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    Senior Member Senior Member Quintus.JC's Avatar
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    Default After Empire...

    So what game do you think should come next in the Total War series after Empire: Total War (and expansion?)


    Warring States: Total War.
    690BC – 221BC

    Location: Ancient China
    Despite being one of the world’s oldest civilisations, for much of its existence China has never seen a common ruler. The year is 690 BC and a garmented nation seeks a powerful leader to unite the people and bring glory to East Asia. Commonly referred to as the “Warring States” period, this era saw some of the most ferocious combat in human history. It would not be for another 2,200 years in the Napoleonic wars that the world would again see massive armies of millions of men go into battle.

    This game covers the turbulent periods of the Spring Autumn and Warring States in China. With famous historical characters; warlords, generals, philosophers and assassins adding the fun to this epic-scale game.

    Starting periods:
    1. Spring and Autumn. 690BC – 221BC
    2. Rise of Warlords. 514BC – 221BC
    3. Partition of Jin 403BC – 221BC
    4. Warring States 307BC – 221BC

    Features:
    +Brand new campaign map + plus of hundreds of new units at your disposal.
    +Real historical events happening at the right time to give you a feel of Chinese history
    +Make uses of technologies as they’re invented. (e.g. Crossbow)
    +Drastic military and economical reforms happening at various times.
    +Tons of historical characters appearing at specific times with special traits, this time other prominent figures (non-military historical characters) appears as well, such as philosophers, physicians, mighty diplomats and even famed assassins.

    Warring States: Total War map (this is not how the game starts, it just shows you which area will be covered by the map.


    Official Expansions: Chu-Han contention


    Three Kingdoms: Total War 190AD – 280AD

    The once almighty dynasty of Eastern Han was fast disintegrating, several decades of government corruptions have made the masses of population increasingly poorer, the highest jobs in the administration were bought and sold. Eventually the corrupt rules have caused full scale rebellion from the peasants, the Yellow Turban rebellion started in 184 AD and soon after the whole country was left in Chaos, while the imperial Han government is busy putting down the rebellion the local warlords had minds of their own. This is an age of ambition, an age of Chaos, and age of Total War!!!

    Three Kingdoms: Total War covers the bloody period of 190 to 208. Since the death of Emperor Ling in 189AD the Han administration had became increasingly unstable, corrupt government officials had little loyalty to the emperors, and infighting between the different royal factions has left the imperial court weaker than ever. The warlords controlling the various provinces of China are becoming more and more powerful… and more and more ambitious. And it would take a man of great skill both at military and diplomacy to bring this turbulent period to an end, and unify China once more into a great dynasty.

    Starting Periods:
    1. The Anti-Dong Zhuo coalition. 190AD – 280AD
    2. Rise of the regional warlords 200AD – 280 AD
    3. Battle of Red Cliff 208AD – 280 AD
    4. The Three Emperors 221AD – 280AD

    Features:
    All list from Warring States: Total War + vast array of historical/novel characters from the world famous Romance of the three kingdoms. Each with special attributes of course.

    Game Map (The game has more than only 3 factions, before 221 AD there were tons of factions made of regional warlords, besides there are also local tribes and steppes people, so there's no worry about a shortage of factions)
    https://upload.wikimedia.org/wikiped...41/China_5.jpg

    Possible expansion: Sixteen Kingdoms 304 AD – 439 AD


    Dynasty: Total War. 960AD – 1279AD

    Location: Medieval China
    Since the end of the glorious Tang dynasty, the people of China hardly knew peace. After 5 decades of political upheaval. Prefecture Zhao Kuangyin led the successful coup d'etat and crowned himselve Emperor Taizu of Song. Being emperor is not easy, Zhao Kuangyin must first unify the fragmented kingdoms and dukedoms of China into one dynamic dynasty. Then contend with the nomads which had been plaguing northern China for centuries. While military is always the priority, diplomacy could also bring the peace that the Chinese people crave so much…

    Dynasty Total War starts from the unification of China under Emperor Taizu of Song, gradually continuing into the periods of the rising of the nomad kingdoms… and eventually the rise of Genghis Khan.

