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  1. #1
    robotica erotica Member Colovion's Avatar
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    Default Expansion Feature Wishlist

    We might never see any of these features that we suggest.

    But it's a wishlist - so...

    1. Ability to take prisoners instead of just killing everyone, perhaps make it cost money to keep prisoners for for as long as you want to support them before having the option to kill/repopulate the area (though that would probably put some unrest in your province).

    2. Campaign Map Replays

    3. A "Kill Speed" Slider

    Last edited by Colovion; 02-07-2005 at 07:42.
    robotica erotica

  2. #2
    Just another genius Member aw89's Avatar
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    Default Re: Expansion Feature Wsihlist

    4. Better AI


  3. #3

    Default Re: Expansion Feature Wsihlist

    Space Marines. With chainaxes.

    Hey, we can WISH!
    Love is a well aimed 24 pounder howitzer with percussion shells.

  4. #4
    Member Member Claudius the God's Avatar
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    Default Re: Expansion Feature Wsihlist

    campaign game replays

    better AI

    new factions

    expanded tech trees of buildings and units

    ability to create villas in a province to store populations away from the city if necessary

    a more complex mercenary system... ability to hire a wider variety of units

    mtw style glorious achievements for non roman factions

    ability to capture enemies for slavery

    multiple capitals for advanced factions (Rome had at least four capitols at one stage)

    ability to promote captains to Generals without the man of the hour stuff. ... conditions apply though...

    a more complex bribing system, choosing exactly what you want, not just keeping generals and getting rid of the rest...

    imperial family trees.

    the ability to start an Empire game, starting on a historically accurate campaign map in the first years of the Roman Empire, which lasts until 476 AD when the last roman Emperor, Romulus Augustulus, died.

    and maybe even a start a late game somewhere in the middle, half way between 14 AD and 476 AD

    'choose your own religion' option in the later stages of the game, such as Mithras and Christianity and so on.

  5. #5
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: Expansion Feature Wsihlist

    Quote Originally Posted by Claudius the God
    campaign game replays

    better AI

    new factions

    expanded tech trees of buildings and units

    ability to create villas in a province to store populations away from the city if necessary

    a more complex mercenary system... ability to hire a wider variety of units

    mtw style glorious achievements for non roman factions

    ability to capture enemies for slavery

    multiple capitals for advanced factions (Rome had at least four capitols at one stage)

    ability to promote captains to Generals without the man of the hour stuff. ... conditions apply though...

    a more complex bribing system, choosing exactly what you want, not just keeping generals and getting rid of the rest...

    imperial family trees.

    the ability to start an Empire game, starting on a historically accurate campaign map in the first years of the Roman Empire, which lasts until 476 AD when the last roman Emperor, Romulus Augustulus, died.

    and maybe even a start a late game somewhere in the middle, half way between 14 AD and 476 AD

    'choose your own religion' option in the later stages of the game, such as Mithras and Christianity and so on.
    You do realize that the last Roman emperor was Constantine XI and he died in 1453 at the hands of the Ottomans. My wish list is for CA to fix Roman cavalry auxilia, and reconsile the horse archer move and fire issue with the FF issue. For them to seperate generals and family members. So that all family members are generals, but not all generals are family members.
    Last edited by lars573; 02-07-2005 at 00:55.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

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  6. #6
    Chieftain of the Pudding Race Member Evil_Maniac From Mars's Avatar
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    Default Re: Expansion Feature Wsihlist

    All of the above, except the space dudes, with a larger campaigh map showing parts of Scandinavia, more of Asia and Africa, and Britain up to Hadrian's Wall. Also the invading barbarians like Huns, Goths, Vandals, etc.

  7. #7
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: Expansion Feature Wsihlist

    Quote Originally Posted by lars573
    You do realize that the last Roman emperor was Constantine XI and he died in 1453 at the hands of the Ottomans. My wish list is for CA to fix Roman cavalry auxilia, and reconsile the horse archer move and fire issue with the FF issue. For them to seperate generals and family members. So that all family members are generals, but not all generals are family members.
    wasnt he a byzantine emperor, i know they were the leftovers of the roman empire, but he wasnt really a roman emperor was he?
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

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  8. #8
    Member Member Claudius the God's Avatar
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    Default Re: Expansion Feature Wsihlist

    Quote Originally Posted by lars573
    You do realize that the last Roman emperor was Constantine XI and he died in 1453 at the hands of the Ottomans. My wish list is for CA to fix Roman cavalry auxilia, and reconsile the horse archer move and fire issue with the FF issue. For them to seperate generals and family members. So that all family members are generals, but not all generals are family members.

