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Thread: Tactical Overhead Views of 3 Historical Battles

  1. #1
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Tactical Overhead Views of 3 Historical Battles

    "Après moi le déluge"

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  2. #2
    Nobody expects the Senior Member Lemur's Avatar
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    Default Re: Tactical Overhead Views of 3 Historical Battles

    The three images, re-hosted in case the CA Wiki rolls over and dies (as it has an alarming habit of doing):






  3. #3
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Tactical Overhead Views of 3 Historical Battles

    At least two are new :P

    I don't like the cone visions, hated them in S2TW, as if people are stuck with blinders and can't rotate their torsos lol
    I guess they'll be needed with the new line of sight spotting...
    Hope the horsearchers don't have them though!

    Bit concerned by Raphia, looks like very made up...
    Last edited by Arjos; 08-26-2013 at 16:35.

  4. #4

    Default Re: Tactical Overhead Views of 3 Historical Battles

    If it's like Shogun 2 all missile weapons have firing cones which can be modded.
    Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!

    https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM

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    Member Member Sp4's Avatar
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    Default Re: Tactical Overhead Views of 3 Historical Battles

    Ugh firing cones >.< XD

  6. #6
    Provost Senior Member Nelson's Avatar
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    Default Re: Tactical Overhead Views of 3 Historical Battles

    I hope that ALL battlefield UI markings can be turned off or at least only seen when mousing over a unit or building. Shogun2 lets us turn off giant standards and missile trails but they forgot to let us disable the permanent tower owner balloons in castles after adding them in a patch. The red or yellow markers are always there. I dislike any markers of any sort that constantly float above, under or around the units. For me these things ruin the visual effect if they are always on.
    Time flies like the wind. Fruit flies like bananas.

  7. #7

    Default Re: Tactical Overhead Views of 3 Historical Battles

    Isn't there a cinematic mode for that?

  8. #8
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Tactical Overhead Views of 3 Historical Battles

    Quote Originally Posted by Nelson View Post
    I hope that ALL battlefield UI markings can be turned off or at least only seen when mousing over a unit or building. Shogun2 lets us turn off giant standards and missile trails but they forgot to let us disable the permanent tower owner balloons in castles after adding them in a patch. The red or yellow markers are always there. I dislike any markers of any sort that constantly float above, under or around the units. For me these things ruin the visual effect if they are always on.
    +1 Yes

    Never use banners or that other junk.
    Last edited by Barkhorn1x; 08-28-2013 at 14:02. Reason: Clarity
    "Après moi le déluge"

  9. #9

    Default Re: Tactical Overhead Views of 3 Historical Battles

    Hit k in S2tw, barebones ui, no minimal just cursor and enable ui button; true immersion :P.

    Don't want to get owned in mp so I keep my ui on.
    Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!

    https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM

  10. #10
    Member Member Oleander Ardens's Avatar
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    Default Re: Tactical Overhead Views of 3 Historical Battles

    Quote Originally Posted by Nelson View Post
    I hope that ALL battlefield UI markings can be turned off or at least only seen when mousing over a unit or building. Shogun2 lets us turn off giant standards and missile trails but they forgot to let us disable the permanent tower owner balloons in castles after adding them in a patch. The red or yellow markers are always there. I dislike any markers of any sort that constantly float above, under or around the units. For me these things ruin the visual effect if they are always on.
    Indeed.

    Ironically many years ago, pre-RTW I posted at the .com an idea quite similar to the tactical overhead view we seem to get. I hope it is done well. Ideally one should be able to fight with the effects one wants.
    Last edited by Oleander Ardens; 08-29-2013 at 14:40.
    "Silent enim leges inter arma - For among arms, the laws fall mute"
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