These are my ideas and suggestions about Medieval-2…I hope;the creators of the game should care about these suggestions…
1- Soldiers types and the battle screen should be like Medieval-1 .Strongness and weakness of soldiers should be protected but archers should be improved .In some provinces(Egypt,Persia),recruiting War Elephants can be good. Soldiers should be more brave and shouldn’t leave the battefield immediately. Thre must be a lot of unit formation but they should be simple,not fantastic. Units should be seperated or the seperated units should be joined together. Generals and admirals with stars should be joined together too. We cannot unite these generals in the same group. This should be changed and improved.
2- There should be siege machines in the game(You know the siege machines in Stronghold-2).The defender sides should have trhenches near their walls, Grek fire, boiling oil, balistas and trebuchets on the walls and things like these. And the attacker sides should use siege weapons like siege towers and onagers. Players always want to put their soldiers into a big siege weapon and attack to walls. The Naval Army should attack the castles near seas. A tower that has no soldiers in it shouldn’t fire arrows. We should leave a unit in every city to defend the city so they can stand in the Towers and fire arrows to enemy. You know in Medieval-1 the towers and walls are firing arrows but there are no soldiers in them so who’s firing?-Ghosts(?)
3- The big Map Technic in Rome should be used in Medieval-2 too. The map should be between The 25th and the 65th North latiudes---20th West and 75th East parallels. But the map should be more big and 3d. Travelling on the map should be like Rome but there’s a problem that should be solved;for example if a large army takes a road in 3 turns, only a general’s unit should take the same road in one day.You know general’s unit’s horses are beter than any horses. Diplomats,spies or assasians should travel faster. Fleets should take more road in one turn. Mountains, rivers and lakes should look like as their real looks. And there must be wars on the pasages of mountains. Passage of mountains should be more important. We should carry our armies with our fleets, and our armies should pass the rivers that are not too deep.(This option is avaible in the game:Imperial Glory). But our armies shouldn’t pass through everywhere. There must be areas that covered by rocks or swamps. And these swamps should effect the wars.
4- In Rome and Medieval the naval wars are on the campaign screen and they are done automatically.But we should do naval wars on the battle screen. .(This option is avaible in the game:Imperial Glory)
5- Armies must be bigger. Strategy players don’t care about soldiers’ faces or hair. Players always want to see a lot of units in the same screen.For example we should lead an army that has got 500 units and each unit should have 100 or 200 soldiers. Players don’t like to strive with little battles. Joining into a big battle with powerful army that is prepared in high details is more attractive to players.
6- Trade products should be stored .And when we produce gold,stones we should be able to store them.And we should be able to build construcitons with our gold and stone stocks. We should build castles on our owns.We should improve our castles with towers or trenches. For example İstanbul Castle is a peninsula,Paris Castle is on a River…Each castle should have its own specialities.But in Medieval and Rome all of them are open to any kinds of attack. We should build castles on our maps and can improve these castles.We should also stock storable food in our castles.So if the enemy siege our castles,we can defend for a long time ourselves so the enemy has to attack directly .So the sieges become more enjoyable.But in Rome and Medieval, attacking a castle is too boring.
7- In rivers or thight sides of seas should be passed by rafts.Beacuse in the begining of the game we cannot transport our armies.And waiting for building a port steals our times..
8-Building a construction takes too much time.But in real world buildnig a port or a barrack doesn’t take too much time.
9-Bribes,awards and gifts types can be improved.. In history, kings or sultans give each other horses,swords or female slaves.And concubines should be recruited as spies or assasians.We should give concubines to our general and agents.So their loyalty becomes higher.And we should also give good horses to our generals as a gift.Or an unit that uses good horses can be recruited.So these units can get into the enemy lands and give an unexpected visit to enemy soldiers.
10-Generals with high skills should lead more powerful units.And generals should be recruited in another barracks. Simple soldiers should be able to become a general if they fight for years. Old generals should be able to leave the job and they should be able to become a governor of a place.
11-The game should pass years between 925 to 1525. And the periots’ starting dates should be 925,-1080,-1180,-1290.In turns,the climate should be changed and in every year there should be 3 or 4 turns.
12--Border Castles should be left out. But special units should be recruited to defend the borders.And another special units can be recruited to save the Kings.
13-Assasians and spies can kidnap enemy diplomats or generals.And kidnapped people can be interrogated in a special building. And when we learn what we need we should kill or set free these people.
14-When a princess marry,there is no need to delete her from the map.And kings’ children should be on the map so players should be able to kidnap or kill them to destroy faction’s heirs.But a kidnapped person should be rescued by ransom.If the enemy doesn’t give ransom units can be used as slaves.or kidnapped diplomats can be hold in a Dungeon.Yes there should be a new building named Dungeon
15-Spies should be able to open the gates of a city which is under a siege.And catching a spy should be too difficult on open lands.Furthermore they should be able to make a rebellion in the enemy army.
16-Only the religion doen’t cause a rebellion.National feelings can be used for making a rebellion. And people that see many wars on their lands should be more warrior and always try to make a rebellion
17-Like in Rome and Imperial Glory ciwil population should be use as a source. Heirs of a destroyed faction should be able to prepare a rebellion.
18-There should be groups in the people like real world.Nobles,slaves,soldiers...These difference between these groups should cause a fight.
19-If a king is dead or the kingdom’s condition goes badly,the heirs of the faction should fight each other to take the management of the country.
20-Woman should be able to become a General(egypt quenn secerüd dür -Remember; Jan dark).And women whose husbands’ are died should be able to marry again.
21-In Rome and Medieval-1,the trade goods are only written on the paper.But I think these should be used. There must be occupation groups for each of trade goods.And in the constcruction menu we should be able to start buildings about these. For example,
Iron and copper --- Weapon and Armor
Gold and silver --- As Money
Fabric and Silk --- Uniform/Sailcloth
Wheat/Oil/Grape/Cattle --- Food for common people and soldiers
Stone and Lime --- Castles and Buildings
Slave --- Productive Power
Camel and Horse --- Transport and Carvan
22-Sounds of the game is really important for strategy players.Sounds in Medieval-1 are wonderful.In Medieval-2,sounds must be as good as Medieval-1’sounds.
And the pictures of people should be more detailed.In Medieval-1,all the pictures are full of ugly people(!)
23-And if the creators of Total War decide to make Medieval-2 they should search cultures of nations.For example,In Medieval-1 Turks,Persians and Arabs are shown as same.Three of them are Muslim but they have got very difference.So the creators should make a big search about cultures..
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