CA knows that naval invasions don't work and have included a fix to the bug that makes them impossible in the current game. Revoming this bug won't necessarily mean a huge increase in naval invasions, since a naval invasion is still just one option for the AI, and it has to determine if that's the most effective/efficient use of their land and sea forces.
Without knowing how frequent naval invasions will be, it appears the risk will exist after the upcoming patch. I don't want to start playing after the patch and have no idea how many 'homeland security' forces I should leave in Great Britain or the Carribean isles. So, how should our play styles change to address that?
>>>>>>>>>>>>>>>
Somewhat in the same vein, what was the troop-carrying capacity of the ships you can build in ETW? I feel kinda dirty every time I load a full stack of land forces onto a sloop. I'm pretty sure you could not fit 2,400 line infantry on a single sloop, right? So, how many troops, that are not part of the crew, could the following ships really carry?
Sloop
Brig
Indianman (British merchant ship)
Spanish Merchantman
6th Rate
5th Rate
4th Rate
3rd Rate
2nd Rate
1st Rate
I'll update the OP as you all respond with numbers.
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