I'm thinking about using the following speeds:
Code:
Slow infantry: Nage Yari and Naginata
walking 100% 3.7 mph
running 160% 5.9 mph
charging 170% 6.3 mph
Normal infantry: missile units, Te Yari
walking 100% 3.7 mph
running 180% 6.7 mph
charging 200% 7.4 mph
Fast infantry: No Dachi, Warrior Monks
(missile units are intentionally left out to avoid Benny Hill situations)
walking 100% 3.7 mph
running 200% 7.4 mph
charging 220% 8.1 mph
Heavy cavalry: Daimyo's bodyguard (and possibly Heavy Cavalry)
(if it isn't fixed in the patch that formation is broken up because
of different walking speeds then the walking speed will be 100%)
walking 130% 4.8 mph
running 360% 13.3 mph
charging 390% 14.4 mph
Cavalry: Yari/Yumi Cavalry (if it isn't fixed in the patch that formation is
broken up because of different walking speeds then the walking speed for
Yari Cavalry will be 100%)
walking 150% 5.6 mph
running 400% 14.8 mph
charging 440% 16.3 mph
Of course it needs playtesing, but it saves alot of work if I can get the animations right with the first try. So any opinions?
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