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Thread: EB1.1 for BI

  1. #1
    Member Member Metalstrm's Avatar
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    Default EB1.1 for BI

    Could anyone mod it for BI 1.6 please?

    Thanks
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  2. #2

    Default Re: EB1.1 for BI

    yes even just advice how to would help
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  3. #3
    theweak-themighty-the CRAZIII Member craziii's Avatar
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    Default Re: EB1.1 for BI

    FAQ has link to a thread detailing on how you can change it. it is very simple few steps and you will make it work. should be no diff for 1.1 from 1.0

  4. #4
    Last edited by STuNTz2023; 04-08-2008 at 14:24.

  5. #5
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: EB1.1 for BI

    It's quite easy actually:

    1) Right-click on your EB1.1 icon, then on properties. Search for a line where it says something like ''RomeTW-exe''. Just change that to ''RomeTW-BI.exe''.

    2) Go to the folder you have EB installed, and copy the .txt file in eb/data/text called ''imperial_campaign_regions_and_settlement_names.txt''/ Rename the copy to ''barbarian_invasion_regions_and_settlement_names.txt''.

    3) Next, go to ''eb\data\world\maps\campaign\imperial_campaign''. Copy ''imperial_campaign'' and rename it to ''barbarian_invasion''. Then delete map.rwm (if yo have already played a campaign).

    4) This is optional, but it's a nice extra. Go to your RTW's original folder and locate the ''bi'' file. From there go to data\ui\"pick a culture"\interface and copy battlepage_03. Now paste it in your eb\data\ui\''every culture''\interface. This enables the shieldwall and schiltrom battle icons. Now you can alter the EDU (export_descr_unit) file to your likeness. You can, for example, give the ''shield_wall'' ability next to the formation line for a certain unit. Same goes with schiltrom. You can also add the ''can_swim'' ability to any unit next to the attributes line.

    Have fun!!1
    ~Maion

  6. #6

    Default Re: EB1.1 for BI

    Thanks for the info. To what extent are EB 1.1 unit stats compatible with BI formations and how does the AI manage to handle them? I would like to use the BI options, but I am not sure whether it is actually worth it and whether it would indeed be an improvement gameplay-wise...

  7. #7
    Member Member brymht's Avatar
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    Default Re: EB1.1 for BI

    I'm actually assigning out can_swim, warcry, shield_wall, and occasionally shiltrom to a bunch of units in the EB unit list. I'm doing them as a "make sense" kind of basis, attempting to be as historically accurate as possible.

    Some day I'll be putting out a downlaod for people who just want to click it and have done with it.

  8. #8
    The Aspiring God Of War Member Lysander13's Avatar
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    Default Re: EB1.1 for BI

    Quote Originally Posted by Kari
    Thanks for the info. To what extent are EB 1.1 unit stats compatible with BI formations and how does the AI manage to handle them? I would like to use the BI options, but I am not sure whether it is actually worth it and whether it would indeed be an improvement gameplay-wise...
    The unit stats are compatible in the sense that you can add the BI formations without any conflict if that's what you mean. Understand however that the balancing of the units was of course done for 1.5 and is not taking into consideration units being awarded BI abilities...ie..Shield Wall...etc, that award certain bonuses when used. The AI manages to handle these unit formations in the same manner it handles everything else....poorly. Overall though i would say BI is an improvement and my preffered .exe. Improvement in the sense of more options available to you as the player. Problem with this of course is that most of these options need to be modded into the game. Some things are easy to do. Some could be a bit tricky but let me tell ya it's pretty cool to see a Saka Rauka horde kicking the crap out of everyone in that side of the world ala The Huns in BI.
    If anything, BI is worth it just for the more active naval incursions made by the AI.

  9. #9

    Default Re: EB1.1 for BI

    I'm thinking on setting EB on BI to but what's the differnce between them two? The only thing I now is that BI gives you the option use shieldwall and schiltrom.



