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  1. #1
    Member Member Space_Ed's Avatar
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    Default Improved more realistic cities!!

    I dont know anyyythhiinnggg about how this might be done but I think it would be good if the cities and settlements could be given more character...

    For example: Rome was founded on 7 hills and had rich areas and very poor areas.

    I think it would be good if some cities had run down slums with graphitti on the walls etc, maybe messy streets and that type of thing.

    I don't think you guys would be able to do this but to me it seems obvious that the appearence and realism of the cities would be improved if some had historically accurate rivers running through them and streams.

    I think it would be possible to design slums as one 'building.' Slums should have unorganised messy streets and so the slums shouldnt be organised neatly into a grid like richer parts of some of the settlements.

    Would it be possible to have a forum in Rome etc?

  2. #2
    Member Member stupac's Avatar
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    Default Re: Improved more realistic cities!!

    I believe work is being done on customizing the cities to make them fit the period, but I don't think custom cities are possible due to the culture slot limitations. Correct me if I'm wrong.
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  3. #3

    Default Re: Improved more realistic cities!!

    You are probably right that it is not possible to customize all the cities in the game, but would it be possible to make a realistic version of major cities (Rome, Alexandria, Carthage, etc.) in the map editor and implement them in game?
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  4. #4
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Improved more realistic cities!!

    Learn how and help us. Its pointless requesting something, its not like we don't think a lot about this game. Realistic cities is an obvious area where we could improve, we just don't have the manpower or skills to do this.

    Foot
    Last edited by Foot; 08-08-2008 at 02:25.
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  5. #5
    Member Member Space_Ed's Avatar
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    Default Re: Improved more realistic cities!!

    So where can I learn to edit housing structures in cities?

  6. #6
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Improved more realistic cities!!

    First you will need access to a modelling program, such as 3DS Max or Milkshape. You will then need some tutorials on how to use it, the internet is rife with them so a quick google search will help. You will also need a image editing program to skin the buildings, and Adobe Photoshop is the best for that. Once you've created a building you will need to convert it into something the game can use, this thread details that:

    http://www.twcenter.net/forums/showt...=166329&page=2

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  7. #7

    Default Re: Improved more realistic cities!!

    Quote Originally Posted by Foot View Post
    Learn how and help us. Its pointless requesting something, its not like we don't think a lot about this game. Realistic cities is an obvious area where we could improve, we just don't have the manpower or skills to do this.

    Foot
    he is not requesting it , he is just asking if it is possible , and of course , who doesnt want to learn to do these mods , its very c0ol but some of us dont have the time to work in em
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  8. #8
    Member Member Space_Ed's Avatar
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    Default Re: Improved more realistic cities!!

    Cmacq- Thos city plans are exactly the kind of thing I meant when I opened this thread. If you could do that type of thing for EB2 that would be far far better than what it is currently like in EB1. Even if the walls are 'bookmarked' and cant evolve I think that its worth sacrificing the development of the walls for these permanent and much more realistic structures.
    Last edited by Space_Ed; 09-16-2008 at 18:07.

  9. #9
    Member Member hoom's Avatar
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    Default Re: Improved more realistic cities!!

    Nice work CmacQ, I love these sorts of reconstructions

    I'm curious about where that Carthage layout comes from?
    I've seen that layout in a couple of places but haven't been able to find where its from.
    Lancel's Carthage: A History shows a very much different layout & he seems to be pretty sure there is little actual evidence of the real layout.
    Has there been more evidence found recently which backs up that Carthage layout?
    maybe those guys should be doing something more useful...

  10. #10

    Default Re: Improved more realistic cities!!

    Quote Originally Posted by Space_Ed View Post
    I dont know anyyythhiinnggg about how this might be done but I think it would be good if the cities and settlements could be given more character...

    For example: Rome was founded on 7 hills and had rich areas and very poor areas.

