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Thread: Countdown to Open Beta - Features and Gameplay

  1. #1
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Countdown to Open Beta - Features and Gameplay

    Greetings Europa Barbarorum fans!

    First, please let me note that we are once again looking for excited, active EB fans to join us in our effort. Our primary goal is to raise our activity level, and we have many non-technical tasks to complete, such as writing descriptions, or organizing data, so experienced modders are a plus but not a necessity at all. We will be placing a recruitment post for you to read; please contact us if you have some time to commit, especially in the next couple of weeks, as we push to release our open beta.

    In a similar vein to the Tabula Orbis Terra preview last month, this week we are taking a slightly different look at the mod in progress and revealing some aspects of the mod, of which we have never spoken before.

    This week we're taking the cover off the engine and highlighting some of the new gameplay features that you can expect to see in the open beta.

    Never more so has a preview been really the product of the entire team as this preview spans all factions and aspects of the game, but nevertheless some particular people must be highlighted so special thanks go to Malrubius, The_Mark, Epistolary Richard, LorDBulA, Krusader and Teleklos Archelaou.


    Traits & Ancillaries
    The traits and ancillaries system for Europa Barbarorum attempts to add to the historical immersion for the player, to make him feel like he is really there and playing the ruling class of his faction. To accomplish this, a new system was developed, where each general has a set of Ability and Personality stats, similar to what you might find in a role-playing game. These 6 primary traits are the backbone of the EB system, and they affect the acquisition of many of the other traits and even ancillaries.

    Transformation - How a historical personage becomes a general in Europa Barbarorum

    Arche Seleukideia
    Magas Kyrenaios - 53 - Makedonian of obscure birth; phalanx commander for Alexander; liked by Ptolemy at first; governor of Kyrenaia under Ptolemy, held it 50 years; revolted under Ptolemy Philadelphos; abandoned to indolence and luxury; enormously fat; died from suffocation from fat; illiterate, but mild and gentle; long and tranquil reign.
    We have a moderate amount of biographical knowledge for Magas, King of Cyrene. This can be simulated with a variety of traits. He would be Charismatic, with a low Vitality. He seems possessed of a Happy and Altruistic personality, representing his good nature. By the time we meet him in Europa Barbarorum, he has grown Indolent, and perhaps Epicurean. He could be described as a Kind Ruler. His experience as a commander would have given him Leadership skills.

    Put this all together, and we have an approximation of Magas Kyrenaios that comes as close as possible to representing the real man who lived almost 2300 years ago.





    Seasonal Campaigning
    As has been previously announced, Europa Barbarorum will have Spring, Summer, Autumn and Winter turns each year. Historically, there were seasons for campaigning. This varied depending on climate and custom. Winter was usually not a time for armies to be on the march, forage being scarce, and weather being uncooperative. The movement of generals will be somewhat restricted during winter to reflect the historical realities of winter campaigning. But some people, such as those of the forests beyond the Rhine, and the people of the steppe, fared well in winter campaigning.

    Arid regions are a different story, however. Here, water is scarce, the hot sun bakes men during the day, and the temperature drops at night. It is wise not to push one's men too far during the summer. The movement of generals in these areas will be restricted during this season.

    As already previewed, summer is also time for the Olympics, held every four years, and open to all free Hellenes.


    New Victory Conditions
    Rome – though undoubtedly a mighty prize to capture – held little allure for many of our factions. For us at Europa Barbarorum – to truly portray a nation as authentically as possible – it is not enough to account for their starting lands and their leaders, we must also take account of their goals and desires.

    Therefore we have dispensed with the vanilla victory conditions of capturing Rome and fifty provinces and given each faction its own personalised victory conditions – aligned as far as possible with what we know of their ambitions for conquest and development. These victory conditions include specific territorial gains as well the destruction of particular foes and more.

    As illustration we present you the victory conditions for the Sauromatae (NB, some of the names of this map have been superceded)

    The Sauromatae, though their homelands were vast, ranged even further afield in bands of raiders who would attack and loot lightly defended settlements before vanishing as the defenders scrambled together an army. To represent this, as well as territorial occupation we have included a range of raiding targets that they must strike to bring terror to the world before they may call themselves its masters.