    Starting Periods
    1. Unification of China 960AD – 1279AD
    2. Rise of the nomad kingdoms 1115AD – 1279AD
    3. Rise of the Mongols 1206AD – 1279 AD

    Features:
    Various playable foreign nations; such as the kingdom of Dali and Goguryeo

    Map
    http://www.cultural-china.com/chinaW...p_song_big.jpg

    Expansion Pack: Five Dynasties and Ten Kingdoms

    Europe: Total War (sorry I can’t think of a better name) 1530 AD – 1700AD

    Long before the coronation of Charles V in 1530. Europe is increasingly divide by religion, the advancement of the Turks did little better on the general population of Europe. There is a general contention between Habsburg Austria against the Ottoman Turks….. sorry, this is European history after all so I imagine you people would be more familiar with the time frame so no long idea needed then.

    This game basically covers the time frame from Medieval II to Empire: Total War, very exciting period I grant you…

    Starting Period:
    1. The supremacy of Ottoman and Habsburgs 1530AD – 1700AD
    2. The great religious wars 1618AD – 1700AD

    Features.
    Technologies will an important role just like in Medieval II.
    Religion plays a much more important role, the Christian faith is split in the lot and it will be your job to decide on your people’s faith, religious tolerance or excessive uses of Inquisitions will be entirely the player’s choice.
    Colonisation in America will play similar role in Medieval II.

    Expansion: Thirty years war, similar to kingdoms. The map will be more concentrated on the various German states and surrounding lands.


    Dark Ages: Total War. 476AD – 814AD


    This game picks off the period between the fall of Rome and the start of Medieval Europe. This game concentrates on the attempt revivals of Roman empire under Justinian I and the gradual rise and conquering of the Muslim empire.

    Starting periods:
    1. Fall of Rome 476AD – 814 AD
    2. Byzantine Revival 527AD – 814 AD
    3. Rise of Islam 632AD – 814AD
    4. Empire of Charlemagne 771AD – 814AD

    Campaign Map
    https://upload.wikimedia.org/wikiped...ical_trm60.png

    Shogun II: Total War.
    You get the idea.

    Rome II: Total War
    Probably not a good idea, the original version is still good.


    Peloponnesia: Total War 460BC - 336BC
    Location: Ancient Greece, all lands surrounding the Aeagan (Western Asia minors) and parts of the Balkans.

    The year is 460 BC. Having successfully driven off the Persian invasion of a few years ago the Grand Alliance of the Greek city-states has since broken into two factions: The Delian league is lead by Athens and Argos; they are rich and cultured, and they posses the possibly the world's best navy at the time. The other faction being the Peloponnesian league led by Sparta and Thebes; made of many of the inland city-states that envied the riches of Athens, while feeling threatened by the gradual expansion of Athens has banded them togehter to stop Athens from achieving total dominace of Greece, while pooer and less advanced than the Athenians, the Peloponnesian league posses some of the best land army in the world, with the Spartan army particularly menacing. Which side would you guide to total domination of the ancient Greec.

    This game covers much more than the infighting within the Greece penisular. Other powerful factions lay north of Greece's borders; some of them would eventually grow into powerful nation of its own (Macedonia). While the Persians still controls Anatolia, the Greco-Persians wars is not yet over and the Persians are more than happy to watch the Greeks slaughtered themselves while they build up their army and prepare for an invasion which could eventually conquer the Greeks.

    Starting Periods:
    1. 1st Peloponnesia War. 460BC - 336 BC
    2. 2nd Peloponnesia War 431BC - 336 BC
    3. Theban supremacy 378BC - 336BC
    4. Rise of the kingdom of Macedon 359BC - 336BC

    In game map.



    IndoChina: Total War 1300-1700 AD

    Quote Originally Posted by Cute Wolf View Post
    What about South East Asia: Total War... In 1400 - 1800 AD (pretty same much as in late MTW & M2TW + some early Empire), there lies some of the most potentially superpowers of trade in the world... Indonesians, Philliphines, Malaysians, and IndoChina Peninsulla is the most contested colonial lands in asia... they produce spices, and capable to muster out great armies... and empires... giving the europeans don't wreck their chances by picking them off one by one ...
    The Naval aspects of the game fits with the empire engine perfectly, also new faith introduced into the region (Islam and eventually Christianity are all things that needs to be dealth with immediately).


    In game map.
    Last edited by Quintus.JC; 12-04-2008 at 18:03.

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