http://pc.ign.com/dor/objects/958390...TW_081208.html
In-game footage of naval combat. One paddle steamer included.
CBR
http://pc.ign.com/dor/objects/958390...TW_081208.html
In-game footage of naval combat. One paddle steamer included.
CBR
I hope you all enjoy the trailer, you can finally see the beauty of naval battles in action.
Unit Design Lead
Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
WOW, I like.
One thing thought, the music and the sound effects where too loud and I couldn't hear the guy.![]()
Yup, the narrator was very hard to hear, especially later in the video.
I hope the tracer-like effects of the cannonballs can be turned off. There was a screenshot that had a cool blurring effect trailing the cannonballs, but that what was shown in the video was none too pretty.
Awesome, absolutly awesome!! I watched the video thrice, because I kept getting lost watching the ships in action, and forgot to hear the narrator.
I just hope that the 2/5 comes soon, can't wait.
And like Elmar said, a toggle option for the tracer would be nice, here, and in the land battles too. No problem if it isn't there, no big issue, but it'll be nice.
And three cheers for all you guys at CA, specially the man who did the water.
The horizon is nothing save the limit of our sight.
Awesome! D/l right now
Wonder how many posts will be made before someone mentions "where is the land combat?!"![]()
WOW - can i have it NOW please!
...whoever commands the ocean, commands the trade of the world, and whoever commands the trades of the world, commands the riches of the world, and whoever is master of that, commands the world itself..
"... it is a good thing to kill an admiral from time to time to encourage the others." Voltaire, Candide.
http://steamcommunity.com/profiles/76561198006556106
Nice stuff, fantastic looking battles. One thing I wonder though; in all the screenshots and trailers so far, the water seems to be extremely calm. I assume this is just in order to show of all the reflections of the ships in the water, but it would be nice to see a battle in rougher seas.
It looked to me like that was a visual aid that just appears when you are zoomed out from the battle, I couldn't see any in any of the zoomed in shots, just a more faint blur as cannonballs go past. I agree that I hope there's an option to turn it off.Originally Posted by Elmar Bijlsma
The pattern CA seem to be going with for releasing info is first naval battles, then land battles and then campaign map, so given that this is trailer 1 of 5 it's not too surprising that it's all naval. Makes sense I suppose, since the naval battles are CA's big new showpiece and the campaign map doesn't exactly make for great eyecandy screenshots. Though I hope we do get some campmap pics soon.Originally Posted by Mailman653
WOW! Really beatiful! Good work CA!
I can´t wait for future chapters. If this is the standard then I can only imagine land battles.
![]()
The renaissance total war, colonial total war, imperial total war - That´s what we need![]()
![]()
Looking good. I'm ready to indulge my inner Nelson.![]()
"He is no fool who gives what he cannot keep to gain that which he cannot lose." *Jim Elliot*
Well, I guess I'll be the curmudgeon here. Eye candy aside (like guys flying through the air from cannon hits), that "sail combat" looked pretty bad to me. Too many ships moving in improbable directions for square-riggers, like battle lines passing each other at 180 degree opposite angles. Too many ships "fighting" with furled sails.
Maybe the wind and sailing mechanics will be more realistic in the final release, and they're just showing this because the eye candy is running ahead of the sail combat engine. If the tactical maneuver isn't realistic, then I don't know why they'd bother doing a naval combat engine at all? I hope they're not dumbing this down, thinking that people can't figure out how sailing works....
Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant
Unbelievable! Cant describe it any other way. CANT WAIT for some land Battle clips to!
But Im wondering to myself, why this has not been posted on the official total War site.?![]()
''I Have just Signed my own Death warrent-Michael Collins, upon signing the Anglo Irish Treaty''
Well I got to say I am impressed! And looks like my rig is powerful enough to run it max judging from the video.
This is going to be an amazing game and probably one of the best strategy games of 2009 and maybe one of the top of all time.
Looked pretty good to me.Too many ships moving in improbable directions for square-riggers, like battle lines passing each other at 180 degree opposite angles. Too many ships "fighting" with furled sails.
Passing at 180 degrees was pretty much standard tactics with all the guns down the sides of the ship.
Possibly a bit much billow in the sails?
The bounce & wind response on the square sails looks pretty good, just to me seems a bit too large movement.
Problems with the Jib & Gaff sails though
There is impact blood & ragdoll
Destructible rigging
A steam ship in there
Individual ship names (hope that carries over to the land units!)
Cannon trails look a bit silly
Water looks very good
Generally looks very promising.
maybe those guys should be doing something more useful...
Ah, no... it wasn't. Not like that. Do you know anything about sailing?
