I have not yet tried the kill speed mod although I plan to (combined with no timer, of course.) However, I have a concern about one thing I suspect it will unbalance: melee vs. missiles. The game has been set up for extremely rapid killing, so the missile units get less time to do their work. However, slowing down the melee kill rate will amplify the effectiveness of missile units to some degree since the fighting (and shooting) will last longer.
I've been a bit concerned watching single slinger units kill off several units of infantry and even hoplites from a good distance. Any thoughts?
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