    I think it would be good if some cities had run down slums with graphitti on the walls etc, maybe messy streets and that type of thing.

    I don't think you guys would be able to do this but to me it seems obvious that the appearence and realism of the cities would be improved if some had historically accurate rivers running through them and streams.

    I think it would be possible to design slums as one 'building.' Slums should have unorganised messy streets and so the slums shouldnt be organised neatly into a grid like richer parts of some of the settlements.

    Would it be possible to have a forum in Rome etc?

    Space Ed, in my mod Rome will be represented by 7 settlements (hills) - The palatine will be for Aristocrats and will only train Eques (knights) and Triarii, The Aventine will be a kind of slum, for poorer class romans - and will only train Accensi and Rorarii (light troops). The Quirinal / Viminal and probably Esquiline .. Caere???? will be middle class areas for training Hastati and Princeps. (see latest update)

    I'd appriciate any comments on the pro and cons of my approach from you guys, you seem to know what's going on in the TW world.

    R

    BTW, having the ACTUAL city of Carthage and be able to set seige to it, would be the ultimate in Ancient wargaming as far as i'm concerned .. to attack the 3 walls!
    Last edited by rorarii; 09-20-2008 at 07:34.
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  11. #11
    Member Member Space_Ed's Avatar
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    Default Re: Improved more realistic cities!!

    I've been having a dabble of M2TW the last few days. I think there are definately some buildings that wont look out of place at all in EB. The really old skool european huts and the south american low dwellings could definately work in pre-Roman europe in EB2. I think the makers of M2TW have got it wrong in some parts though. Theres tudor style buildings in the 1100s. Eh? I'm not historian but I am English. That can't be right. But I do think that if those buildings were edited a little bit they could probably work in the EB time frame without too much effort. So I think you guys are ok for basic western european dwellings. I think theres some good ones in the Crusader campaign too that will work for the eastern provinces. So I don't think every building will have to be modded to fit but I think temples, palaces and possibly Greek homes will have to be designed from scratch. This is my opinion based on my short foray into M2TW (which btw is nowhere near as good as the current EB).
    Last edited by Space_Ed; 09-24-2008 at 17:10.

  12. #12

    Default Re: Improved more realistic cities!!

    I agree!

    Some M2TW buildings would actually work fine in EB, but some things, such as churches and tudor-houses, look a bit weird. The eastern settlements could work too. But it might bnot be necessary to redo all buildings. If the EB team feels that it is worth the effort, I won't complain, though...


  13. #13

    Default Re: Improved more realistic cities!!

    @ cmacq,

    I cannot say "Thank you" enough times for your work. If there is any way we can use what you create, we will. Just keep on creating it.

    Btw, I know there have been excavations going on in Taxila. Has a map of the ancient city (or environs) been developped?


    You like EB? Buy CA games.

  14. #14
    Bruadair a'Bruaisan Member cmacq's Avatar
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    Default Re: Improved more realistic cities!!

    sorry,

    been a bit consumed by work this week. I'll look into it. If I remember correctly, thats the upper Indus valley, right?
    Last edited by cmacq; 09-25-2008 at 14:20.
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  15. #15

    Default Re: Improved more realistic cities!!

    Quote Originally Posted by Space_Ed View Post
    I dont know anyyythhiinnggg about how this might be done but I think it would be good if the cities and settlements could be given more character...

    For example: Rome was founded on 7 hills and had rich areas and very poor areas.

    I think it would be good if some cities had run down slums with graphitti on the walls etc, maybe messy streets and that type of thing.

    I don't think you guys would be able to do this but to me it seems obvious that the appearence and realism of the cities would be improved if some had historically accurate rivers running through them and streams.

    I think it would be possible to design slums as one 'building.' Slums should have unorganised messy streets and so the slums shouldnt be organised neatly into a grid like richer parts of some of the settlements.

    Would it be possible to have a forum in Rome etc?
    Thats a pretty good idea. but i dont think it will work

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