That's just eye candy. Is that all we're looking for in a game like this? If the ships don't move like real sailing ships, then what's the point?There is impact blood & ragdoll
Destructible rigging
A steam ship in there
Individual ship names (hope that carries over to the land units!)
Cannon trails look a bit silly
Water looks very good
Generally looks very promising.
Would the hardcore land battle enthusiasts accept a gross distortion in the way armies can maneuver? In sailing terms, what they're showing in some of those clips is the equivalent of infantry having the same movement speed as cavalry.
Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant
It reminds me, control-wise (if that is a word), of Imperial Glory. I would like to see these ships moving slower. Too fast means too hard to control. It's not like they can just stop and change directions.
I also hope that ships are absurdly expensive, so super fleets aren't running around everywhere.
Okay, enough complaining from me.
This does look very very good. I am certainly excited about it now!
And WHOEVER DID THE WATER: This is the best water and relationship of ships to the water (splash and such) that I have ever seen in a game. I also like the sway of the ships in the ocean. Beautifully done! Very impressive. Kudos all around for this programmer. Give him a raise.
I'm hoping for some degree of automation in the ships you arent directly controlling. Doesnt have to be anything fancy, just enough to, say, tell a ship to 'form line, fire at will' and prevent them from sailing off the edge of the map and so on.
Essentially make the other ships smart enough to follow a general order and take some of the load off the player.
Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!
I'm actually hoping that will be more of an option in land battles as well; a "general advance" button would be fantastic. It would be great if I didn't have to micromanage every cavalry unit to chase down routers, but could just sit back and watch the slaughter unfold.
In fact, I think it would be good if it were near impossible to stop victorious troops from pursuing routers; my understanding is that getting a unit of victorious cavalry to call off the pursuit and reform was quite a feat of discipline.
I've heard stories that Russian officers sometimes had to beat soldiers back with the flats of their swords to stop them from charging the enemy.
Hussars would also probably be especially difficult to control, I imagine, since they were sort of like the 'fighter jocks' of the 18th and 19th century.
As it is, MTW2 seems to have trouble getting troops to follow routers at all >_>;
Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!
I certainly do.Do you know anything about sailing?
OK so most battles started out with more or less parallell lines but it was definitely not uncommon for lines to pass 180 degrees opposed or for individual ships to wind up passing in opposite directions.
Most of the shots there show ships 'moving' remarkably realisticlyIf the ships don't move like real sailing ships, then what's the point?
Heave, pitch & roll are looking magnificently realistic. (except perhaps one ship near the end with huge windward heel)
CA have said that rather than implementing rigid tacking angles (eg Age of Sail), a ship can sail directly into the wind but with much reduced speed so that someone trying to do that will still get outsailed by the person using the wind properly. It may be a bit weird sometimes but I can understand why they would do this.
The boatspeed & rate of turning might be a bit quick but thats not really surprising for a realtime game.
I definitely hope that steering rate is appropriately related to boatspeed (ie a boat going slowly will also turn very slowly), if its not that would definitely hurt realism.
The other thing that concerns me from this is that it looks like control is very much like the land battles in that you can set a target position/waypoint & the ship goes there then heaves to. (furls the sails & sits there)
I presume that would only be fairly rarely used in practice, with location based clicks mostly being used for pre-engagement maneuvring, with a more general 'attack' command causing the ship to stay in close engagement with a specific target under AI helming?
Edit: BTW, 720p version is up at gametrailers.com now :)
Last edited by hoom; 08-15-2008 at 01:46.
maybe those guys should be doing something more useful...
Hmm. I am now just wondering what would happen in game when 2 ships hit each other head on. Would the just bounce or stop or actually get massive damage.
Also I think this will be hectic in a 8 person navy battle with 20 ships each! 160 ships would be one crazy battle.
Okay, so if you know something about sailing, then you should know how ridiculous those naval combat clips are. I know a little bit about sailing too. I grew up on the water. I've owned sailboats. I'm ASA certified for bareboat sail charter of anything up to 50 feet, anywhere in the world (monohull, never messed with catamarans). I've also read enough history to know how square-riggers differed from modern rigs, and what pigs they were to maneuver.
You DO NOT SAIL UPWIND, period.
You DO NOT fight at a 180 degree angle to ships with wind in the stern quarter (fast forward to 1:12 in the trailer clip, and notice how both fleets are showing bow wakes, even though only one has full sail with wind at the stern).
You DO NOT fight with furled sails, because that's the only engine you have, and just like a modern fighter pilot, "speed is life".