    Romulus Augustulus was the last Emperor of the Western Roman Empire, even though he was a puppet emperor. he died 476 AD
    somehow i don't see Rome: Total War continuing into the middle ages just to show the end of the Byzantine Empire, and Imperial Russia claimed to have followed that imperial tradition through their adoption of the Russian Orthodox church

    anyway,
    while i would love to have 3D naval battles, i can't see it happenning for the expansion set

    using diplomacy on a besieged settlement is a must... and the ability to cross rivers (not over bridges or shallows) should be allowed, but using up something like four times the number of movement points in crossing the two tiles distance for the river crossing.

  9. #9
    Whimsysmith & Designy Bloke CA Captain Fishpants's Avatar
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    CA Re: Expansion Feature Wsihlist

    Quote Originally Posted by Khorak
    Space Marines. With chainaxes.

    Hey, we can WISH!
    As an ex-GW writer - NOOOOOOOOOOO! For the love of God, no!
    Gentlemen should exercise caution and wear stout-sided boots when using the Fintry-Kyle Escape Apparatus. Ladies, children, servants and those of a nervous disposition should be strongly encouraged to seek other means of hurried egress.

    The formal bit: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.

  10. #10
    She pushed me ... Member Arkatreides's Avatar
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    Default Re: Expansion Feature Wsihlist

    What I'd really like to see (apart from the above) is the ability to UPGRADE units. For example a Hastati unit should be upgradeable to a Principes unit (after all that's what happened in real life)


    We can clone a sheep but we cannot clone a single photon.

  11. #11
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: Expansion Feature Wsihlist

    I'd much rather be able to upgrade my pre-Marian troops to Marian troops after the reforms event. Much more usefull than the micro managing nightmare of changing hastatii to princepes.

    PS I'd rather have a couple mobz of choppa boyz than puny space marine boyz
    Last edited by lars573; 02-07-2005 at 19:18.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

    VENI, VIDI, NATES CALCE CONCIDI

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  12. #12

    Default Re: Expansion Feature Wsihlist

    Quote Originally Posted by Captain Fishpants
    As an ex-GW writer - NOOOOOOOOOOO! For the love of God, no!
    You're right, the addition of World Eaters to the barbarian factions would be unbalancing. Better give the civilised factions various Chapters of their own. :D
    Love is a well aimed 24 pounder howitzer with percussion shells.

  13. #13

    Default Re: Expansion Feature Wsihlist

    Quote Originally Posted by aw89
    4. Better AI
    Better AI, and that's all I ask.

    As long as the AI could do its best to keep formation not opening up gaps all over the line, skirmish before engagement, and the battle turns into phases... I would be a happy man.

    Also on the campaign level, I would like to see more options and features:

    1. A numerical indication of your favor with a particular nation.
    2. More notable personalities for different factions.
    3. A diplomatic option to have a faction stop attacking one of your allies. Where was Rome when Saguntum was under siege by Hannibal? Did they not first send envoys to Carthage?
    4. A hegemon, which more than likely would be a human player, seems to be singled out by weak nations, forcing a player to their senseless elimination. As it seems the AI policies are extremely suicidal.

    The potential for this game is great with its battle engine and awesome graphics. The level of sophistication of battle rules is realistic and yet the AI falls so short of expectations. The same could be said about the overall single player aspect of this game, it is too crude and limiting for the kind of costumers who were initially attracted by the depth of its battle engine. I’m sure they expect no less depth on the diplomatic and economic aspects of the game.

    The idea is there.... but the pieces are far from being together even after the third series of its development.
    'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'

  14. #14

    Default Re: Expansion Feature Wsihlist

    I want that person shot in the face, and replaced with someone who thinks that a deep, close formation should not be spread open so easily.
    Shot in the face, thats the funniest thing ive read on this site

  15. #15
    graduated non-expert Member jerby's Avatar
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    Default Re: Expansion Feature Wsihlist

    let phalanxes but-pike their spear in ground when beiing charged

  16. #16
    robotica erotica Member Colovion's Avatar
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    Default Re: Expansion Feature Wsihlist

    Quote Originally Posted by jerby
    let phalanxes but-pike their spear in ground when beiing charged
    Yeah, that would be awesome if any spear unit could do that. For gameplay purposes you'd probably have to make it so that it takes a little time for them to setup in that way - similar to how it takes a little while for the phalanx to get formed, this would be similar but less time. Great idea!

