The Rome Diaries
Hello all.
I've been posting this at the R:TR forums for a bit and thought I'd bring it over here for you all to have a look at. It's not a story, more of a AAR really
The Aim of this post is to create a (reasonably) complete history of a R:TW campaign, for my own and your amusement.
Having just downloaded the Roma 5.5 mod for RTR I’ve decided to start that off and keep track of play with notes that can then be turned into “instalments” like this. Unit sizes are Huge and the difficulty levels are those recommended in the Mod, I believe they equate to VH/M.
First of all thanks go to Bouis for creating the Mod and to the rest of the R:TR team for providing the base to work on for creating these forums to write this in.
So, the mods downloaded, I’ve started the campaign map up and I’m looking around.
Lets Begin
First impressions are that I’ve got a lot more land than in 5.4.1. Something else is different too, but I can’t quite put my finger on it. Theirs a lot of spies around too - at least 3, no ones going to be creeping up on this republic then.
I’ve got a few diplomats around too, and my first priority is obviously going to be getting rid of the Greeks in southern Italy - south of me is a rebel city, then 2 Greek cities. The rebel city seems very well defended - and that old villain Pyrrhus of Epirus is lording it around Tarentum too.
Looking at the cities under my control I immediately see that only Rome can build the Hastatii, Principes and Triarii that I imagine will make up the bulk of my forces. In the north I can build some Gallic auxilia and pretty much everywhere else I can build various Italian troops.
Hang on…. Rome? Where’s the senate??? Its gone!! Sure enough that little message box in the bottom corner tells me the SPQR has been destroyed. Awww I always liked my pink bosses, sending me on crazy death marches to the other side of the globe and generally stirring it up. Oh well never mind - these snazzy new auxilia units should make up for it.
My first move is to ally with the Gauls - I’ll want a stable northern border whilst I wage war in the south. They agree straight off, so that’s good. A diplomat starting on Sicily also secures trade rights with Carthage. I’ll deal with them later methinks.
So I spend my first turn bumbling around, scraping up extra troops were I can and generally preparing for war. Nothing spectacular happens in the bad guys turn. I spend the second turn doing boring things again, but notice that the Greeks have emptied their garrisons in the south and are coming for me with 2 big armies - one under Pyrrhus and the other under Arpalos. Pyrrhus has the bigger army, war elephants and 6 command stars. Arpalos just has a jumble of the usual Greek units.
By this point I’m already bankrupt.
I spend my third turn panicking, and in the Greek turn they besiege Neapolis (Roman) and Bovianum (Rebel).
By nearly emptying my garrisons I have assembled a force about 3000 strong. This is superior to Arpalos but only equal with Pyrrhus. Arpalos besieging Bovianum is blocking my quick march to attack Pyrrhus - the only way to get him would be to march up to Rome, cross the central mountain range there and back south - I decide this will take too long and instead decide to attack Pyrrhus by going through Arpalos.
The battle plan is to hold the centre and left with Italian light infantry, skirmishers and Italian Spearmen whilst the “proper” roman troops race round the flank on the right.
Roman Formation at first Bovianum
As soon as the battle starts it becomes obvious that the Greeks aren’t as dumb as I expected - they’ve deployed a lot further back than I thought they would and also slightly to my right. The plan doesn’t quite work out as I’d hoped but the Italian spearmen get behind them, the Triarii move into the centre to block a Greek counter attack and the end is a Heroic victory for my faction Heir Publius Laevinius.
It occurs to me after the battle that it’s going to take me two turns to reach Pyrrhus anyway. All I’ve done is fought an extra battle along the way.
Doh!!!
Pyrrhus decides in the Greek turn not to sit around and wait for me - he instead launches an attack of his own against my army. At first I think this is a good thing. As his army starts to march towards mine I decide it might be a bad thing. As his elephants charge my skirmishers are on the wrong flank, being horribly killed by Greek cavalry and prodromi. I hope my Hastatii’s javelins might do the trick against the elephants, but they don’t. The Triarii are frantically deployed to prevent the Principes and allies being outflanked and are still fighting long after the forces they were deployed to protect have been destroyed by phalanx pikemen. One bright point is that towards the end of the battle the elephants rout and take some heavy casualties. There are no other bright points.
None.
Pyrrhus routs the romans at 2nd Bovianum
Publius Laevinius picks up a host of bad traits (Poor Defender & Indifferent Commander) and what’s left of the army falls back on Capua.
At the start of my turn however I notice that Pyrrhus, rather than push on into Roman territory has besieged Bovianum. Hooray!!!! Now I don’t have to pay my army (on account of them all being dead you understand) I have some money again. This goes into repairing the survivors and building some new units.
That winter (277bc) a storm hits Neapolis, doing a fair bit of damage - the message that accompanies it says the gods are displeased with some ones unroman behaviour. Sadly there isn’t a sacrifice Publius Laevinius button, so I shove him behind a desk and go looking for a new general. It occurs to me that a Republican army should really have 2 generals and so I pick a pair of likely looking lads named Herennius Munatius and Cassius Pleminius. This should also give me enough cavalry to cover both flanks.
By the time the army is ready to set out again the Greeks have taken Bovianum and another army, possibly shipped in from Syracuse is laying siege to Neapolis. I march south to deal with this threat, all the while glancing over my left shoulder at Bovianum, expecting Pyrrhus to come out and get me again.
After the AI has had its go sure enough a big Greek army is marching out to intercept me. However its only led by a captain. A quick look at Bovianum shows there is only one unit defending it. I can guess what this is. The phrase “Decapitation Strike” comes to mind.
By sending his army to attack the romans, Pyrrhus left himself vulnerable
However if I attack the city, the big Greek army will just hit me from behind whilst I'm besieging it and I’ll be in possibly a slightly worse situation than before. I suddenly think of a use for all those spies.
A couple of minutes later the foe I couldn’t defeat on the battlefield is lying dead, slain by vile treachery. Oh well, the Romans weren’t exactly known for being nice people. The extermination of the populace provides me with a nice cash injection too.
The Greeks are understandably upset and disturbed by this, the previous siege of Neapolis was lifted by the Greeks when I marched south with my army, but then in the winter of 276bc the Greeks struck back, lying siege to Bovianum with Pyrrhus’ army (minus the man himself of course) and attacking Neapolis with a slightly smaller force.
My main army led by Herennius and Cassius at Bovianum struck out at there besiegers, Cassius leading the majority of the army out of a side gate and engaging the Greeks as they moved to meet him. Herennius then piled out the front door with some skirmishers and Light Infantry.
The Greeks pulled some men back and mauled these forces badly, but didn’t leave enough stuff fighting Cassius who arrived just in time to save the day, utterly destroying what was left of the main Greek field army.
However it was a bloody fight, and many damaged units had to retire all the way to Rome for reinforcements, and my entrance massacre at Bovianum hadn’t exactly endeared the locals to me either. Whilst nearby towns frantically produced town watch units to garrison Bovianum and free up my main army again the Greeks were building the equipment they needed to storm Neapolis.
With my army only 1 turn away the Greeks burst into Neapolis, creating more breaches than the outnumbered defenders could easily cover. However they mauled the Greeks badly before breaking.
Desperate Italian Auxillaries defend Neapolis
By Summer 275BC the situation in the Southern Italian peninsula looks positively rosy! The Greeks are very weak in all their cities following the sieges of Bovianum and Neapolis and it should just be a matter of taking them one by one providing they don’t ship any reinforcements in.
On a final note this is a great mod, and If you haven’t downloaded it already there’s no reason not to as it can sit neatly alongside 5.4.1 in the provincial campaign mode.
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