Turning into the wind is DANGEROUS in combat. You never do that, because it puts you "in irons" and you're a sitting duck against anything with wind advantage. Wind advantage is the WHOLE POINT! You maneuver for wind advantage the minute you get within sighting range, and hope to achieve it before you get within cannon range. Tail chases are possible... drawing close with matching battle lines where both fleets have the wind (more or less) at the rear is possible. If you're lucky, you'll engage upwind where you can zig-zag back and forth, "crossing the T" to rake the enemy with cannon fire... all because you have the upwind advantage. That's what sail combat is all about. Not these silly trailer clips.
Look, I don't WANT total realism in sail combat. That would be a micro-management nightmare, unless the AI captains were really smart about acting under your (presumably Fleet Admiral) orders. And AI hasn't been the strongest suit for CA in the past. But I do want the sailing ships to act like sailing ships, not powerboats. Otherwise I have zero interest in this game. There are many interesting things about tactical maneuver in sail combat. If this is all just eye candy with ships that drive around like powerboats with no dependence on the wind, and no "forbidden zone" where no sailing ship can point upwind, then what's the point? Why play out some arcade game version of what the real sailing ship admirals and captains had to deal with?
Yeah, I can understand it too... they're making this into an arcade game. Judging by the lack of response from people who are noticing what I'm noticing, I guess they know what market they're aiming for.CA have said that rather than implementing rigid tacking angles (eg Age of Sail), a ship can sail directly into the wind but with much reduced speed so that someone trying to do that will still get outsailed by the person using the wind properly. It may be a bit weird sometimes but I can understand why they would do this.
Last edited by Zenicetus; 08-15-2008 at 02:32.
Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant
*To be fair, the Dutch fleet is at anchor.
Last edited by hoom; 08-15-2008 at 03:21.
maybe those guys should be doing something more useful...
*That is Danish and not Dutch* The Battle of the Nile would be another example.
Well I must say I had hoped for more than what seems to be arcade naval combat. I remember Age of Sail 2 as being a nice game. Maybe CA could include some realism options for naval combat...
CBR
Well yeah, the other fleet at anchor might give you just a wee bit of an advantage in tactical maneuver under sail.
But you still can't fool Mother Nature. That attacking fleet in the painting would have to be setting up the approach from the advantaged, upwind direction. Even the cartoon-like Sid Meir "Pirates!" game got that right. IIRC, it was vastly simplified, but you still couldn't just ignore physics and sail a square-rigger directly upwind. That's a major immersion-breaker, for anyone who knows this stuff.
Seriously people... this is a massive flaw. Why would y'all accept this in naval combat, if you don't accept similar things (like the shield bug in M2TW) for land combat? Makes no sense to me, unless everybody is just smitten with the eye candy.
P.S. this isn't just "CA bashing".... I had high hopes for this game and it was on my want list. If it plays better than it looks in the trailer, and if doesn't have Draconian copy protection, I'll still buy it and recommend it to friends.
Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant
I'm sorry, I've always gotten confuseled about Dutch, Danish & Netherlands type naming conventions*That is Danish and not Dutch*![]()
maybe those guys should be doing something more useful...
So, I don't know anything about sailing, and I wouldn't have seen the details without reading your comments. What I think is: if the wind is as you describe, then the wind at sea battles should be like the hill inclination on land battles. Each sea battle show start with the wind in a certain direction and certain speed, like how each land battle start with the hill in a certain direction and a certain slope angle.
Just like how on land battle, there was an in-game arcade option of "no fatigue" and "unlimited arrow ammo", so in sea battle there should be in-game arcade option of "no wind effect", and perhaps "self-propelled in all directions". I did notice upon second watching that sailing ships were moving at speed in different directions, when the wind could only be blowing in one direction at a time. So that could be the arcade option of sea battles.
But actual sea battles should be implemented with wind effect as you described, so the sea battle simulation would require a skill level similar to land battles in Total War series. Otherwise, if sea battles required low skill, they would quickly become monotonous and all the same, and people would start doing auto-resolve all the time after they get used to the eye candy.
P.S. and this is not related to ETW, but from a book with the topic of something like Everything about Galleys or something like Evolution of Ships, that I read either in late elementary school or early secondary school, from the library, there is a way of sailing upwind, but impossible with square sails. The book had a curving-one-way-then-the-other diagram. It's when a ship is small, and only has a triangular sail. It was invented either by the Greeks or the Polynesians, and by moving the triangular sail one way, and then the other, it's possible to sail upwind in a zigzagging diagonal manner.
Found a diagram on some random site:
but this is only possible with a small ship with a triangular/Lateen sail, like the Polynesian-style or Arab dhow ships.
It is indeed impossible with large ships with square sails.
Last edited by ThePianist; 08-15-2008 at 09:57.
Finished EB campaigns:
Sweboz 1.0
Bookmarks