EDIT:
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Old post:
EDIT:
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Old post:
Last edited by Myrddraal; 05-13-2008 at 14:28.
Is this script autostarting for games or u need to load it someway befoure it ? becouse that second option is annoying....Also I have generated the script but now where i place it ? In the campaign folder?
Last edited by PROMETHEUS; 07-10-2005 at 10:32.
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
I tried this with the TFT mod starting in -58. The characters were aging properly, but the game switches back to Summer during the AI portion of the first Winter turn - that's kind of weird.
It says the script is saved to C: but I can't find it. Where is it being saved to for you guys?
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in C ....
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
Yeah, it saved mine as C:\descr_script.txt.
Seems nice but where do I place it? :)
problem is , can we use the , once present , discrimination of time sets of the CA , and so give different albeoes and lightnings to the battlefields according to each different season? as well as correcting the climate occurencies according to the season? We can see that CA placed 4 seasons once and some remainings of code is still there , can this be recovered and implemented?
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
Hey LT! Do you have any sort of link confirming this? Great news if so...Originally Posted by lt1956
Interesting, using similar method as you (before seeing your solution), I made one year per turn script, with all sezons using summer.
link:
https://forums.totalwar.org/vb/showthread.php?t=50898
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Because I'm thinking of something along the lines of 5 or 7 turns a year Lt
OK so I'm back, and if I understand right, the main problem is that the season changes back to summer at the end of winter turns (exept the last winter turn). I'll check it out. Thx guys.
Saxit, I'll add some installation instructions when I get it working properly.
Stuie I read it somewhere on the official forums, But I would have to search for the link, They mentioned something about the 4 turns, I can only think they saw how stupid it is to have 2 turns. lol
Myrddraal ever work on a script to get the triumphs working? 5-7 turns, why not go for 12? lol
Any progress on this? Seemed really promising...
i just found this modification and i was wondering where the exact place the mod file is saved and where to put it? does anyone know?
Will this work in MTW 2
Eh? Why do you need it in MTW2? I thought it gives you ability to define the number of turns per year via some other means...
RTR VII Developer
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