SPQR: Total War 2.0 Update released! I really recommend downloading this update if you installed and play SPQR!
Here is the link
http://www.twcenter.net/forums/index...howtopic=23609
SPQR: Total War 2.0 Update released! I really recommend downloading this update if you installed and play SPQR!
Here is the link
http://www.twcenter.net/forums/index...howtopic=23609
what changes have been made or added?
Are the changes just the two minor fixes and the new spites? That's not enough to possibly loose a campaign to a corrupted savegame. On the other hand, it would be necessary to have the latest version for compatibility with MP games.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
===== SPQR Total War: 2.0 updated====
1. fixed bug for Armenian Heavy Infantry CTD bug
2. fixed bug for Wondering map tile in campaign map.
3. The new version 1.2 CVP, fixes VnV bugs in RTW
4. New skins for Briton, Gaul, Germany Officers
5. New Sprites for Carthage, Romans, Egypt, Macedon, Greek Cities, Seleucid, Scythia.
6. New unit cards for the new Carthaginian Units
7. New Cavalry standards for Roman Cavalry, and Equites
8. Cost rebalance for all units for Multiplayer Battles.
9. longer Spears for Greek Cities phalanx units
10. Rebalanced Nubian Cavalry
11. Rebalanced Companion Cavalry
12. Increased number of Armenian Heavy Infantry
13. Moved diplomat for Gauls that was over an Army
14. Gave Garrisons, to 1 german, 1 carthage, 2 rebel cities
15. rebalanced Lybian Infantry, to lower stats. Poeni should be more powerful.
16. Removed Elephant Mercenaries from Greece and Sicily
17. Increased cost of Mercenary Elephants
18. Removed blacksmiths from factions that do not build chariots.
19. Added Onager to eastern catapult range building.
And spears for greeks are long now also. plus little things here and there, its really worth downloading just for the 2 bugs and sprites. They look good and increase performance.
Lt
Historically, the hoplites (and I believe that includes the so called Royal Pikemen) didn't use the long pikes, but maybe it has to be so for gameplay reasons.
The cost changes for multiplayer are pretty dramatic. Some of these costs might not be optimally balanced, and the overall inflation of costs probably means 10k is not the optimal denari level for v2.0. I noticed the increase of basic archers from 190 denari to 500 denari. That seems like a fairly high cost for a unit that is ineffective shooting at infantry with shields, and not good in melee. Some of the MP'ers were asking for archers that could get some kills on shielded infantry.
The Nubian, Companion and cataphract cav seem to be in a better relative balance in v2.0.
Last edited by Puzz3D; 03-15-2005 at 03:26.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
Online player did the balancing, I didnt work on that since I dont do MP. lol But there can always be a MP addon later if balancing doesnt work well. My understanding is 15k 20k 25k are the settings to be used for MP with SPQR now.
Hope that helps.
Lt
P.S. Arches can be deadly if used right, I use javelin for heavy infantry works good, after all arrows were not that effective during this period of time. I think its pretty good, I think CA's adjustment on shields made arrows a tad bit weaker than I had orginally before the patch, but there is no way to fix that without making it like a machinegun for unarmoured units. lol
Maybe the expansion will make things better? But then again the 1.2 patch gave us NEW bugs that personally I feel shouldnt have been there for the amount of time they had to work on it.
LT,
Have you given any thought to making a version of SPQR that uses large units instead of huge? SPQR is the best damn mod out there, but I see problems with the huge size in bridge battles and congestion when the AI assaults a town.
BTW, your use of temples and the restrictions on walls has made a big difference in play. As a modder myself, I continue to be impressed with the innovations you make in play. Keep it up!!
When you decide that servicing your core niche is no longer important, you might as well put a gun to your corporate temple. - Red Harvest -
Thank you, I just try to find something to make the game more fun and at time realistic. Also gameplay is important, and little changes can change things. Those ladders make it harder to defend a city now, because the AI always builds them even when they cant use them. lol So why keep walls that hurt game play and are insanely high for the period. lol
After all this isnt TROY tota war. lol
Lt
First off Lt1956, I'd like to say thank you for your enthusiasm and readiness to try to balance your Mod for MP, something that you yourself are unable to play. I am sure you are aware by now that many TW Vets have been impressed with SPQR and can see the possibility of a game within RTW that resembles the gameplay they are used to. The MP community obviously has its own factions with regards to the different units but I am sure your Mod will please all but the very fussy MPer with only some small adjustments. Rest assured that people are mulling all this over and may not , in fact, be up to your speed but this is not due to apathy, that is for sure.
My own contribution, after playing SPQR [ v1.0 I must admit to not yet trying v2.0 ]
I am happy with the kill rate for missile units, in all fairness, against armoured units in a frontal attack I would expect the shield to offer good protection. Perhaps maybe a bit weaker than it is at present but no great shakes, HA units should attempt flank and rear attacks for maximum kills but in saying that, I would expect the armoured unit to lose maybe a few more men than it does now.
Barbarian factions should have stronger cav units. I feel the Roman factions have far too many 'strong' units and their cav should be weakened to more accurately represent the poor cav they actually possessed [ if their cav can handle the best that barbarians can muster, what chance for the lesser infantry that barbarians have? ]
That is my small suggestion, apart from a few new sprites which are always a nice surprise![]()
.......Orda
I'm working on the cavalry for otehr factions being stronger. Also archers do some damage now but heavy shielded units still take very few casualties.
I also adjusted a few other things also. I think its getting close, then We can rebalance MP costs which effect everything the most. Then I will release SPQR once again under version 3.0 so ALL MP players have the latest version to play, unless there are any bugs I am sure that will be the last SPQR version, but I plan on adding some news skins etc for other factions.
Next project is the Late Republic.
Lt
P.S. You should help me out and test the alpha over at the .net. lol but you need to download 2.0 its wroth it to help improve the MP game, no?
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