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Thread: Age of Vikings and Fanatics recruiting

  1. #1
    is not a senior Member Meneldil's Avatar
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    Default Age of Vikings and Fanatics recruiting

    The Age of Vikings and Fanatics mod is seriously looking for new members.

    If you think you can help in any way, please apply by sending me a PM or answering here :

    We're not looking for someone with specific skills, but rather for a few active people really willing to spend some of their time for the mod.
    Skilled modelers and skinners are obviously welcome, but we could also use the help of :

    a map mapper
    a scripter
    a traiter/ancilliaries editor
    someone willing to edit new units' stats
    someone who speak english perfectly, willing to write factions, units, buildings, traits, etc. descriptions


    Here are glimpse of what we're aiming for :
    Preview October 22nd 2005

    Preview September 27th 2005

    If you're not going to be really active, please, do not apply :-P



    Join our team at our SIGNUP thread
    or look who we are
    Last edited by Meneldil; 12-06-2005 at 22:03.

  2. #2
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Age of Vikings and Fanatics recruiting

    im still editing the new units stats and i can also do the last if neccesary oh and i can also do traits...who the fak made you boss

    We do not sow.

  3. #3
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: Age of Vikings and Fanatics recruiting

    I can write descriptions for the Gaelic factions no problems.
    Ní dheachaigh fial ariamh go hIfreann.


  4. #4
    Member Member tutankamon's Avatar
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    Default Re: Age of Vikings and Fanatics recruiting

    I'll gladly write norse unit and building description, and perhabs faction description..
    "…Birds of battle screech, the grey wolf howls, spears rattle, shield answers shaft. …Then many a thegn, laden in gold, buckled on his sword-belt. …The hollow shield called for bold men"s hands..."

  5. #5
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Age of Vikings and Fanatics recruiting

    @Ranika: We'd be very thankful for that. Actually we'll quite soon get to a phase where writing the galiec unit descriptions will be made. If it's ok I can contact you by PM when it's about time. We'd like the descriptions to in most cases follow the pattern of starting with a short summary on it's usage, strengths and weaknesses and armament, followed by info about the recruit method, then last in the description there's some room for various aneqdotes, notes on appearance archaeology etc. if it can be found. I think it's enough if the long unit description version is about twice the length of this paragraph.

    @tutankamon: Thanks for the offer, but we've actually already made the norse unit descriptions. As for buildings, we're often using generic buildings, but it's possible we'll use unique description per culture, so we'd be thankful for your help with that when we come to that part. Our tech trees might need some changes so it's too early at the moment for us to tell which building descriptions that will be needed.
    Under construction...

    "In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore

  6. #6
    is not a senior Member Meneldil's Avatar
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    Default Re : Age of Vikings and Fanatics recruiting

    Something we need badly is someone willing to edit units' stats. That's not really a difficult task, but testing might take a lot of time, and it's quite tedious, since we're now having a decent number of units ready.

  7. #7
    Member Member tutankamon's Avatar
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    Default Re: Age of Vikings and Fanatics recruiting

    Quote Originally Posted by LegioXXXUlpiaVictrix
    @tutankamon: Thanks for the offer, but we've actually already made the norse unit descriptions. As for buildings, we're often using generic buildings, but it's possible we'll use unique description per culture, so we'd be thankful for your help with that when we come to that part. Our tech trees might need some changes so it's too early at the moment for us to tell which building descriptions that will be needed.
    Okay, just let me know if there is anything I can help with
    "…Birds of battle screech, the grey wolf howls, spears rattle, shield answers shaft. …Then many a thegn, laden in gold, buckled on his sword-belt. …The hollow shield called for bold men"s hands..."

  8. #8

    Default Re: Age of Vikings and Fanatics recruiting

    I don't speak English perfectly, because I am not a native. I do, however, write it on a fairly high level and am quite attentive to detail so I could write or proofread descriptions if you wanted.
    Ranika, being both an etymologist and a native of an Eglish-speaking country, would be much better, and maybe there are others as well, but feel free to consider me if you need more. I know the difference between a sable and a sabre, for instance.

  9. #9
    is not a senior Member Meneldil's Avatar
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    Default Re : Age of Vikings and Fanatics recruiting

    You wouldn't want to edit unit stats, would you ?

  10. #10

    Default Re: Age of Vikings and Fanatics recruiting

    I have no idea what that would entail.

  11. #11
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Age of Vikings and Fanatics recruiting

    It would mean test running how the units behave in combat, then editing the stats for attack, armor, charge etc. in the descr_units.txt file. It takes a lot of time, and we'll probably try to get hold of a team of beta testers to do the fine tuning of the stats, but for the first rough version it would be great with another team member. I could teach you how to do it if you're interested.
    Under construction...

    "In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore

  12. #12

    Default Re: Age of Vikings and Fanatics recruiting

    I worked with that sort of thing on another game, and it turned out I was very ill suited for it. I just cannot imagine the effect that changing a value will have on gameplay in my head, so all the work I did there had to be changed later. My real job was to create items and creatures, not to make them work well, but the fact remains that I found 'game balancing', as it were, to be my weakness.

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