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Thread: More startup towns/provinces

  1. #1

    Red face More startup towns/provinces

    How can I GET EXTRA TOWNS TO START UP WITH IN A NEW CAMPAIGN? I TRIED MODDING DESCR_STRAT, that didn't do.
    Last edited by GreatOne; 04-02-2005 at 20:43. Reason: Needed to subscribe
    GreatOne

  2. #2
    Member Member Malachus's Avatar
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    Default Re: More startup towns/provinces

    You have to do some more modding than just adjusting the descr_strat file. Look for a tutorial.

  3. #3

    Default Re: More startup towns/provinces

    I've but haven't seen anything tutorial-related so far. I'm a bit from all the I've done. Can anyone, maybe Myrrdrall knows how to do help me with this mod?
    GreatOne

  4. #4

    Default Re: More startup towns/provinces

    ok by extra towns i assume u mean creating new regions on ur camp map and then adding towns to them. this is alot more than just editing descr_strat.txt
    if u want to add new regions and towns u must add them in map_regions.tga, with a unique RGB colour, add them in descr_strat.txt, add them into another text file which i think goes by the name of the campaign ie for the imperial campaign something like imperial_campaign_descr_regions_and_settlements.txt or something like that. u must have ONE black(0,0,0)(i think) pixel into each region and only one and one white(255,255,255) port in each sea region(this is not necessary only if u want to build a port) i think htis is all the files u need to eidit but i could be wrong i am after all only new to this. there are also heaps and heaps of guides to this in the guides and tutorials section under editing the camp map. i know of 2 at least cos i have them both, one by Myddrral(how the hell do i spell ur name) and one by duke john which also supplies a template for creating ur own new campaign map.

    ok hope that helps and if u have any more questions dont hesitate to ask.

    NOTE: U can have one and only one town per region unless u count Myddrall and his fishing villages which kinda works but all it does is give extra income so yeah.
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  5. #5

    Default Re: More startup towns/provinces

    Actually what I meant was how to startup with more than just the two provinces the Julii get. I wanted to add an Egyptian province, like maybe memphis, so I can start war in the southeast asap. Since it's already there I thought if I simply put in romans_julii wherever necessary (i.e, replace the name "egypt") and maybe when the new camp. starts that place will startup as mine, comprende? If I wanted a whole new province or town that the game didn't include originally then I know that'd take alot of modding, but I think there must be an easy way to get what I want here. It's just like making nonplayable factions playable, I think, simply putting them in the playable category. That's how I see this one, if not, then I'll still be happy that I experimented anyway. I'll let you know if my way works.
    GreatOne

  6. #6
    Eliminated Faction Heir Member Laridus Konivaich's Avatar
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    Default Re: More startup towns/provinces

    I think that you need to move the region into the julii section, so this:

    faction romans_julii, comfortable caesar
    denari 5000
    settlement
    {
    level large_town
    region Etruria

    year_founded 0
    population 4000
    settlement_tax 51
    plan_set default_set
    faction_creator romans_julii
    building
    {
    type barracks militia_barracks
    }
    building
    {
    type core_building governors_villa
    }
    building
    {
    type port_buildings port
    }
    building
    {
    type defenses wooden_pallisade
    }
    building
    {
    type hinterland_farms farms
    }
    building
    {
    type hinterland_roads roads
    }
    }

    settlement
    {
    level large_town
    region Umbria

    year_founded 0
    population 3500
    settlement_tax 51
    plan_set default_set
    faction_creator romans_julii
    building
    {
    type barracks muster_field
    }
    building
    {
    type core_building governors_villa
    }
    building
    {
    type defenses wooden_pallisade
    }
    building
    {
    type hinterland_roads roads
    }
    building
    {
    type hinterland_farms farms
    }
    }

    settlement
    {
    level city
    region Middle_Egypt

    year_founded 0
    population 6000
    settlement_tax 51
    plan_set default_set
    faction_creator egypt
    building
    {
    type core_building governors_palace
    }
    building
    {
    type defenses stone_wall
    }
    building
    {
    type barracks muster_field
    }
    building
    {
    type missiles practice_field
    }
    building
    {
    type market trader
    }
    building
    {
    type temple_of_law temple_of_law_shrine
    }
    building
    {
    type hinterland_roads roads
    }
    building
    {
    type hinterland_farms farms
    }
    }

    character Flavius Julius, named character, leader, command 0, influence 0, management 0, subterfuge 0, age 47, , x 89, y 82
    traits GoodCommander 2, NaturalMilitarySkill 1, GoodDefender 1, PoliticsSkill 3, GoodAdministrator 2, Austere 1
    ancillaries aged_retainer
    army
    unit roman generals guard cavalry early exp 1 armour 0 weapon_lvl 0
    unit roman hastati exp 1 armour 0 weapon_lvl 0
    unit roman hastati exp 1 armour 0 weapon_lvl 0
    unit roman triarii exp 1 armour 0 weapon_lvl 0
    unit roman archer exp 1 armour 0 weapon_lvl 0

    character Lucius Julius, named character, heir, command 0, influence 0, management 0, subterfuge 0, age 31, , x 91, y 80
    traits GoodCommander 1, PoliticsSkill 2, GoodAdministrator 3, Energetic 2
    ancillaries freeman_clerk
    army
    unit roman generals guard cavalry early exp 1 armour 0 weapon_lvl 0
    unit roman hastati exp 1 armour 0 weapon_lvl 0
    unit roman hastati exp 1 armour 0 weapon_lvl 0