    Shouldn't this thread be stickied?
    robotica erotica

  17. #17
    Member Member Piko's Avatar
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    Default Re: Expansion Feature Wsihlist

    Ssssstttttttttttttttiiiiiiiiiiiiiiiiicccccccccccccccckkkkkkkkky!!!!

  18. #18
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: Expansion Feature Wsihlist

    Yes, sticky this thread. Btw, another good addition would be this: on the custom battles menu, let us select the Wonders of the World as maps. Because if we can't do that, then there is a very small chance we ever get to fight around the wonderful wonders, like the pyramids.
    Quote Originally Posted by Ranika
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  19. #19

    Default Re: Expansion Feature Wsihlist

    I would like to see you be able to convert to christianity (the Romans atleast), which would be mean making the campaign set later. You would either play as early rome or late rome.

  20. #20

    Default Re: Expansion Feature Wsihlist

    Quote Originally Posted by Colovion
    2. Campaign Map Replays
    As I understand the replays in RTW are like tracks in some flight sims, they contain initial conditions and player's input (orders). Now, the battle maps in campaign are generated before every battle, unlike predefined custom battle maps, so a campaign battle replay would have to include the generated map, and that would increase an average replay file size essentially.

    Correct me if I am wrong.

  21. #21
    Member Member RollingWave's Avatar
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    Default Re: Expansion Feature Wsihlist

    Diplomacy expansion: seiged cities, seiged cities should be able to negotiate and vice versa (u could negotiate with seige city... IF ur sieging the city of course) and that u shoudl be able to give or ask for besieged cities if u are the person seiging etc.... also if ur next to sea u should be able to get out from the sea or reinforcement enter from sea.... troops outside of their faction provinces should cost extra to maintain.

  22. #22
    Member Member FURRY_BOOTS's Avatar
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    Default Re: Expansion Feature Wsihlist

    1st person capablity, can you imagine actually being the general
    of course well have to wait for 500mb vid cards for that, but even so,,,,
    "I'll mace you good"-Homer Simpson

  23. #23

    Default Re: Expansion Feature Wsihlist

    Quote Originally Posted by FURRY_BOOTS
    1st person capablity, can you imagine actually being the general
    of course well have to wait for 500mb vid cards for that, but even so,,,,
    Why will we?

    Whether the camera is positioned floating above the battlefield, or fixed on a characters eye-view, is the same to the computer. The number of poly's and amount of shading needed for the envoironment wont change just because the camera angle changes (well it will change depending on whats in-view of the camera, but if a normal view and a general's eye view both look at exacly the same scene in a playfield, the amunt of processing power will be exacly the sme whether it a floating camera under user control or a camera fixed on the generals eye-view.

    There is currently on one game available that requires more than 256MB, Doom3 - on its Ultra settings it uses 490MB of uncompressed textures. No other game will see a significant benefit moving from a 256MB card to a 512MB single-GPU card.

  24. #24
    Member Member FURRY_BOOTS's Avatar
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    Default Re: Expansion Feature Wsihlist

    Quote Originally Posted by fret
    Why will we?

    Whether the camera is positioned floating above the battlefield, or fixed on a characters eye-view, is the same to the computer. The number of poly's and amount of shading needed for the envoironment wont change just because the camera angle changes (well it will change depending on whats in-view of the camera, but if a normal view and a general's eye view both look at exacly the same scene in a playfield, the amunt of processing power will be exacly the sme whether it a floating camera under user control or a camera fixed on the generals eye-view.

    There is currently on one game available that requires more than 256MB, Doom3 - on its Ultra settings it uses 490MB of uncompressed textures. No other game will see a significant benefit moving from a 256MB card to a 512MB single-GPU card.

    the current units in 1st person perspective would look absolute crap!!! & yes 1st person perspective is alot closer than your maintaining.
    Horses with triangular rear quarters wouldnt cut it im afraid, plus you consider facial animations, non generic cloned units & an environment to match, all the extra scripting for unit deaths etc,
    imagine a siege on rome in 1st person, with thousands of units!!! im sorry but i think current cards would struggle
    "I'll mace you good"-Homer Simpson

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