    Capturing Special Provinces
    Upon capturing certain important provinces, you will receive special messages detailing the historical significance of those areas to your faction, such as the following, when a Parthian general conquers Babylon or Parsa:





    Living off the land
    All soldiers know how to forage, how to hunt and find food whilst on the road. Nevertheless, keeping a mighty army in the field can be a terrible expense that can drain a treasury dry supporting them with food, material and pay. The warriors of some nations, though, are so adept at living off the land, roaming free without supply lines or baggage trains that they may fight on for years without support from their leaders.

    When the generals of certain factions such as the Swêbōz and others excel so at this that when they loot and pillage the enemy’s territory it will reduce the expense of their upkeep to the treasury.


    Military Reforms
    The Marian Reforms were the greatest sea-change in any military of the period, however it was not the only one. The soldiery of several factions evolved as time progressed and they came face to face with new enemies and new tactics. Depending on their fortunes, a few factions will develop new core units as they progress – sometimes based on time, sometimes based on the lands they conquer and sometimes upon the enemies they face.

    In this example, it was not until the Seleukid’s own cavalry was bested by the terrible kataphractoi that they began to deploy these armoured juggernauts in their armies.




    Neighbouring Countries
    No nation in 272BC was ignorant of its neighbours - exploration, trade, political interest and colonisation all meant that each settlement knew much about those around it. For us at EB it was as ludricous to say that the Ptolemies knew nothing of Greece as it would be to say the Romans knew nothing of Rome!

    Therefore at the beginning of the game, each faction will have some knowledge of those settlements with which it historically had had significant contact. Not in as much detail as their starting territories, of course, but no longer will it seem as though they've simply fallen from the sky.


    Alliances with the Independent Cities
    With contact between these nation-states, came diplomacy. The politics of the lands around the Mediterranean were a complex spider-web of alliances, pacts and treaties. No power could take a step without considering the likely reactions of their rivals. These alliances were not just between the major players, many settlements – though nominally independent – had close, binding ties with the greater nations around them. An attack upon them was an attack upon their nation-patrons, who would not shy from defending their interests in battle.

    Any general who believes that such cities can be conquered without stir or ripple around the Mediterranean pond will quickly find themselves embroiled in wars they cannot win. Equally, you too will not be able to escape conflict if your local allies are threatened. Consider though, that such arrangements are not entirely burdensome, every successful liberation expands your empire one city further.


    Triumphs
    Each one of Rome’s commanders has a chance to be awarded this highest accolade, but only a few may ever achieve it. To be even considered, a general must smash the barbarous foes that lie beyond Rome’s borders though displays of tactical brilliance, he must be adored and acclaimed by his soldiers, and even beyond that he must be a political player of the highest order to survive the intricate machine of patronage and privilege that is Republican Rome.

    For those who achieve it, though, they will become the leaders of their nation and will always be remembered as the finest of Rome.

    Do not fear that other factions have not been forgotten. Both mighty tribal war chieftains and skilful eastern princes will have their own rewards of men, money and power.



    And more...
    And these are not all, there are many more historically authentic events, goals and achievements to be discovered as you explore the world of the past – the world of Europa Barbarorum.



    ---------------------------------------------------------------------
    We hope you’ve enjoyed this week’s update!

    Please note that unless stated otherwise, ALL pictures shown in our previews are of works in progress. We continue to improve on all parts of EB, and we will continue to do so long after our initial release.

    Since some areas where these news items are posted cannot handle wide images, we appreciate your restraint from quoting full-size images.

    As always, if you have questions or comments, the best place to post them is here, where the EB team is most active:

    Europa Barbarorum ORG forum

    Europa Barbarorum TWC forum

    We give special thanks to Imageshack that provides us with a simple, foolproof, and free way to show you all these pictures each week.


    Have a great day!


    Sincerely,

    The Europa Barbarorum team.
    Cogita tute


  2. #2
    EB Jr. Traiter Member kayapó's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    This is my first post despite having lurked EB forums for more than a year.

    I must say that this preview had me worried. You have now set my hopes so high that it will be difficult to live up to them.

    You have clearly shown that you're really not just "a dozen historic realism freaks" like it's being said here and there. Your mod is about making this great game, that really lacks on support by it's developers, a master piece.

    I must say thank you. Even before playing EB I have to thank you for making me dream of what this game should have been.

    kayapó
    Worshiper of therother.

  3. #3
    EB Jr. Traiter Member kayapó's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    Alliances with the Independent Cities
    Sorry. But do you mean that we'll be able to make alliance with rebels?
    I didn't get this.
    Worshiper of therother.