  10. #10

    Default Re: EB1.1 for BI

    I know I'm going to sound like an idiot for asking this, but my EB 1.1 shortcut actually leads to the "TrivialScript.exe", and not RTW... What do I need to change/re-route to RTW-BI instead?
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  11. #11
    Member Member hoom's Avatar
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    Default Re: EB1.1 for BI

    Instructions for changing the trivial script to use BI .exe are here
    maybe those guys should be doing something more useful...

  12. #12

    Default Re: EB1.1 for BI

    Quote Originally Posted by hoom
    Instructions for changing the trivial script to use BI .exe are here
    That'll work, thanks!
    Balloons from Andronikos, Frontline1944, HunGeneral, m0r1d1n, Alsatia and skullheadhq


    My EB Faction Wallpapers:
    https://forums.totalwar.org/vb/showthread.php?t=120204





  13. #13

    Default Re: EB1.1 for BI

    I've done everything suggested (copy/ rename the camp. folders) to use BI-exe, but cannot start a new campaign. The game just CTDs as soon as I hit Start Campaign. Is this an issue with the new faction movies? Does anyone know if it is possible to paste the new movie files into the BI folder to make it work, and if so, what files do I put where, and do they need to be renamed? I suppose I can do without the movies, but I'd like to make it as perfect as possible. I was able to start w/ RTW-exe and continue w/ BI, but I'd like to stop switching CDs all the time.

    thx in advance

  14. #14

    Default Re: EB1.1 for BI

    This is new ebconfig.xml (for trivial script )
    http://rapidshare.com/files/107110221/ebconfig.xml.html

    Backup (Rename) ebconfig.xml in your Rome TW folder.
    Download new ebconfig.xml to Rome TW folder.
    Open Configuration shortcut.
    In EB engine configuration select 'Use Barbarian Invasion'
    Firs time you do it you will get lots of errors. Everything is fine just ignore it.
    Click 'Play EB' or 'Save & Exit'

    You can now use standard 'Single Player' shortcut to play EB BI.
    If you want to switch back to rtw (for example to try MP ) just open configuration and in 'EB engine configuration' select 'Use Rome Total War'

    Edited: Link updated.
    Last edited by LorDBulA; 04-13-2008 at 11:23.

  15. #15

    Default Re: EB1.1 for BI

    Quote Originally Posted by MerlinusCDXX
    I've done everything suggested (copy/ rename the camp. folders) to use BI-exe, but cannot start a new campaign. The game just CTDs as soon as I hit Start Campaign. Is this an issue with the new faction movies? Does anyone know if it is possible to paste the new movie files into the BI folder to make it work, and if so, what files do I put where, and do they need to be renamed? I suppose I can do without the movies, but I'd like to make it as perfect as possible. I was able to start w/ RTW-exe and continue w/ BI, but I'd like to stop switching CDs all the time.

    thx in advance
    I had this CTD problem after I altered some of the files to enable night battles etc. The cause was a missing 'a' in the noctophiliac trait. Starting a campaign leads to a rebuild of the map.rwm, which involves parsing the EDU etc files. If you made a mistake at altering a file, you will get a CTD.

