Interdimensional Federation of Heroes
Database Entry No. 001
Subject: Bowser, Class S Villain
Bowser hails from Dimension 001, a world that is inhabited by many different sentient species and that is divided into various kingdoms and states, the most notable of which is the Mushroom Kingdom. Bowser is King of the Koopa Kingdom, a nation of Koopas, sentient turtle-like beings. Being the King, Bowser is the greatest, most powerful, and formidable of the Koopas. He has used his forces countless times to invade the Mushroom Kingdom and to capture its reigning monarch, Princess Peach Toadstool. However, each time he has done this he has been trounced by Class S Hero and founding IFH member Mario.
Bowser was one of the leaders of the “Council of Villains” incident that occurred several months ago in Dimension 002. He used the power of the “Super Vague Weapon of Ambiguously Decided Doom” in order to grant himself unimaginable strength and power, encapsulated in the form of the object known only as the “Plot Device Star”. The Plot Device Star is more powerful than the Invincibility Star, Seven Stars, Power Stars, Star Spirits, Bean Star, Crystal Stars, Cobalt Star, Shine Sprites, Grand Stars, or Dark Star before it. It is rumored that the power level of the Plot Device Star is over 9000, but no hero who has seen the terrible object has yet lived to tell the tale.
Since Bowser’s return to Dimension 001, he has conquered the Mushroom Kingdom, kidnapped the Princess, and forced Mario and his small group of heroes into hiding. He reigns terror over the Kingdom, and has brought a dark age to his world. It is unknown what plans he has for the Princess, but they are certainly sinister. Bowser remains holed up in his own castle, letting his minions do the rest of the work of pillaging the Mushroom Kingdom for him. In t-2 days, Class S Hero Mario has scheduled a raid on Bowser’s Castle, possibly to defeat Bowser and end the conflict once and for all. It remains to be seen who will be the victor in this epic battle.
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Introducing…
The Koopa Troop
A Large Mafia Game set in the “Council of Villains” Universe.
Welcome, everyone, to my newest mafia game, the Koopa Troop. This game features a few interesting game mechanics that should make it a very different game from Council of Villains. However, it should prove to be just as epic in scale, and the write-ups will be in the same style as the last game as well.
Here is the game in a nutshell: Mario and his friends have invaded Bowser’s Castle, and Bowser and his minions have to drive them out. However, the game will be nowhere near as simple as this, for some reasons that I will reveal, and others that you’ll have to find out on your own.
The first is that Bowser is not, as you might expect, invincible like he was in the last game. Rather, the main goal of the town (the minions) is to keep Bowser alive. If Bowser is killed by Mario (or another force) then the town loses its main victory condition. Fortunately, Bowser will be disguised as one of his underlings during the daytime, and he will have guards that are trusted to protect him every night. And also fortunately for the town is that there are secondary victory conditions as well as primary ones. It is possible for the minions to lose Bowser, but go on to win the game with a secondary (marginal) victory if they wipe out the mafia.
If Bowser is killed, however, it is certainly going to be more difficult for the town to survive, and this is due to the second game mechanic: the Plot Device Star. Whoever kills Bowser will gain possession of the Plot Device Star, and with it great power. Many of the special characters’ victory conditions revolve around having control of the Star at the end of the game.
There are a few other surprises that will become evident as the game progresses, as well. Who knows? You might even see a recurring character or two from the original Council of Villains. If you read the write-ups from that game carefully, it is possible to guess who they might be in advance… but these will also become evident through this game’s write-ups.
Other than those things, standard mafia rules apply. I’m pretty much assuming you know how to play the game.
-Vote: Abstain and Vote: No Lynch are allowed.
-Reveal, both public and private, is allowed unless otherwise stated by me.
-Dead cannot reveal or PM.
-Screenshots, chat-logs, etc. are not allowed.
-If you have no posts in the thread for three days in a row or five total, you’ll get to see the Wrath of Bowser first-hand.
-Ask questions for clarifications, I know I missed something.
This game can function with 30 players, but I’m looking for 50 for the best experience. Sign up, and tell all your friends to sign up! Just make sure you’re active if you want to play.
Sign-ups: (36/50)
Sasaki Kojiro
spl1tp3r50naL1ty
A Very Super Market
Beskar
Cultured Drizzt fan
Captain Blackadder
pevergreen
Askthepizzaguy
Greyblades
White_eyes:D
Captain C
Khazaar
scottishranger
Yaseikhaan
Death is yonder
Stildawn
rhawn
Paulus Tertius
sprig
Sigurd
A1_Unit
Centurion1
atheotes
Diana Abnoba
Double A
Tratorix
Beefy187
Psychonaut
Joooray
taka
YLC
TheMarioKarters
Cronos Impera
Thefluffyone93
Thermal Mercury
Yoyoma1910
Replacements: GeneralHankerchief, Seamus Fermanagh
EDIT: We've reached thirty players. This game can run, but I'd like to have around forty if possible. I'm going to leave sign-ups open another day or two.
Other games in the Council of Villains series:
The Council of Villains
The Council of Villains Story
The Missing Link
Bookmarks