  4. #4
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    Quote Originally Posted by kayapó
    Sorry. But do you mean that we'll be able to make alliance with rebels?
    I didn't get this.
    Yes.

  5. #5

    Default Re: Countdown to Open Beta - Features and Gameplay

    How does the four seasons work? Do you have to start up a script everytime you want to play?

  6. #6
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    Welcome to the boards, kayapó.
    Don't worry about not understand how it is exactly done, since I'm a member and I have no clue myself.

    How does the four seasons work? Do you have to start up a script everytime you want to play?
    I think you have to press a key...

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

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    EB Traiter Member Malrubius's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    Quote Originally Posted by kayapó
    Sorry. But do you mean that we'll be able to make alliance with rebels?
    I didn't get this.
    Well, historically, some peoples sought protection from stronger neighbors in times of distress. What better way to protect someone than to bring them into your empire?

    It's not the same as allying with all the rebels.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  8. #8
    EB Jr. Traiter Member kayapó's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    Quote Originally Posted by Aymar de Bois Mauri
    Yes.
    Talk about pushing the limits of this engine. I'm amazed

    Welcome to the boards, kayapó.
    Thank you!

    It's not the same as allying with all the rebels.
    That's exactly why I'm amazed.

    There seems to be a problem with the last picture I can't acess it. The one called tomb16 or something like that.
    Last edited by kayapó; 08-18-2005 at 03:07.
    Worshiper of therother.

  9. #9
    Member Member antiochus epiphanes's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    after seeing this preview, im begining to think you guys are witches.
    good job!
    i still in heaven over you bactrians

  10. #10

    Default Re: Countdown to Open Beta - Features and Gameplay

    Wow guys. This is tremendous work. You really are showing us why you aren't competing with any other fan made mod. You're completing with BI! This is amazing stuff.

    I hope you'll be explaining how all this stuff works though so that others in the community can benefit? I'm especially interested in that trait system.

  11. #11
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    This to me is by far the best update yet.

    I cant wait!

    I hope that we wont have to manually start the various scripts every time we load a game however. Did you manage to get around this?

    The third picture is an event when the Seleucids capture Alexandria from the Ptolemies and move Alexander the Great's remains to Aigai(?) where they rightfully belong.

    Its really quite amazing all the little details that go into this mod. I am incredibly impressed. I thought RTR6.0 was a huge improvement but suddenly it seems pale and childish.
    Last edited by shifty157; 08-18-2005 at 03:29.

  12. #12
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    Quote Originally Posted by Morat
    I hope you'll be explaining how all this stuff works though so that others in the community can benefit? I'm especially interested in that trait system.
    Our tech experts, including Epistolary Richard and Malrubius, have kept the community updated through their research threads and community mods. Nothing here is a new discovery that has not been shared, though we are fortunate to have some very bright minds working together on how to implement things into EB.
    Cogita tute


  13. #13
    Member Member Renly's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    I don't post here much, but absolutly great job. I love the idea of the messanger talking to you in that second to last pic.
    Last edited by Renly; 08-18-2005 at 03:27.

  14. #14
    EB Traiter Member Malrubius's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    Quote Originally Posted by Renly
    I don't post here much, but absolutly great job. I love the idea of the messanger talking to you in that second to last pic.
    What's really great is you don't have to listen to it telling you how to set taxes or recruit a unit; the EB advisor does not require the tutorial advisor to work.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  15. #15

    Default Re: Countdown to Open Beta - Features and Gameplay

    Quote Originally Posted by Malrubius
    What's really great is you don't have to listen to it telling you how to set taxes or recruit a unit; the EB advisor does not require the tutorial advisor to work.
    Sweet! You guys are amazing, great update!

  16. #16
    Member Member Sfwartir's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    What the...How did you...And even...I didn't know it was possible to...GAAAAAAAHHH!!!

    ALL HAIL EB!!
    Orgia bona hic in his septem diebus?
    //Any good orgies here this week?//

  17. #17

    Default Re: Countdown to Open Beta - Features and Gameplay

    Quote Originally Posted by khelvan
    Our tech experts, including Epistolary Richard and Malrubius, have kept the community updated through their research threads and community mods. Nothing here is a new discovery that has not been shared, though we are fortunate to have some very bright minds working together on how to implement things into EB.
    Sure. It was not my intention to suggest otherwise. But knowing the basic principles behind a car engine doesn't mean that you can build an engine yourself. Not without help from a few experts anyway.