    My standard procedure to use EB and BI is (the character ' only shows the beginning and end of a file or folder name):
    1. copy the whole 'Rome - Total war' folder (including subfolders) to a folder named 'EB11'
    2. install EB11 to this new 'EB11' folder and add all fixes
    3. copy the whole 'EB11' folder to a folder named 'EB11 mod'
    4. afterwards only files in the 'EB11 mod' are changed by me
    5. Make a copy of the folder 'EB11 mod\eb\data\world\maps\campaign\imperial_campaign
    and rename that copy to: 'barbarian_invasion' (you should now have two folders in the 'campaign' folder called 'imperial_campaign' and 'barbarian_invasion')
    6. Make a copy of the file 'EB11 mod\eb\data\text\imperial_campaign_regions_and_ settlement_names.txt
    and rename that copy to 'barbarian_invasion_regions_and_settlement_names.txt'
    7. Edit the file 'EBV11 mod\EB\Data\world\maps\campaign\barbarian_invasion\descr_strat.txt' by using notepad++ or a similar text editor. (DO NOT use Wordpad. There have problems been reported when using wordpad or even the standard windows notepad.)
    at the beginning of the file change
    'campaign imperial_campaign'
    into
    'campaign barbarian_invasion'
    8. Delete the file 'EB11 mod\eb\data\world\maps\base\map.rwm'
    9. Make a shortcut with a targetline '"EB11 mod\RomeTW-BI.exe" -mod:eb -show_err' (eg: "D:\Program Files (x86)\The Creative Assembly\EBV11 mod\RomeTW-BI.exe" -mod:eb -show_err
    10. edit the file 'EBV11 mod\EB\Data\text\campaign_descriptions.txt
    replace all 'IMPERIAL_CAMPAIGN_' with 'BARBARIAN_INVASION_'
    11. You will use this shortcut to start EB. EB will then use the engine of BI but nothing more (no night battles etc)
    12. to enable night battles and the traits for it:
    a. Edit the file 'EBV11 mod\EB\Data\world\maps\campaign\barbarian_invasion\descr_strat.txt'
    change the line ';options bi' to 'options +prebattle_night_battle_tickbox'
    change the line ';night_battles_enabled' to 'night_battles_enabled'
    this gives 4star generals or better the ability to fight during the night
    b. edit file 'EB11 mod\EB\Data\export_descr_VnVs_enums.txt'
    look for:
    Noctophilic
    Noctophilic_desc
    Noctophilic_effects_desc
    Noctophilic_gain_desc
    and replace with:
    Noctophiliac
    Noctophiliac_desc
    Noctophiliac_effects_desc
    Noctophiliac_gain_desc
    and add the following lines immediately before or after the above lines:
    Night_Fighter
    Night_Fighter_desc
    Night_Fighter_effects_desc
    c. edit the file 'EB11 mod/eb/data/export_descr_character_traits.txt'
    look for ';NIGHT FIGHTING SECTION'
    beginning with this line are the triggers for the nightfighting traits

    change:

    ;Trigger diet_of_carrots_1
    ; WhenToTest CharacterTurnStart
    ;
    ; Condition Trait NightBattleCapable = 0
    ; and IsGeneral
    ; and Attribute Command >= 4
    ;
    ; Affects NightBattleCapable 6 Chance 100
    ;
    ;;------------------------------------------
    ;Trigger diet_of_carrots_2
    ; WhenToTest PostBattle
    ;
    ; Condition IsGeneral
    ; and Attribute Command >= 1
    ; and IsNightBattle
    ; and Trait NightBattleCapable = 0
    ; and WonBattle
    ;
    ; Affects NightBattleCapable 6 Chance 100
    ;
    ;;------------------------------------------
    ;Trigger night_battle_crushing_victory_attacker
    ; WhenToTest PostBattle
    ;
    ; Condition WasAttacker
    ; and IsGeneral
    ; and WonBattle
    ; and BattleSuccess >= clear
    ; and BattleOdds < 2
    ; and IsNightBattle
    ;
    ; Affects Noctophilia 1 Chance 100
    ;
    ;;------------------------------------------
    ;Trigger night_battle_crushing_victory_defender
    ; WhenToTest PostBattle
    ;
    ; Condition not WasAttacker
    ; and IsGeneral
    ; and WonBattle
    ; and BattleSuccess >= clear
    ; and BattleOdds < 2
    ; and IsNightBattle
    ;
    ; Affects Noctophilia 1 Chance 100
    ;
    ;;------------------------------------------
    ;Trigger night_battle_crushing_loss_attacker
    ; WhenToTest PostBattle
    ;
    ; Condition WasAttacker
    ; and IsGeneral
    ; and not WonBattle
    ; and BattleSuccess >= clear
    ; and BattleOdds >= 0.5
    ; and IsNightBattle
    ;
    ; Affects Noctophobia 1 Chance 66
    ;
    ;;------------------------------------------
    ;Trigger night_battle_crushing_loss_defender
    ; WhenToTest PostBattle
    ;
    ; Condition not WasAttacker
    ; and IsGeneral
    ; and not WonBattle
    ; and BattleSuccess >= clear
    ; and BattleOdds >= 0.5
    ; and IsNightBattle
    ;
    ; Affects Noctophobia 1 Chance 66


    by deleting the leading ';' to:

