In the Entrance Hall, as always, the camels were not dominating those lands. Now, there is a danger lurking near the EH. The Evil Devil Satanic group of the camels has arrived to make the EH a Camel Stable.
Roles:
Helpfull orgahs: Basically townies
Martok and Mithrandir: Mafia man
Site Admin: aka TosaInu
Happy Hacker: Powerful townie
So, this works in this way:
If you are a helpful orgah, you have to be polite and politely kick the mafia out of the Stables.
If you are Martok or Mithrandir, you have to team with the other mafiosi to kill everyone, including TosaInu.
If you are TosaInu, you will catch the 1/3 of the messages.
I'm including the following method:
Basically, neither Martok knows who Mithrandir is. Nor in viceversa. They will have to contact me to send a message to the other mafiosi.
Its highly recommended that the helpful orgahs try to fool the mafia, and since this is not totally anonimous, you could give a try ;). Please do it in order to balance the game
TosaInu will be able to receive a maximum of 3 PM's. Whatever the info of those PM's has, its the info you send...except when the Happy Hacker enters in action.
The Happy Hacker can, sending a PM to me, receive 2 PM's and alterate the content to do with them whatever that he/she wants.
If Martok (or Mithrandir) discover who is the other buddy, they will have to send me a pm stating who s/he believes him/her to be. If this fail, the info could be shared in the write-up, therefore, failure.
If one of the two gets lynched, the other will start to kill with 50% of sucess.
List of Joined Members: (9 of 12)
pevergreen
Mithrandir
Andres
shlin29()
kamikhaan
Sarathos
TFH
EF
Sasaki
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