  18. #18
    Probably Drunk Member Reverend Joe's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay



    You... are... GODS!

    When EB comes out, it will be the first time I have played RTW since this past May... it's going to seem like a different game. Congratulations, EB team: you may have just saved RTW.

    Also, please do not be distracted or dismayed by BI, which was (I am certain of this) released when it was to kill your mod. Keep working on RTW 1.2 and don't get distracted, and BI will collapse and die like a gazelle beset by hyenas.

  19. #19
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    Quote Originally Posted by Morat
    Sure. It was not my intention to suggest otherwise. But knowing the basic principles behind a car engine doesn't mean that you can build an engine yourself. Not without help from a few experts anyway.
    Well, I am sure our scripting and traits teams are happy to help, but don't you pester them with questions until the open beta is out the door!
    Cogita tute


  20. #20
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    Quote Originally Posted by Malrubius
    What's really great is you don't have to listen to it telling you how to set taxes or recruit a unit; the EB advisor does not require the tutorial advisor to work.
    Meaning you just overwrite the default adviser stuff, or you can actually coexist with it? Some people do use the adviser, according to my research (viz., being RTR's tech support guy and checking out a lot of saved games).
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  21. #21
    Lurker Member Mongoose's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    On again, the sheer level of detail in this mod shocks me. Keep up the good work!

    *edit*

    Simetrical, i see that you are playing EE2. is it any good? i liked the first but the bad AI was annoying and there was a alittle too much Microing IMO.
    Last edited by Mongoose; 08-18-2005 at 04:37.

  22. #22

    Default Re: Countdown to Open Beta - Features and Gameplay

    Quote Originally Posted by Simetrical
    Meaning you just overwrite the default adviser stuff, or you can actually coexist with it? Some people do use the adviser, according to my research (viz., being RTR's tech support guy and checking out a lot of saved games).
    I don't think the advisor would be any use since its "advice" was mainly for the original game.

  23. #23

    Default Re: Countdown to Open Beta - Features and Gameplay

    lovely

    if you need a hand here i am
    i think i can help with writing
    let me know, now im quite unbusy
    would be a honor for me guys
    "how happy he esteemed him, in having while he lived so faithful a friend, and when he was dead, so famous a poet to proclaim his actions"

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  24. #24
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    beautiful...now we're really getting juicy stuff here. I love this! Especially the fact that you can now ally with 'rebels' on individual terms and not as a general-Eleutheroi thing.


    EB DEVOTEE SINCE 2004

  25. #25
    The Blade Member JimBob's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    Haven't posted much but now I must come out and say cheers to all you. This is what I was praying for when RTW came out.

    But if you need help writing, doing any mundane task I am at your command. Hell I'll be coffee boy if you want it.
    Sometimes I slumber on a bed of roses
    Sometimes I crash in the weeds
    One day a bowl full of cherries
    One night I'm suckin' on lemons and spittin' out the seeds
    -Roger Clyne and the Peacemakers, Lemons

  26. #26
    EB Member Member Kushan's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    Excellent job, keep it up.

    Kushan
    EB Team Member

    Rise of Kings: v2.0 Beta 3 Now Available

  27. #27
    American since 2012 Senior Member AntiochusIII's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    Though most of my enjoyment will surely comes from the many new events created to give the game "personality", I'm most intrigued by the ability to ally with specific "rebel" provinces and the renewed victory conditions.

    I presume these were done mainly through the use of script, right?

    I read somewhere about a CA tech guy commenting about the possibilities of scripting, despite the apparent inconvenience.

  28. #28
    EB Member Member Kushan's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    Even playing the beta with the new character traits is cool. It adds a bit of roleplaying to the game, as you get the feel of actually training your generals and having the results become much more apparent and useful.

    Kushan
    EB Team Member

    Rise of Kings: v2.0 Beta 3 Now Available

  29. #29
    is not a senior Member Meneldil's Avatar
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    Default Re : Countdown to Open Beta - Features and Gameplay

    Awesome, easily the best preview so far

  30. #30
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    Easily the most impressive preview yet. All these new features look to create a more involving game, one which draws the player into the day to day events of ruling an ancient nation. I'm truly impressed by the continuing abilities of the EB team to add more depth to every aspect of RTW.

    If it's not classified, what's the movement rate of armies? Is it similar to the old speed, or can armies march across more realistic distances now?
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

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