    Trigger diet_of_carrots_1
    WhenToTest CharacterTurnStart

    Condition Trait NightBattleCapable = 0
    and IsGeneral
    and Attribute Command >= 4

    Affects NightBattleCapable 6 Chance 100

    ;------------------------------------------
    Trigger diet_of_carrots_2
    WhenToTest PostBattle

    Condition IsGeneral
    and Attribute Command >= 1
    and IsNightBattle
    and Trait NightBattleCapable = 0
    and WonBattle

    Affects NightBattleCapable 6 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_victory_attacker
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess >= clear
    and BattleOdds < 2
    and IsNightBattle

    Affects Noctophilia 1 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_victory_defender
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess >= clear
    and BattleOdds < 2
    and IsNightBattle

    Affects Noctophilia 1 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_loss_attacker
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess >= clear
    and BattleOdds >= 0.5
    and IsNightBattle

    Affects Noctophobia 1 Chance 66

    ;------------------------------------------
    Trigger night_battle_crushing_loss_defender
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess >= clear
    and BattleOdds >= 0.5
    and IsNightBattle

    Affects Noctophobia 1 Chance 66


    13. I never bothered with adding shiltrom, swimming, shieldwall etc. since this would result in massive changes in the EDU file
    Last edited by Theages; 04-20-2008 at 17:09.

  16. #16

    Default Re: EB1.1 for BI

    Quote Originally Posted by LorDBulA
    This is new ebconfig.xml (for trivial script )
    http://www.imageshack.us/?pickup=80115851814355

    Backup (Rename) ebconfig.xml in your Rome TW folder.
    Download new ebconfig.xml to Rome TW folder.
    Open Configuration shortcut.
    In EB engine configuration select 'Use Barbarian Invasion'
    Firs time you do it you will get lots of errors. Everything is fine just ignore it.
    Click 'Play EB' or 'Save & Exit'

    You can now use standard 'Single Player' shortcut to play EB BI.
    If you want to switch back to rtw (for example to try MP ) just open configuration and in 'EB engine configuration' select 'Use Rome Total War'

    I get the following error at imageshack:
    'File upload seems to be abandoned by sender'

  17. #17

    Default Re: EB1.1 for BI

    LOL. Tried to use forum upload, guess it didnt work i will use different host.

    http://rapidshare.com/files/107110221/ebconfig.xml.html

    Btw. This only lets you to play EB with BI. It doesnt add any BI specific features.
    Last edited by LorDBulA; 04-13-2008 at 11:24.

  18. #18
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: EB1.1 for BI

    hey, I followed Theages instructions and the game launches fine, but on the faction selection screen the heading at the top reads "barbarian_invasion" in lowercase like that, and for each faction there is "NO DESCRIPTION"

    seems like it's not reading a file correctly - any idea what might have gone wrong?
    frogbeastegg's TWS2 guide....it's here!

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  19. #19

    Default Re: EB1.1 for BI

    Quote Originally Posted by phonicsmonkey
    hey, I followed Theages instructions and the game launches fine, but on the faction selection screen the heading at the top reads "barbarian_invasion" in lowercase like that, and for each faction there is "NO DESCRIPTION"

    seems like it's not reading a file correctly - any idea what might have gone wrong?

    It seems I have forgotten one step:

    edit the file 'EBV11 mod\EB\Data\text\campaign_descriptions.txt
    replace all 'IMPERIAL_CAMPAIGN_' with 'BARBARIAN_INVASION_'

    that should give the discriptions

  20. #20
    Enemy of cauliflower Member Visitor13's Avatar
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    Default Re: EB1.1 for BI

    1.1 + BI.exe = Makedonia taking Crete and Rhodos, the Seleucids taking Cyprus, and Rome and Carthage duking it out over Sicily, Corsica, Sardinia and the Balearic Islands = one happy Visitor13
    A big THANKS to all Total War modders

    Heed the wisdom in Omanes Alexandropolites' signature!

  21. #21
    Member Member Palasta's Avatar
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    Default Re: EB1.1 for BI

    Errr, it's kinda hard to figure out what exactly is needed to play EB1.1 with BI.exe.