    character Quintus Julius, named character, command 0, influence 0, management 0, subterfuge 0, age 29, , x 96, y 82
    traits NaturalMilitarySkill 3, GoodAttacker 1, Energetic 1
    ancillaries drillmaster
    army
    unit roman generals guard cavalry early exp 1 armour 0 weapon_lvl 0
    unit roman city militia exp 0 armour 0 weapon_lvl 0
    unit roman city militia exp 0 armour 0 weapon_lvl 0

    character Sextus Antio, diplomat, command 0, influence 0, management 0, subterfuge 0, age 29, , x 93, y 78
    traits GoodDiplomat 3

    character Decius Curtius, spy, command 0, influence 0, management 0, subterfuge 0, age 29, , x 95, y 83
    traits GoodSpy 4

    character Oppius Clausus, admiral, command 0, influence 0, management 0, subterfuge 0, age 29, , x 86, y 78

    army
    unit naval biremes exp 0 armour 0 weapon_lvl 0
    unit naval biremes exp 0 armour 0 weapon_lvl 0

    character Vibius Julius, named character, command 0, influence 0, management 0, subterfuge 0, age 28, , x 88, y 81
    traits GoodCommander 1, PoliticsSkill 2, GoodAdministrator 2, MathematicsSkill 1
    ancillaries merchant

    army
    unit roman generals guard cavalry early exp 1 armour 0 weapon_lvl 0
    unit roman hastati exp 1 armour 0 weapon_lvl 0
    unit roman hastati exp 1 armour 0 weapon_lvl 0
    unit roman velite exp 1 armour 0 weapon_lvl 0


    character_record Amulius Julius, male, command 0, influence 0, management 0, subterfuge 0, age 13, alive, never_a_leader
    character_record Manius Julius, male, command 0, influence 0, management 0, subterfuge 0, age 10, alive, never_a_leader
    character_record Decius Julius, male, command 0, influence 0, management 0, subterfuge 0, age 7, alive, never_a_leader
    character_record Marcus Julius, male, command 0, influence 0, management 0, subterfuge 0, age 3, alive, never_a_leader
    character_record Faustina, female, command 0, influence 0, management 0, subterfuge 0, age 48, alive, never_a_leader
    character_record Poppaea, female, command 0, influence 0, management 0, subterfuge 0, age 29, alive, never_a_leader
    character_record Alypia, female, command 0, influence 0, management 0, subterfuge 0, age 29, alive, never_a_leader
    character_record Claudia, female, command 0, influence 0, management 0, subterfuge 0, age 28, alive, never_a_leader
    character_record Fadia, female, command 0, influence 0, management 0, subterfuge 0, age 13, alive, never_a_leader

    relative Flavius Julius, Faustina, Lucius Julius, Quintus Julius, Vibius Julius, end
    relative Lucius Julius, Poppaea, Fadia, Decius Julius, Marcus Julius, end
    relative Quintus Julius, Alypia, Amulius Julius, end
    relative Vibius Julius, Claudia, Manius Julius, end
    and your egypt section no longer has the entry for middle_egypt:

    settlement
    {
    level city
    region Middle_Egypt

    year_founded 0
    population 6000
    settlement_tax 51
    plan_set default_set
    faction_creator egypt
    building
    {
    type core_building governors_palace
    }
    building
    {
    type defenses stone_wall
    }
    building
    {
    type barracks muster_field
    }
    building
    {
    type missiles practice_field
    }
    building
    {
    type market trader
    }
    building
    {
    type temple_of_law temple_of_law_shrine
    }
    building
    {
    type hinterland_roads roads
    }
    building
    {
    type hinterland_farms farms
    }
    }
    Bascially you cut this entry from egypt, and paste it into the romans_julii section.

    You will also want to remove the egyptian army from the city of Memphis, and replace it with a roman one.
    Map designer for the Age of Hellas Mod: Age of Hellas Forum

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  7. #7

    Default Re: More startup towns/provinces

    Thanks dude , that's what I thought and I did do it except for a few relevant things. I appreciate it,
    Last edited by GreatOne; 04-07-2005 at 05:58. Reason: Editing is necessary if you want to perfect your grammar
    GreatOne

  8. #8
    Member Member dismal's Avatar
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    Default Re: More startup towns/provinces

    Prince Laridus/others -

    Are you aware of any tools to reshuffle starting provinces without a lot of cut and paste?

    I'm considering an effort to change original owners and starting buildings on a large scale.

    Thanks.

  9. #9
    Eliminated Faction Heir Member Laridus Konivaich's Avatar
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    Default Re: More startup towns/provinces

    You could try the TiME, to which you can find a link in the tutorials section, I think there is a link in the post titled 'All Tools and Editors', which is stickied at the top. It is supposed to let you change just about everything related to the map. I have not worked with it, however. I have found, while making my own campaign map, that cutting and pasting cities is really not that difficultand just takes patience and organization and remebering what came from where.
    Map designer for the Age of Hellas Mod: Age of Hellas Forum

    "I vote for closed."
    Two posts later:
    "Argh...I forgot that I actually have to close topics in order for them to close." ~Big King Sanctaphrax link

  10. #10

    Default Re: More startup towns/provinces

    Quote Originally Posted by Prince Laridus Konivaich
    You could try the TiME, to which you can find a link in the tutorials section, I think there is a link in the post titled 'All Tools and Editors', which is stickied at the top. It is supposed to let you change just about everything related to the map. I have not worked with it, however. I have found, while making my own campaign map, that cutting and pasting cities is really not that difficultand just takes patience and organization and remebering what came from where.


    I did look into the tutorials section, and seeing Myrddraal's guide on 'more than one town per province' reminded me that he didn't send me the files to do that. I sorta got most of it, but I still don't understand bits of it with the hidden resources and all. I don't wanna mess up my files, even though I make back-ups, but I'm still wary of that. That'll be my other task though. Has anyone tried it already?
    GreatOne

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