can dissuade enemy units from reaching them with mass coordinated volleys in the end phase.

    They are a weak unit in that respect, and they need quite some teching up to get (Castle/bowyer3). Its only their cheap maintenance cost that still makes them useful in high as archer substitutes. But by high in vanilla, most (pure) archer units are semi-obsolete - xbows are cheaper to recruit and maintain and much more useful (volley mass/armor penetration). I recruit 1 or 2 units of archers in high per stack and 3-4 crossbows. Since the xbows work as the main missile component adding more missiles is only worth it if they can melee too. Hence prefer Nizaris and JA and much less Futuwas and TF.

    Last edited by gollum; 03-28-2009 at 15:23.
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  30. #30

    Default Re: Playing as a Muslim Faction

    Quote Originally Posted by gollum View Post
    You are exactly right. Thats their achilles heel, like with all pure archer units. They unbalance the army composition (detract from average stack melee capacity). Thats why the JA are a plus in this point - after you make them emptry their quivers carefully (ie without participating directly in the missile duel and take many losses) you can use them as reserves. JA are meant as the cherry in the pie not bread and butter like TF/xbows.
    I have a problem with this. The meele stats of the JA's are not terrific, especially when compared to the +2 valor TFS. Either way - to use them as "reserves", as you suggest, leaves a lot to the imagination. As flankers? Or anti-line infantry?

    For flanking purposes the +2 valor TFS perform on par, I'd say, with the JAs because of their speed that makes up for a slightly lower atk value. But the bonuses to the atk value for a flanking unit are so rampant that even peasants make decent flankers against most but the heavier foes.

    As for the other option - to use them as anti-line - I just never go there unless I really need to. Anyways, the JA are crap at this, just like the TFS are.

    I think this started out as a debate on wether JAs are redundant due to the JI. If they use the same bow then, yes, they are. Because not only can the JI do everything that the JA can, but they can do a hell of a lot more. Even go anti-line.

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