    I like to conquer.



  22. #22
    Enemy of cauliflower Member Visitor13's Avatar
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    Default Re: EB1.1 for BI

    Quote Originally Posted by Palasta
    Errr, it's kinda hard to figure out what exactly is needed to play EB1.1 with BI.exe.

    It is? I found the above instructions quite clear, do you need any help?
    A big THANKS to all Total War modders

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  23. #23
    Member Member Palasta's Avatar
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    Default Re: EB1.1 for BI

    Quote Originally Posted by Visitor13
    It is? I found the above instructions quite clear, do you need any help?
    I've done what Vincent Valentine wrote, downloaded Lordbulas ebconfig.xml and replaced it. Guess that does the job.

    thx.
    I like to conquer.



  24. #24

    Default Re: EB1.1 for BI

    Set up BI for the first time when 1.1 released.

    Worked first time following the above and my lusotan suffer a cathage beach outing every 2 or 3 turns :)....ok they are a bit miffed about loosing their settlements in iberia......but hey....thats progress for you

  25. #25
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: EB1.1 for BI

    Am I right in gathering I just need the BI executable, not the whole game for this to work?

    I've got a backup install of the game at 1.5 presently and BI is at home waiting for me. If I installed BI onto that backup directory, then copied the BI.exe, would I then be able to follow the steps above and use it instead of RTW.exe?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  26. #26

    Default Re: EB1.1 for BI

    Quote Originally Posted by Palasta
    I've done what Vincent Valentine wrote, downloaded Lordbulas ebconfig.xml and replaced it. Guess that does the job.

    thx.

    Take care. The trivialscript will replace your map.rwm whenever you choose single player or Multiplayer configuration with a copy from the 'sp game edu backup' - folder. This may lead to CTD, since the copied map.rwm may not be BI-compatible. To be on the safe side copy your map.rwm from the 'eb11 mod\EB\Data\world\maps\base' folder to this folder after having followed my instructions and once having started a compaign using a manually made shortcut (which generates a new BI compatible map.rwm)

  27. #27

    Default Re: EB1.1 for BI

    Take care. The trivialscript will replace your map.rwm whenever you choose single player or Multiplayer configuration with a copy from the 'sp game edu backup' - folder. This may lead to CTD, since the copied map.rwm may not be BI-compatible.
    It doesnt cause CTD, I am using it and it works fine. If you want to be extra carful you can delete map.rwm from both world folder and sp game edu backup. Start EB, exit, copy new map.rwm to sp game edu backup and you are done. Leave map.rwm file in mp game edu backup folder alone. This way you will be able to play Mp.
    Last edited by LorDBulA; 04-14-2008 at 16:25.

  28. #28
    Member Member Palasta's Avatar
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    Default Re: EB1.1 for BI

    Quote Originally Posted by LorDBulA
    If you want to be extra carful you can delete map.rwm from both world folder and sp game edu backup. Start EB, exit, copy new map.rwm to sp game edu backup and you are done.

    After doing that the game doesn't work anymore and there is no "new map.rwm" to copy anywhere to.
    I like to conquer.



  29. #29
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: EB1.1 for BI

    I've spent about 45 minutes hunting around and can't seem to find something that details this from start to finish. I've got an existing campaign created with rtw.exe, and I want to switch to bi.exe.

    Do I need to do a clean uninstall-reinstall, then drop my saved game in the saves directory? Would that work?

    What's the process for installing BI? Do I install RTW, patch 1.3, patch 1.5, then BI then 1.6? Then EB1.1 after that?

    EDIT: Or am I overcomplicating this? I've got EB as a subdirectory of RTW1.5. Surely all I need to do is upgrade the root rtw folder to BI (and patch it), then make the changes so that EB is pointed at the executable, and using the right folder?
    Last edited by QuintusSertorius; 04-14-2008 at 20:57.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  30. #30

    Default Re: EB1.1 for BI

    After doing that the game doesn't work anymore and there is no "new map.rwm" to copy anywhere to.
    You have to start EB and start a new campagne for map.rwm file to be generated.

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